frogthroat: Yeah, my first playthrough was not even an FPS because I role played a pacifist Netrunner, which this RPG allows you to do. So I don't really understand what makes this not an RPG?
Abishia: the term RPG rater a large word like asking a baker for a bread
but i think most people (gamers) say RPG they mostly means the following (numbers, Story, or personal development of protagonist)
the story of V is not about V it's about silverhand so it's basically not a RPG in that sense more a novel like watching a linear movie
because you also have like zero chooses in the game
also i find it a absolute blunder to create a product like this on a digital medium that is so flexible
it's like playing Mass effect and it's not about Shepard but only about Illusive Man like beginning to end
An RPG -- roleplaying game -- is, at its core, a game wherein you customize a character and choose how they progress through their story. Traditionally-speaking, tabletop RPGs allowed you to create your character and choose how that character interacts with the DM's story. In terms of CRPGs, they were more about creating and customizing a character and freely exploring the game world, a la Ultima. Baldur's Gate came along and changed everything about the genre, adding deep levels of choice-and-consequence, branching storylines, extensive dialogue options, etc. While I absolutely love RPGs that do that, not every RPG needs to have that. My favorite RPGs are Bethesda's games, particularly The Elder Scrolls; in TES, the player's choices and freedom revolve around how they build their character and how they explore the world, not how many branching quest paths there are or how many dialogue options there are.
TES-styled RPGs are sandbox RPGs while Baldur's Gate-styled RPGs are narrative RPGs. Cyberpunk sits in between those two. You have a lot of the Elder Scrolls-esque levels of freedom of exploration and character building, along with plenty of narrative choice and consequences for your actions. Because it sits in the middle, it's not going to entirely satisfy people who are only fans of one or the other. However, for people like myself who love both styles of RPG (my preference is sandbox, but I love both), it's a fantastic experience. I went into the game expecting just that: an RPG that sits in the middle between the sandbox style of TES/modern Fallout and the extremely well-written narrative adventures of Baldur's Gate/Pillars of Eternity/The Witcher. Because I tailored my expectations of the game in a realistic manner, I was not let down. Almost all of my expectations were met and where they weren't met, there's plenty of potential for improvement in future patches, DLCs and expansions.
When gamers learn to have realistic expectations and when they learn to be content (instead of insisting that nothing is ever good enough), they'll find a LOT more joy from this fantastic medium of entertainment.