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high rated
Changelog for Patch 1.3.2a (added 06 June 2017):

General
- Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
- Pushed an update to increase the maximum allocatable memory by the process (making it large-address aware), solving those 'Brigador won't start due to insufficient memory!' issues.

Missions and Maps
- Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
- Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.

User Interface and Localization
- Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
- Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)
high rated
Changelog for Patch 1.31 (added 03 August 2017):

- Added the Mac and Linux versions of Brigador: Up-Armored Edition to everyone's accounts.

General

- Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
- Increased the maximum allocatable memory by the process (making it "large-address aware"), solving those 'Brigador won't start due to insufficient memory!' issues.

Missions and Maps


- Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
- Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.

User Interface and Localization

- Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
- Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)
Post edited August 03, 2017 by ElTerprise
Though It isn't part of the latest changelog, the update also includes the new vehicles that were mentioned here.
Post edited August 05, 2017 by russellskanne
high rated
I've completely changed how i track changes for updates, and am now much more fastidious and organized about it. There's going to be a new update soon-ish, where I'll have everything explicitly laid out for you guys.
avatar
HughSJ: I've completely changed how i track changes for updates, and am now much more fastidious and organized about it. There's going to be a new update soon-ish, where I'll have everything explicitly laid out for you guys.
Just wanna say that I recently bought your game and love it like I knew I would and thank you for bringing it to gog, it's why I and others pulled for the game to come here. Also, thank you guys for keeping the gog version updated and not abandoning it or certain features in the gog version. We have that problem with some games from some devs here, so i'm glad you guys keep your gog version updated.
high rated
Cheers!

We've actually got a new update in the pipe, refining the visual and sound effects for environment destruction and some other balance tweaks. Should come in the next week or two. The change that'll pop the most is that neon signs now flash when destroyed, give you a nice light show:

https://i.imgur.com/SWFGUWV.png
https://i.imgur.com/fZh3GeD.png
https://i.imgur.com/OsoybYW.png
Thanks for keeping us in the loop, Hugh! Looking forward to more of your ever-improving game!
(Don't forget about that newly found Spacer mech glitch/bug posted elsewhere in this forum).
Nothing to see here.
Post edited October 03, 2017 by HypersomniacLive
high rated
New update going up in the next couple of hours, here's the *complete* changelog:

11 / 06 / 2017 — v1.35 — the All Saints Update

Gameplay
HORNS ARE IN!
Added 'E' level set (5 missions)
Added Pantry Boy treadbike to the playable roster
Added pilot Hugh Armbruster, who fights only Loyalists
Added pilot Nelinha Ka, who fights only Corvids
Increased shield drops on Leviathan tank death
Fafnir and Brunhilde tank shielding drops on death instead of hulk destruction
Increased explosion delay for Fuel Towers from 0.25" to 0.3"
Reduced explosion delay for Orbital Batteries from 0.1" to 0.05", Fuel Trucks and Ammo Depots from 0.15" to 0.05", Gas Stations from 0.35" to 0.3", Gas Wells from 0.25" to 0.15"
Doubled 'Checkpoint' column penetration resistance (now same as concrete security walls at 160)
Added 1 second grace window for all ammo salvage pickups after the hulk is destroyed

VFX
Many of the environment assets used destruction effects from early in development and needed revision, particularly all neon signs and street lights / lamp posts. Changes are as follows:
'pyro_neonsign_01' added for 'neonsign_01-03, 18'
'pyro_neonsign_02' added for 'neonsign_04-07, 11, 14, 17, 20, 22-23'
'pyro_neonsign_03' added for 'neonsign_08-10, 12-13, 15-16, 21'
Added light flash to power substations, spaceships, and 'checkpoint' building destruction

AUDIO
Some environment assets, particularly 'minis' (destructible, non-impeding game objects) did not have properly assigned destruction sounds. New audio cues are as follows:
'Destruction_Generic_Rock' - 'citymini_08', 'indmini_21',
'Destruction_Big_Rock' - 'mwall_01-16', 'sandbastion_01-03', 'neontown_49-52', 'shantypath_26', 'station_34, 35',
'Destruction_Medium_Rock' - 'citymini_20, 27', 'jersey_01-03, 05-12', 'sandbastion_04-05', 'lilpipe_02_01-15', 'modware_10-17', 'subwall_43-50, 68', 'station_01-08, 33',
'Destruction_Small_Rock' - 'citymini_06, 31, 32, 35, 53-56', 'indmini_06, 07, 10, 11', 'mini_42', 'necmini_01-05', 'jersey_04', 'subwall_01-12, 25-28',
'Destruction_Glass_Small' - 'citymini_23', 'citylit_01-09, 24-30', 'rollerlight'
'Destruction_Generic_Wood' - 'citymini_10, 12, 15, 21, 28-30, 38-40', 'citymini_50', 'farmmini_01', 'indmini_03, 04, 22', 'necmini_07-09', 'subwall_61-64',
'Destruction_Structure_Wood' - '
'Destruction_Big_wood' - 'shantytown_25-28', 'farm_04',
'Destruction_Medium_Wood' - 'indmini_19, 20', 'necmini_14, 15', 'farm_02', "forest_17-24", "subdeck_01-12, 17-24", "subwall_37-42",
'Destruction_Small_Wood' - 'citymini_09, 11, 16, 25, 26, 33-37, 45-49, 51, 52', 'indmini_01, 02, 12, 23', 'necmini_06', 'containers_49-56',
'Destruction_Tree_Big' - 'necmini_11, 12', 'tents_01-08, 13-16', 'farm_07',
'Destruction_Tree_Small' - 'necmini_13',
'Destruction_Shrub' - 'citymini_02', 'farmmini_02', 'subwall_29-32, 51-60, 65, 67'
'Destruction_Structure_Electric' - 'neonsign_06-17', 'neonsign_21-23', 'checkpoint', 'crane_01-04', 'commstation_01', 'pwall_01-02, 04-07'
'Destruction_Metal_Electric_Big' - 'citylit_10-12, 16, 18, 23', 'mini_09-12', 'neonsign_05, 18-20', 'pwall_03', 'neontown_45-48', 'spacefence_17-24', 'subwall_13-24', "subwall_33-36", 'containers_37-48',
'Destruction_Metal_Electric_Small' - 'indmini_13-15', 'citylit_09, 13-15, 17, 19-22', 'mini_01-8, 13-16', 'neonsign_01-04'
'Destruction_Metal_Big' - 'indmini_17, 18, 27, 28', 'modware_01-09', 'freeb_01-15, 20', 'containers_01-36', 'station_36-39',
'Destruction_Metal_Small' - 'citymini_01, 03-05, 09, 13, 17-19, 22, 24, 41-44', 'indmini_05, 08', 'mini_17-40, 43', 'indmini_16, 24-26, 29-32, 41', 'shantytown_05-08', 'station_09-20',
'Destruction_Vehicle_Big' -
'Destruction_Vehicle_Small' - 'citymini_14', 'indmini_09', 'necmini_10', 'cars_01-28', 'crashes_01-20', 'spaceship_01-04', 'farm_05', 'train_flat_03',
Re-typed 'rubble_a_08' from 'GRASS' to 'ROCK'
Revised explosions sounds for large and small explosive pipes
Changed 'Grigori' engine sound to match 'Seeker' drones

MISC
Kennedy Spits has continued to surgically alter her face
Fixed crash bug caused by null special weapon in campaign missions (affected Knife Chase, Joy Bus/Hell Ride)
Fixed bug where achievements would not display until the game is exited
Main menu text (news blurb) is now properly localized
Fixed typo in english Ploughman weapon entry, from "that'll dissolving" to "that'll dissolve"
Fixed typo in english Chieftain weapon entry, from "even even" to "even"
Fixed typo in english Sledger vehicle intel entry, from "Sledgers squads" to "Sledger squads"
Fixed typo in english Armor lore entry, from "Covids" to "Corvids"
Fixed typo in english Brigador Contract - III lore entry, from "Contactor" to "Contractor"
Fixed typo in english Knife Chase briefing, from "shutting of" to "shutting off"
Post edited November 06, 2017 by HughSJ
avatar
HughSJ: New update going up in the next couple of hours, here's the *complete* changelog:

11 / 06 / 2017 — v1.35 — the All Saints Update

Gameplay
HORNS ARE IN!
Added 'E' level set (5 missions)
Added Pantry Boy treadbike to the playable roster
Added pilot Hugh Armbruster, who fights only Loyalists
Added pilot Nelinha Ka, who fights only Corvids
Increased shield drops on Leviathan tank death
Fafnir and Brunhilde tank shielding drops on death instead of hulk destruction
Increased explosion delay for Fuel Towers from 0.25" to 0.3"
Reduced explosion delay for Orbital Batteries from 0.1" to 0.05", Fuel Trucks and Ammo Depots from 0.15" to 0.05", Gas Stations from 0.35" to 0.3", Gas Wells from 0.25" to 0.15"
Doubled 'Checkpoint' column penetration resistance (now same as concrete security walls at 160)
Added 1 second grace window for all ammo salvage pickups after the hulk is destroyed

VFX
Many of the environment assets used destruction effects from early in development and needed revision, particularly all neon signs and street lights / lamp posts. Changes are as follows:
'pyro_neonsign_01' added for 'neonsign_01-03, 18'
'pyro_neonsign_02' added for 'neonsign_04-07, 11, 14, 17, 20, 22-23'
'pyro_neonsign_03' added for 'neonsign_08-10, 12-13, 15-16, 21'
Added light flash to power substations, spaceships, and 'checkpoint' building destruction

AUDIO
Some environment assets, particularly 'minis' (destructible, non-impeding game objects) did not have properly assigned destruction sounds. New audio cues are as follows:
'Destruction_Generic_Rock' - 'citymini_08', 'indmini_21',
'Destruction_Big_Rock' - 'mwall_01-16', 'sandbastion_01-03', 'neontown_49-52', 'shantypath_26', 'station_34, 35',
'Destruction_Medium_Rock' - 'citymini_20, 27', 'jersey_01-03, 05-12', 'sandbastion_04-05', 'lilpipe_02_01-15', 'modware_10-17', 'subwall_43-50, 68', 'station_01-08, 33',
'Destruction_Small_Rock' - 'citymini_06, 31, 32, 35, 53-56', 'indmini_06, 07, 10, 11', 'mini_42', 'necmini_01-05', 'jersey_04', 'subwall_01-12, 25-28',
'Destruction_Glass_Small' - 'citymini_23', 'citylit_01-09, 24-30', 'rollerlight'
'Destruction_Generic_Wood' - 'citymini_10, 12, 15, 21, 28-30, 38-40', 'citymini_50', 'farmmini_01', 'indmini_03, 04, 22', 'necmini_07-09', 'subwall_61-64',
'Destruction_Structure_Wood' - '
'Destruction_Big_wood' - 'shantytown_25-28', 'farm_04',
'Destruction_Medium_Wood' - 'indmini_19, 20', 'necmini_14, 15', 'farm_02', "forest_17-24", "subdeck_01-12, 17-24", "subwall_37-42",
'Destruction_Small_Wood' - 'citymini_09, 11, 16, 25, 26, 33-37, 45-49, 51, 52', 'indmini_01, 02, 12, 23', 'necmini_06', 'containers_49-56',
'Destruction_Tree_Big' - 'necmini_11, 12', 'tents_01-08, 13-16', 'farm_07',
'Destruction_Tree_Small' - 'necmini_13',
'Destruction_Shrub' - 'citymini_02', 'farmmini_02', 'subwall_29-32, 51-60, 65, 67'
'Destruction_Structure_Electric' - 'neonsign_06-17', 'neonsign_21-23', 'checkpoint', 'crane_01-04', 'commstation_01', 'pwall_01-02, 04-07'
'Destruction_Metal_Electric_Big' - 'citylit_10-12, 16, 18, 23', 'mini_09-12', 'neonsign_05, 18-20', 'pwall_03', 'neontown_45-48', 'spacefence_17-24', 'subwall_13-24', "subwall_33-36", 'containers_37-48',
'Destruction_Metal_Electric_Small' - 'indmini_13-15', 'citylit_09, 13-15, 17, 19-22', 'mini_01-8, 13-16', 'neonsign_01-04'
'Destruction_Metal_Big' - 'indmini_17, 18, 27, 28', 'modware_01-09', 'freeb_01-15, 20', 'containers_01-36', 'station_36-39',
'Destruction_Metal_Small' - 'citymini_01, 03-05, 09, 13, 17-19, 22, 24, 41-44', 'indmini_05, 08', 'mini_17-40, 43', 'indmini_16, 24-26, 29-32, 41', 'shantytown_05-08', 'station_09-20',
'Destruction_Vehicle_Big' -
'Destruction_Vehicle_Small' - 'citymini_14', 'indmini_09', 'necmini_10', 'cars_01-28', 'crashes_01-20', 'spaceship_01-04', 'farm_05', 'train_flat_03',
Re-typed 'rubble_a_08' from 'GRASS' to 'ROCK'
Revised explosions sounds for large and small explosive pipes
Changed 'Grigori' engine sound to match 'Seeker' drones

MISC
Kennedy Spits has continued to surgically alter her face
Fixed crash bug caused by null special weapon in campaign missions (affected Knife Chase, Joy Bus/Hell Ride)
Fixed bug where achievements would not display until the game is exited
Main menu text (news blurb) is now properly localized
Fixed typo in english Ploughman weapon entry, from "that'll dissolving" to "that'll dissolve"
Fixed typo in english Chieftain weapon entry, from "even even" to "even"
Fixed typo in english Sledger vehicle intel entry, from "Sledgers squads" to "Sledger squads"
Fixed typo in english Armor lore entry, from "Covids" to "Corvids"
Fixed typo in english Brigador Contract - III lore entry, from "Contactor" to "Contractor"
Fixed typo in english Knife Chase briefing, from "shutting of" to "shutting off"
Hype!
avatar
HughSJ: New update going up in the next couple of hours, here's the *complete* changelog:

11 / 06 / 2017 — v1.35 — the All Saints Update

Gameplay
HORNS ARE IN!
Added 'E' level set (5 missions)
Added Pantry Boy treadbike to the playable roster
Added pilot Hugh Armbruster, who fights only Loyalists
Added pilot Nelinha Ka, who fights only Corvids
Increased shield drops on Leviathan tank death
Fafnir and Brunhilde tank shielding drops on death instead of hulk destruction
Increased explosion delay for Fuel Towers from 0.25" to 0.3"
Reduced explosion delay for Orbital Batteries from 0.1" to 0.05", Fuel Trucks and Ammo Depots from 0.15" to 0.05", Gas Stations from 0.35" to 0.3", Gas Wells from 0.25" to 0.15"
Doubled 'Checkpoint' column penetration resistance (now same as concrete security walls at 160)
Added 1 second grace window for all ammo salvage pickups after the hulk is destroyed

VFX
Many of the environment assets used destruction effects from early in development and needed revision, particularly all neon signs and street lights / lamp posts. Changes are as follows:
'pyro_neonsign_01' added for 'neonsign_01-03, 18'
'pyro_neonsign_02' added for 'neonsign_04-07, 11, 14, 17, 20, 22-23'
'pyro_neonsign_03' added for 'neonsign_08-10, 12-13, 15-16, 21'
Added light flash to power substations, spaceships, and 'checkpoint' building destruction

AUDIO
Some environment assets, particularly 'minis' (destructible, non-impeding game objects) did not have properly assigned destruction sounds. New audio cues are as follows:
'Destruction_Generic_Rock' - 'citymini_08', 'indmini_21',
'Destruction_Big_Rock' - 'mwall_01-16', 'sandbastion_01-03', 'neontown_49-52', 'shantypath_26', 'station_34, 35',
'Destruction_Medium_Rock' - 'citymini_20, 27', 'jersey_01-03, 05-12', 'sandbastion_04-05', 'lilpipe_02_01-15', 'modware_10-17', 'subwall_43-50, 68', 'station_01-08, 33',
'Destruction_Small_Rock' - 'citymini_06, 31, 32, 35, 53-56', 'indmini_06, 07, 10, 11', 'mini_42', 'necmini_01-05', 'jersey_04', 'subwall_01-12, 25-28',
'Destruction_Glass_Small' - 'citymini_23', 'citylit_01-09, 24-30', 'rollerlight'
'Destruction_Generic_Wood' - 'citymini_10, 12, 15, 21, 28-30, 38-40', 'citymini_50', 'farmmini_01', 'indmini_03, 04, 22', 'necmini_07-09', 'subwall_61-64',
'Destruction_Structure_Wood' - '
'Destruction_Big_wood' - 'shantytown_25-28', 'farm_04',
'Destruction_Medium_Wood' - 'indmini_19, 20', 'necmini_14, 15', 'farm_02', "forest_17-24", "subdeck_01-12, 17-24", "subwall_37-42",
'Destruction_Small_Wood' - 'citymini_09, 11, 16, 25, 26, 33-37, 45-49, 51, 52', 'indmini_01, 02, 12, 23', 'necmini_06', 'containers_49-56',
'Destruction_Tree_Big' - 'necmini_11, 12', 'tents_01-08, 13-16', 'farm_07',
'Destruction_Tree_Small' - 'necmini_13',
'Destruction_Shrub' - 'citymini_02', 'farmmini_02', 'subwall_29-32, 51-60, 65, 67'
'Destruction_Structure_Electric' - 'neonsign_06-17', 'neonsign_21-23', 'checkpoint', 'crane_01-04', 'commstation_01', 'pwall_01-02, 04-07'
'Destruction_Metal_Electric_Big' - 'citylit_10-12, 16, 18, 23', 'mini_09-12', 'neonsign_05, 18-20', 'pwall_03', 'neontown_45-48', 'spacefence_17-24', 'subwall_13-24', "subwall_33-36", 'containers_37-48',
'Destruction_Metal_Electric_Small' - 'indmini_13-15', 'citylit_09, 13-15, 17, 19-22', 'mini_01-8, 13-16', 'neonsign_01-04'
'Destruction_Metal_Big' - 'indmini_17, 18, 27, 28', 'modware_01-09', 'freeb_01-15, 20', 'containers_01-36', 'station_36-39',
'Destruction_Metal_Small' - 'citymini_01, 03-05, 09, 13, 17-19, 22, 24, 41-44', 'indmini_05, 08', 'mini_17-40, 43', 'indmini_16, 24-26, 29-32, 41', 'shantytown_05-08', 'station_09-20',
'Destruction_Vehicle_Big' -
'Destruction_Vehicle_Small' - 'citymini_14', 'indmini_09', 'necmini_10', 'cars_01-28', 'crashes_01-20', 'spaceship_01-04', 'farm_05', 'train_flat_03',
Re-typed 'rubble_a_08' from 'GRASS' to 'ROCK'
Revised explosions sounds for large and small explosive pipes
Changed 'Grigori' engine sound to match 'Seeker' drones

MISC
Kennedy Spits has continued to surgically alter her face
Fixed crash bug caused by null special weapon in campaign missions (affected Knife Chase, Joy Bus/Hell Ride)
Fixed bug where achievements would not display until the game is exited
Main menu text (news blurb) is now properly localized
Fixed typo in english Ploughman weapon entry, from "that'll dissolving" to "that'll dissolve"
Fixed typo in english Chieftain weapon entry, from "even even" to "even"
Fixed typo in english Sledger vehicle intel entry, from "Sledgers squads" to "Sledger squads"
Fixed typo in english Armor lore entry, from "Covids" to "Corvids"
Fixed typo in english Brigador Contract - III lore entry, from "Contactor" to "Contractor"
Fixed typo in english Knife Chase briefing, from "shutting of" to "shutting off"
Awesome, thanks again for keeping the gog version updated as well!
avatar
HughSJ: New update going up in the next couple of hours, here's the *complete* changelog:

11 / 06 / 2017 — v1.35 — the All Saints Update

Gameplay
HORNS ARE IN!
Added 'E' level set (5 missions)
Added Pantry Boy treadbike to the playable roster
Added pilot Hugh Armbruster, who fights only Loyalists
Added pilot Nelinha Ka, who fights only Corvids
Increased shield drops on Leviathan tank death
Fafnir and Brunhilde tank shielding drops on death instead of hulk destruction
Increased explosion delay for Fuel Towers from 0.25" to 0.3"
Reduced explosion delay for Orbital Batteries from 0.1" to 0.05", Fuel Trucks and Ammo Depots from 0.15" to 0.05", Gas Stations from 0.35" to 0.3", Gas Wells from 0.25" to 0.15"
Doubled 'Checkpoint' column penetration resistance (now same as concrete security walls at 160)
Added 1 second grace window for all ammo salvage pickups after the hulk is destroyed

VFX
Many of the environment assets used destruction effects from early in development and needed revision, particularly all neon signs and street lights / lamp posts. Changes are as follows:
'pyro_neonsign_01' added for 'neonsign_01-03, 18'
'pyro_neonsign_02' added for 'neonsign_04-07, 11, 14, 17, 20, 22-23'
'pyro_neonsign_03' added for 'neonsign_08-10, 12-13, 15-16, 21'
Added light flash to power substations, spaceships, and 'checkpoint' building destruction

AUDIO
Some environment assets, particularly 'minis' (destructible, non-impeding game objects) did not have properly assigned destruction sounds. New audio cues are as follows:
'Destruction_Generic_Rock' - 'citymini_08', 'indmini_21',
'Destruction_Big_Rock' - 'mwall_01-16', 'sandbastion_01-03', 'neontown_49-52', 'shantypath_26', 'station_34, 35',
'Destruction_Medium_Rock' - 'citymini_20, 27', 'jersey_01-03, 05-12', 'sandbastion_04-05', 'lilpipe_02_01-15', 'modware_10-17', 'subwall_43-50, 68', 'station_01-08, 33',
'Destruction_Small_Rock' - 'citymini_06, 31, 32, 35, 53-56', 'indmini_06, 07, 10, 11', 'mini_42', 'necmini_01-05', 'jersey_04', 'subwall_01-12, 25-28',
'Destruction_Glass_Small' - 'citymini_23', 'citylit_01-09, 24-30', 'rollerlight'
'Destruction_Generic_Wood' - 'citymini_10, 12, 15, 21, 28-30, 38-40', 'citymini_50', 'farmmini_01', 'indmini_03, 04, 22', 'necmini_07-09', 'subwall_61-64',
'Destruction_Structure_Wood' - '
'Destruction_Big_wood' - 'shantytown_25-28', 'farm_04',
'Destruction_Medium_Wood' - 'indmini_19, 20', 'necmini_14, 15', 'farm_02', "forest_17-24", "subdeck_01-12, 17-24", "subwall_37-42",
'Destruction_Small_Wood' - 'citymini_09, 11, 16, 25, 26, 33-37, 45-49, 51, 52', 'indmini_01, 02, 12, 23', 'necmini_06', 'containers_49-56',
'Destruction_Tree_Big' - 'necmini_11, 12', 'tents_01-08, 13-16', 'farm_07',
'Destruction_Tree_Small' - 'necmini_13',
'Destruction_Shrub' - 'citymini_02', 'farmmini_02', 'subwall_29-32, 51-60, 65, 67'
'Destruction_Structure_Electric' - 'neonsign_06-17', 'neonsign_21-23', 'checkpoint', 'crane_01-04', 'commstation_01', 'pwall_01-02, 04-07'
'Destruction_Metal_Electric_Big' - 'citylit_10-12, 16, 18, 23', 'mini_09-12', 'neonsign_05, 18-20', 'pwall_03', 'neontown_45-48', 'spacefence_17-24', 'subwall_13-24', "subwall_33-36", 'containers_37-48',
'Destruction_Metal_Electric_Small' - 'indmini_13-15', 'citylit_09, 13-15, 17, 19-22', 'mini_01-8, 13-16', 'neonsign_01-04'
'Destruction_Metal_Big' - 'indmini_17, 18, 27, 28', 'modware_01-09', 'freeb_01-15, 20', 'containers_01-36', 'station_36-39',
'Destruction_Metal_Small' - 'citymini_01, 03-05, 09, 13, 17-19, 22, 24, 41-44', 'indmini_05, 08', 'mini_17-40, 43', 'indmini_16, 24-26, 29-32, 41', 'shantytown_05-08', 'station_09-20',
'Destruction_Vehicle_Big' -
'Destruction_Vehicle_Small' - 'citymini_14', 'indmini_09', 'necmini_10', 'cars_01-28', 'crashes_01-20', 'spaceship_01-04', 'farm_05', 'train_flat_03',
Re-typed 'rubble_a_08' from 'GRASS' to 'ROCK'
Revised explosions sounds for large and small explosive pipes
Changed 'Grigori' engine sound to match 'Seeker' drones

MISC
Kennedy Spits has continued to surgically alter her face
Fixed crash bug caused by null special weapon in campaign missions (affected Knife Chase, Joy Bus/Hell Ride)
Fixed bug where achievements would not display until the game is exited
Main menu text (news blurb) is now properly localized
Fixed typo in english Ploughman weapon entry, from "that'll dissolving" to "that'll dissolve"
Fixed typo in english Chieftain weapon entry, from "even even" to "even"
Fixed typo in english Sledger vehicle intel entry, from "Sledgers squads" to "Sledger squads"
Fixed typo in english Armor lore entry, from "Covids" to "Corvids"
Fixed typo in english Brigador Contract - III lore entry, from "Contactor" to "Contractor"
Fixed typo in english Knife Chase briefing, from "shutting of" to "shutting off"
avatar
Lucian_Galca: Awesome, thanks again for keeping the gog version updated as well!
Seconded.
Thanks a ton for the "E" mini-campaign in particular.
Thanks for keeping GoG updated again! We love your game just as much as the steamers!
high rated
------I've uploaded the build to GOG already, but I don't know when they'll certify it and make it ready for download. They're usually very fast though so I'd expect 1-2 days at *most*. Thanks for your patience everyone, we really worked hard on this one. Check this out if you want a taste of what the new lighting can do]taste of what the new lighting can do. ----------------------


Current Update: v1.4
06 / 18 / 2018 — v1.4 — Nĭ Hăo a Tutti

Gameplay
Freelance variants for all Campaign missions are now purchasable, allowing free loadout selection
Added pilots Bulver and Aunup, who fight only Corvids & Loyalists
Added pilots Vocc and Poquet, who fight only Corvids & Spacers
Added pilots Black and Rem, who fight only Loyalists & Spacers
Added pilots Ka and Haapala, who fight only Corvids
Added pilots Tsunoda and Armbruster, who fight only Loyalists
Added pilots Saraf and Parrot, who fight only Spacers
Added Broadsword, Canary, Moray, and Juke as playable vehicles
Increased movement speed of all Ultra mechs by 1
Increased Huss shielding from 150/125 to 200/150
Increased Kettle forward speed from 7 to 8, linear damping from 2 to 3, and turn speeds from 120/180 to 160/180
Increased Praetor forward speed from 6.75 to 7.5, forward accel from 25 to 32.5, turn speed from 105/130 to 115/140
Reduced Praetor chasis rotation speed by 15
Increased Dorothy and Mongoose shields by 25
Reduced Sledger upper height from 0.895 to 0.7
Reduced Fence upper height from 0.911 to 0.65, radius from 0.65 to 0.5
Revised Fence hitpoint values from 100/75/100 to 50/75/125
Revised Tinker hitpoint values from 650/150/150 to 525/200/175
Reduced Nickel overshield from 250 to 200
Increased Treehouse overshield from 150 to 225
Increased Dragon speed by 1, reverse acceleration from 6 to 15, linear damping from 2 to 3.5
Revised Dragon hitpoint values from 600/125/225 to 450/175/300, turn speeds from 60/140 to 70/120, reverse acceleration from 15 to 10, reverse speed from 6 to 5.
Increased Quill forward speed from 6 to 10, forward acceleration from 7 to 12
Changed Quill boost speeds
Increased Hadhrat trample and tankrush models from heavy to superheavy, speed from 6 to 7.5, turn speed from 100/140 to 130/150
Added impact delay for Crambo rounds to prevent self-damage when firing at point blank range
Slightly increased Faker AoE damage against environment, will now 1-shot defense batteries on direct hit.
Completely revised the EMP special ability, longer cooldown but longer stun and much larger AoE
Increased EMP projectile penetration from 3 to 30

VFX
Understanding the Brigador engine much better has allowed us to refine the environment lighting both for performance and aesthetics:
Completely revamped in-game lights and lighting
Freelance runs now have varied lighting
EMP ability now disables lighting over a much larger area
Increased duration of Thunderclap's beam effect from 0.041" to 0.07"

MISC
Added Chinese and Italian localizations
Fixed bug where restarting a mission replaced world lighting with the menu preset
Fixed bug where the diamond stat pips were replaced with (?)
Reset unpurchased asset lighting to the original dark silhouette (pre-restart bug)
Added a copy of Kennedy's face prior to Solo Nobre's invasion
Fixed bug where hitting ESC between missions abandoned a run
Fixed hitbox for citylit_16_0000 street light
Rearranged ordering of Corvid heavy mechs in Intel

AUDIO
No audio changes
Post edited June 18, 2018 by HughSJ
Cheers, much appreciated.

Really feels more performant and snappy, in regards to load times as well.
Doesn't look too shabby now either, with the all brand spanking new lighting.

Must be my eyes playing tricks on me but I don't remember the camera/view being so close/zoomed in all of a sudden? Could have sworn that it had been a little further away in the previous build.