Arsen7: Maybe it is realism?
If I'm a guard, and I know that there is another guard on the outpost next to me, and suddenly I do not see that other guy for some time longer than his usual cigar break, then sure like hell that I will be alerted!
Mabe the devs have just failed to prepare that specific translation string, so they decided to quickly re-use that message about dead body? ;)
It is definitely not realism, that's a copout for a buggy game at best. :) Far Cry (the first one) was a game that had AI that could detect dangers to the group and then alert the group through radio or alarms etc. This is not that at all. They can literally just see through solid steel walls sometimes when there is no way they should be able to. This works in reverse too though, insofar as you too can sometimes see right through walls or doors, not visibly but your scanner optics can occasionally see through solid objects and run hacks on them sometimes. Again, just game bugs that are definitely not intentional.
You can sneak up to a property jump on a roof of an adjacent building all without being detected at all, and from a long long way away in complete darkness that nobody could ever know you are there, scan a security camera and take it over, then switch from camera to camera into the deep bowels of a building, do SYSTEM RESET on one guard with nobody around at all, then disconnect from the camera and now you're just laying low on a rooftop 100 meters away and nobody knows you are there or ever were there currently. Then 2 minutes later a guard strolls into the room 3 floors below ground where you knocked someone out and the game says "Dead body found, guards alerted" when you used SYSTEM RESET which is a NON-LETHAL takedown meaning that the person is absolutely not dead at all (different bug IMHO). If we excuse that inconsistency, now all of a sudden every guard in the entire building all instantly goes on alert like you are in the room with them, guns drawn ready to shoot and they all not only instantly know that there is an "intruder" but some of them will start saying things like "come out little girl! Come out come out wherever you are! We know you are there!"
Oh really, I never entered the property, you had no idea I am on a rooftop 100m away, and suddenly just because you found an unconscious body you magically know that I personally knocked them unconscious and that my character is female? How exactly do you know this?
<suspension of disbelief>
Very unrealistic. And that's when they do actually find the body. But when I knock someone out who is hidden somewhere that they absolutely positively can not see, after N minutes the person will get magically found like the game has a clock running giving you time to hide bodies you off or take down, and if you don't do it within this time it is programmed to just magically detect it and inform all of the guards that an intruder is present and tell them your gender.
That whole dynamic feels so 2003 era to me that it kills some of the immersion for me. One could write it off in a dozen ways but no amount of writing it off changes it and makes it fun or believable.
The game might not handle this the way that I personally want it to, and that's fine, but I don't have to like this dynamic either. What I want, is that if I take someone down, no matter how I take them down, the dead or incapacitated enemy is unknown to all of the other enemies until the end of time, unless one of those enemies actually walks up physically and sees the downed comrade first hand. Now, if a game like this had a mechanic where guards must radio in to "check" every N minutes and one guard does not radio in, that would then trigger a security protocol to have one or more of the other guards now go out to inspect why Roger is not responding to his check-in. Not to automatically assume Roger is dead or that there is an intruder and know their gender and start verbally taunting them. That's just dumb. No, a team woulld go out and try to find Roger, and if Roger is not at his post, then kick in the "guard is not at his post" security protocol... whatever that is.
And that's in say... a military compound or where trained security guards are or something. Naturally a street gang would not have security protocols that are formalized and they would handle things differently likely. This would further add personality to the game and differentiate the enemies.
I dunno, maybe I expect too much from an $80 game anticipated for 8 years in 2020? Am I the only one disappointed by the way this stuff works in the game?
Sometimes I go to extensive means to be a total ghost, to be completely invisible. Climbing on skyscrapers and making death defying leaps 15 stories off the ground between buildings, sneaking in and doing James Bond type stuff....then all this immersion is ruined by some bad game logic that just magically knows I am there and knows my character's gender. Like wut. Meh.