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it fails,

to have Story
to have a interesting ending
to be a racing game
to be a shooter
to be a fashion game
to be a Crafting game
to be a RPG
to be a Porn game
Post edited May 12, 2021 by Abishia
Ahh that's a tad harsh. It's a decent FPS, especially when you consider that it's the studio's first foray into the FPS genre. Can't argue too much with the other points, although I'm not sure it's supposed to be any of those other things save for an RPG.
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defileddragon: Ahh that's a tad harsh. It's a decent FPS, especially when you consider that it's the studio's first foray into the FPS genre. Can't argue too much with the other points, although I'm not sure it's supposed to be any of those other things save for an RPG.
i find it have to much Melee to be considered a FPS, but oke that's more personal prefers

if the game is not suppose to be a racing game why do it have more cars then Need for speed?.
especially if the main game is so hollow they should spend resources on stuff that matters like longer or more meaning full main story.
high rated
Considering what we were promised, I am most upset by the missing RPG elements.
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Zanderat: Considering what we were promised, I am most upset by the missing RPG elements.
It had literally every element of an RPG except that V has a bit of a set backstory..
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defileddragon: Ahh that's a tad harsh. It's a decent FPS, especially when you consider that it's the studio's first foray into the FPS genre. Can't argue too much with the other points, although I'm not sure it's supposed to be any of those other things save for an RPG.
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Abishia: i find it have to much Melee to be considered a FPS, but oke that's more personal prefers

if the game is not suppose to be a racing game why do it have more cars then Need for speed?.
especially if the main game is so hollow they should spend resources on stuff that matters like longer or more meaning full main story.
I wouldn't take Need For Speed as a baseline for the driving game genre. Particularly when you have games like Forza Horizon 4 which has in excess of 500 cars, over 700 if you include DLC. In CP, I suppose the cars are there to give you something to spend money on because once you're fully kitted out with cyberware, there's not much else to buy.
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Abishia: it fails,

to have Story
to have a interesting ending
to be a racing game
to be a shooter
to be a fashion game
to be a Crafting game
to be a RPG
to be a Porn game
Most consumers already noticed this, and are waiting for a big price drop, besides, there is not much of a future for this game when new titles arrive.

What remains are the fanboys... everything is GOTY in La La Land.
Post edited May 14, 2021 by user deleted
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JakobFel: It had literally every element of an RPG except that V has a bit of a set backstory..
Yeah, my first playthrough was not even an FPS because I role played a pacifist Netrunner, which this RPG allows you to do. So I don't really understand what makes this not an RPG?
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JakobFel: It had literally every element of an RPG except that V has a bit of a set backstory..
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frogthroat: Yeah, my first playthrough was not even an FPS because I role played a pacifist Netrunner, which this RPG allows you to do. So I don't really understand what makes this not an RPG?
Exactly. People have double standards with RPGs because I don't think they really know what an RPG truly is. They'll call The Witcher 3 a masterpiece RPG, yet it was more like an action-adventure game with a few RPG elements yet this game -- which has literally all but one or two elements of an RPG -- is somehow just some FPS or action-adventure game.

It really baffles me, to be honest.
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Abishia: it fails,

to have Story
to have a interesting ending
to be a racing game
to be a shooter
to be a fashion game
to be a Crafting game
to be a RPG
to be a Porn game
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FTSO: Most consumers already noticed this, and are waiting for a big price drop, besides, there is not much of a future for this game when new titles arrive.

What remains are the fanboys... everything is GOTY in La La Land.
Cyberpunk 2077 is simply a joke and a prime example of just how broken the game industry is today. YouTubers & influencer's falling over themselves to promote a broken mediocre game with little more than flashy graphics to it's name. Gaming mechanics that were superior decades back, what a joke.

A development house that knowingly & blatantly misled it's customers, promoting a deep adult RPG experience only to release a shallow looter/shooter with juvenile romance incidents, short & thin storyline. In many respects it's difficult to believe the same team produced & developed Witcher 3, likely not the case...

As stated to GOG directly Cyberpunk 2077 has very much changes my outlook of both CDPR & GOG, the latter may be the digital distributer equally GOG still promotes Cyberpunk 2077 as being something that it is very far from being. Save your money, at very least wait until Cyberpunk 2077 is in the $10 bin...

Most anticipated game of the decade LOL it's already done and dusted, just 12K-15K on Steam tops. Most "disappointing" being the operative word.

TLDR Epic fail barring CDPR making out like a bandit, then again....

Q-6
Attachments:
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JakobFel: It had literally every element of an RPG except that V has a bit of a set backstory..
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frogthroat: Yeah, my first playthrough was not even an FPS because I role played a pacifist Netrunner, which this RPG allows you to do. So I don't really understand what makes this not an RPG?
the term RPG rater a large word like asking a baker for a bread
but i think most people (gamers) say RPG they mostly means the following (numbers, Story, or personal development of protagonist)

the story of V is not about V it's about silverhand so it's basically not a RPG in that sense more a novel like watching a linear movie
because you also have like zero chooses in the game

also i find it a absolute blunder to create a product like this on a digital medium that is so flexible
it's like playing Mass effect and it's not about Shepard but only about Illusive Man like beginning to end
Post edited May 14, 2021 by Abishia
It's sufficient in terms of character building and allowing various playthrough styles to be called an RPG. Did it deliver what was promised? No. It most likely never will. But it definitely is an RPG.
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frogthroat: Yeah, my first playthrough was not even an FPS because I role played a pacifist Netrunner, which this RPG allows you to do. So I don't really understand what makes this not an RPG?
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Abishia: the term RPG rater a large word like asking a baker for a bread
but i think most people (gamers) say RPG they mostly means the following (numbers, Story, or personal development of protagonist)

the story of V is not about V it's about silverhand so it's basically not a RPG in that sense more a novel like watching a linear movie
because you also have like zero chooses in the game

also i find it a absolute blunder to create a product like this on a digital medium that is so flexible
it's like playing Mass effect and it's not about Shepard but only about Illusive Man like beginning to end
An RPG -- roleplaying game -- is, at its core, a game wherein you customize a character and choose how they progress through their story. Traditionally-speaking, tabletop RPGs allowed you to create your character and choose how that character interacts with the DM's story. In terms of CRPGs, they were more about creating and customizing a character and freely exploring the game world, a la Ultima. Baldur's Gate came along and changed everything about the genre, adding deep levels of choice-and-consequence, branching storylines, extensive dialogue options, etc. While I absolutely love RPGs that do that, not every RPG needs to have that. My favorite RPGs are Bethesda's games, particularly The Elder Scrolls; in TES, the player's choices and freedom revolve around how they build their character and how they explore the world, not how many branching quest paths there are or how many dialogue options there are.

TES-styled RPGs are sandbox RPGs while Baldur's Gate-styled RPGs are narrative RPGs. Cyberpunk sits in between those two. You have a lot of the Elder Scrolls-esque levels of freedom of exploration and character building, along with plenty of narrative choice and consequences for your actions. Because it sits in the middle, it's not going to entirely satisfy people who are only fans of one or the other. However, for people like myself who love both styles of RPG (my preference is sandbox, but I love both), it's a fantastic experience. I went into the game expecting just that: an RPG that sits in the middle between the sandbox style of TES/modern Fallout and the extremely well-written narrative adventures of Baldur's Gate/Pillars of Eternity/The Witcher. Because I tailored my expectations of the game in a realistic manner, I was not let down. Almost all of my expectations were met and where they weren't met, there's plenty of potential for improvement in future patches, DLCs and expansions.

When gamers learn to have realistic expectations and when they learn to be content (instead of insisting that nothing is ever good enough), they'll find a LOT more joy from this fantastic medium of entertainment.
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Abishia: but i think most people (gamers) say RPG they mostly means the following (numbers, Story, or personal development of protagonist)
Not sure if most. Many, sure, maybe. But for example with the new Assassin's Creeds, I see people constantly complaining about the new ones (Origins, Odyssey, Valhalla) having too many RPG elements. That is the biggest complaint I have noticed from old school AC players.

And what RPG elements do those have? You can choose your weapons and armour. That's about it.

The Witcher 3 had at least some choices that make some difference in the world on top of the weapons and armour.

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Abishia: the story of V is not about V it's about silverhand
I found the existential philosophy quite interesting and took it more of a V's and Johnny's journey and how their relationship grows. But I guess it could be taken as Johnny's story.

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Abishia: also i find it a absolute blunder to create a product like this on a digital medium that is so flexible
Sometimes linear games are fun. But in this case, yeah, I was expecting much more from the storyline after The Witcher 3. The Witcher 2 was brilliant, but The Witcher 3 set a new standard how you tell stories in open world (RPG) games. I expected Cyberpunk 2077 to be at least that, and then some. While I enjoyed the story, sadly it was no The Witcher 3.
it completely amazing me that this game is even remotely still relevant. I played many hours (300+) and was such a supporter. I held on to a lost hope until my fingernails pulled out. I tried so many different play styles. I did cheats, hacks, and even .. gulp.. vanilla. I kept believing it would become something of the promise or something more enjoyable.

Patches and mods made it interesting .. more so the mods. Weather or not it's an RPG, i guess, depends on what you do with mods in the game. I find the story line pathetic and the ability to not skip the intro is mind numbing. The quest triggers are horrible. The item collision/detect is miserable. The BD mini-games could have been spectacular. they're not. They are underwhelming at best. There are good things in the game. The city map is wonderful. The architecture is eye candy. the rest? it drops off quickly.