HughSJ: New update going up in the next couple of hours, here's the *complete* changelog:
11 / 06 / 2017 — v1.35 — the All Saints Update Gameplay
HORNS ARE IN!
Added 'E' level set (5 missions)
Added Pantry Boy treadbike to the playable roster
Added pilot Hugh Armbruster, who fights only Loyalists
Added pilot Nelinha Ka, who fights only Corvids
Increased shield drops on Leviathan tank death
Fafnir and Brunhilde tank shielding drops on death instead of hulk destruction
Increased explosion delay for Fuel Towers from 0.25" to 0.3"
Reduced explosion delay for Orbital Batteries from 0.1" to 0.05", Fuel Trucks and Ammo Depots from 0.15" to 0.05", Gas Stations from 0.35" to 0.3", Gas Wells from 0.25" to 0.15"
Doubled 'Checkpoint' column penetration resistance (now same as concrete security walls at 160)
Added 1 second grace window for all ammo salvage pickups after the hulk is destroyed
VFX
Many of the environment assets used destruction effects from early in development and needed revision, particularly all neon signs and street lights / lamp posts. Changes are as follows:
'pyro_neonsign_01' added for 'neonsign_01-03, 18'
'pyro_neonsign_02' added for 'neonsign_04-07, 11, 14, 17, 20, 22-23'
'pyro_neonsign_03' added for 'neonsign_08-10, 12-13, 15-16, 21'
Added light flash to power substations, spaceships, and 'checkpoint' building destruction
AUDIO
Some environment assets, particularly 'minis' (destructible, non-impeding game objects) did not have properly assigned destruction sounds. New audio cues are as follows:
'Destruction_Generic_Rock' - 'citymini_08', 'indmini_21',
'Destruction_Big_Rock' - 'mwall_01-16', 'sandbastion_01-03', 'neontown_49-52', 'shantypath_26', 'station_34, 35',
'Destruction_Medium_Rock' - 'citymini_20, 27', 'jersey_01-03, 05-12', 'sandbastion_04-05', 'lilpipe_02_01-15', 'modware_10-17', 'subwall_43-50, 68', 'station_01-08, 33',
'Destruction_Small_Rock' - 'citymini_06, 31, 32, 35, 53-56', 'indmini_06, 07, 10, 11', 'mini_42', 'necmini_01-05', 'jersey_04', 'subwall_01-12, 25-28',
'Destruction_Glass_Small' - 'citymini_23', 'citylit_01-09, 24-30', 'rollerlight'
'Destruction_Generic_Wood' - 'citymini_10, 12, 15, 21, 28-30, 38-40', 'citymini_50', 'farmmini_01', 'indmini_03, 04, 22', 'necmini_07-09', 'subwall_61-64',
'Destruction_Structure_Wood' - '
'Destruction_Big_wood' - 'shantytown_25-28', 'farm_04',
'Destruction_Medium_Wood' - 'indmini_19, 20', 'necmini_14, 15', 'farm_02', "forest_17-24", "subdeck_01-12, 17-24", "subwall_37-42",
'Destruction_Small_Wood' - 'citymini_09, 11, 16, 25, 26, 33-37, 45-49, 51, 52', 'indmini_01, 02, 12, 23', 'necmini_06', 'containers_49-56',
'Destruction_Tree_Big' - 'necmini_11, 12', 'tents_01-08, 13-16', 'farm_07',
'Destruction_Tree_Small' - 'necmini_13',
'Destruction_Shrub' - 'citymini_02', 'farmmini_02', 'subwall_29-32, 51-60, 65, 67'
'Destruction_Structure_Electric' - 'neonsign_06-17', 'neonsign_21-23', 'checkpoint', 'crane_01-04', 'commstation_01', 'pwall_01-02, 04-07'
'Destruction_Metal_Electric_Big' - 'citylit_10-12, 16, 18, 23', 'mini_09-12', 'neonsign_05, 18-20', 'pwall_03', 'neontown_45-48', 'spacefence_17-24', 'subwall_13-24', "subwall_33-36", 'containers_37-48',
'Destruction_Metal_Electric_Small' - 'indmini_13-15', 'citylit_09, 13-15, 17, 19-22', 'mini_01-8, 13-16', 'neonsign_01-04'
'Destruction_Metal_Big' - 'indmini_17, 18, 27, 28', 'modware_01-09', 'freeb_01-15, 20', 'containers_01-36', 'station_36-39',
'Destruction_Metal_Small' - 'citymini_01, 03-05, 09, 13, 17-19, 22, 24, 41-44', 'indmini_05, 08', 'mini_17-40, 43', 'indmini_16, 24-26, 29-32, 41', 'shantytown_05-08', 'station_09-20',
'Destruction_Vehicle_Big' -
'Destruction_Vehicle_Small' - 'citymini_14', 'indmini_09', 'necmini_10', 'cars_01-28', 'crashes_01-20', 'spaceship_01-04', 'farm_05', 'train_flat_03',
Re-typed 'rubble_a_08' from 'GRASS' to 'ROCK'
Revised explosions sounds for large and small explosive pipes
Changed 'Grigori' engine sound to match 'Seeker' drones
MISC
Kennedy Spits has continued to surgically alter her face
Fixed crash bug caused by null special weapon in campaign missions (affected Knife Chase, Joy Bus/Hell Ride)
Fixed bug where achievements would not display until the game is exited
Main menu text (news blurb) is now properly localized
Fixed typo in english Ploughman weapon entry, from "that'll dissolving" to "that'll dissolve"
Fixed typo in english Chieftain weapon entry, from "even even" to "even"
Fixed typo in english Sledger vehicle intel entry, from "Sledgers squads" to "Sledger squads"
Fixed typo in english Armor lore entry, from "Covids" to "Corvids"
Fixed typo in english Brigador Contract - III lore entry, from "Contactor" to "Contractor"
Fixed typo in english Knife Chase briefing, from "shutting of" to "shutting off"