Posted June 26, 2015

ossirot
360kb
Registered: Dec 2013
From Sweden

thedkm
New User
Registered: Oct 2012
From France
Posted July 03, 2015
Hi,
Good work for created a Source port,but I have a problem.
how am I supposed to launch it on Windows ? (I am under Windows Seven,64 bits) because I don't find any executable/exe".
I have visited your home page,and it's says under the 'Profile" topic that the port use Windows,so I am assuming it is compatible with Windows.
Note anyway: I have tried a Google search and read the "readme" but I have not found the answer to my question.
Thanks you in advance.
Good work for created a Source port,but I have a problem.
how am I supposed to launch it on Windows ? (I am under Windows Seven,64 bits) because I don't find any executable/exe".
I have visited your home page,and it's says under the 'Profile" topic that the port use Windows,so I am assuming it is compatible with Windows.
Note anyway: I have tried a Google search and read the "readme" but I have not found the answer to my question.
Thanks you in advance.

dick1982
-120 Club. ♥XX
Registered: Jul 2012
From United Kingdom
Posted July 04, 2015
yeah... not retrying it. if it still ONLY supports OpenGL, it would still work horribly on my toaster.
no point using a source port that works worse than DOSBox, which in theory oughta use more resources than any sourceport of a DOS game.
no point using a source port that works worse than DOSBox, which in theory oughta use more resources than any sourceport of a DOS game.

bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted August 22, 2015

Good work for created a Source port,but I have a problem.
how am I supposed to launch it on Windows ? (I am under Windows Seven,64 bits) because I don't find any executable/exe".
I have visited your home page,and it's says under the 'Profile" topic that the port use Windows,so I am assuming it is compatible with Windows.
Note anyway: I have tried a Google search and read the "readme" but I have not found the answer to my question.
Thanks you in advance.
1) On home page click "Download latest release (Windows)" then select appropriate archive for your system.
bstone-bin-win32-x.y.z.zip - runs on 32 bit or 64 bit Windows.
bstone-bin-win64-x.y.z.zip - runs only on 64 bit Windows.
Where x.y.z is port's version.
2) Extract archive's content into a directory with a game.
3) Run bstone.exe.
P.S. Sorry for late reply.
Post edited August 22, 2015 by bibendovsky

MadOverlord.755
Eldritch Horror
Registered: Aug 2009
From United States
Posted August 29, 2015
You're my hero! I'm loving this! Going back to play now.

thedkm
New User
Registered: Oct 2012
From France
Posted September 02, 2015
Thank you very much Bibendovsky. :)

Neurus_Ex
New User
Registered: Mar 2011
From Spain
Posted September 02, 2015
Oh, wow, thank you very much! Just TODAY I was trying to reconfigure the DosBox installation (As Galaxy messed up my old configs) and found this!
I've tried directly and it works like a charm (WASD, mouse, quicksave, quickload, WOW) on Windows 7!
I have some questions/suggestions:
* Which is the minimum list of files needed for the game to work? I've got both games, so I was thinking on creating "custom installations" for both Blake Stone and Planet Strike, but I guess that most of the files in the original gog/galaxy installation aren't needed.
Here are the Galaxy installation files and my port installation folder with almost everything stripped.
I've left the icon for shortcut purposes, removed all the DosBox, gog and unistall related files. And thats all that is left. Most of the files are *.BS6 extension (and I guess the game will need most of them), and the FILE_ID.DIZ, which is basically a text file advising against uploading the game to... bulleting boards.
So, which files does the port need (minimum) to launch the game? (And Planet Strike).
* Can we change the folder in which the application stores the configuration? (Maybe a cfg file pointing towards the folder?). This is more for personal preference, as I hate applications leaving stuff behind on AppData/Roaming.
Again, thanks for everything!
I've tried directly and it works like a charm (WASD, mouse, quicksave, quickload, WOW) on Windows 7!
I have some questions/suggestions:
* Which is the minimum list of files needed for the game to work? I've got both games, so I was thinking on creating "custom installations" for both Blake Stone and Planet Strike, but I guess that most of the files in the original gog/galaxy installation aren't needed.
Here are the Galaxy installation files and my port installation folder with almost everything stripped.
I've left the icon for shortcut purposes, removed all the DosBox, gog and unistall related files. And thats all that is left. Most of the files are *.BS6 extension (and I guess the game will need most of them), and the FILE_ID.DIZ, which is basically a text file advising against uploading the game to... bulleting boards.
So, which files does the port need (minimum) to launch the game? (And Planet Strike).
* Can we change the folder in which the application stores the configuration? (Maybe a cfg file pointing towards the folder?). This is more for personal preference, as I hate applications leaving stuff behind on AppData/Roaming.
Again, thanks for everything!

bibendovsky
New User
Registered: Apr 2011
From Ukraine

Neurus_Ex
New User
Registered: Mar 2011
From Spain
Posted September 06, 2015
Think that if you put all the stuff in the same folder, you get a portable installation without many problems. Also, I hate that standard xD, my experience is that no one cleans up after the application is uninstalled and the folder end up cluttered with saves, config files and extra shit.
I would vote for b or c. Could be added a switch in the option menu (Together with the other switches) to select either the /Appdata/ folder or the application root folder?
Aaand thanks for the info on the folders!
I would vote for b or c. Could be added a switch in the option menu (Together with the other switches) to select either the /Appdata/ folder or the application root folder?
Aaand thanks for the info on the folders!
Post edited September 06, 2015 by Neurus_Ex

bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted September 07, 2015
In case of switch in menu where we should store it's value? Solution with special file in game's folder can do the trick. In my opinion presence of special file in game's folder looks more preferable.

Neurus_Ex
New User
Registered: Mar 2011
From Spain
Posted September 07, 2015
Uhm, I came from a Java development background... can't you ask in c++ the "home" folder for the application, so you don't need to store the value anywhere?

bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted September 08, 2015

So, by default game will use application's dir (where executable resides, not working one), and if command-line option not override it. What about this variant?
P.S. I do not want to add menu option because (in my opinion) profile dir should be resolved at startup.

mk47at
There's only one Phil Taylor…
Registered: Jan 2011
From Germany
Posted September 08, 2015


So, by default game will use application's dir (where executable resides, not working one), and if command-line option not override it. What about this variant?
P.S. I do not want to add menu option because (in my opinion) profile dir should be resolved at startup.
Btw.: Hi Boris.

bibendovsky
New User
Registered: Apr 2011
From Ukraine
Posted September 08, 2015

So, by default game will use application's dir (where executable resides, not working one), and if command-line option not override it. What about this variant?
P.S. I do not want to add menu option because (in my opinion) profile dir should be resolved at startup.

Btw.: Hi Boris.

mk47at
There's only one Phil Taylor…
Registered: Jan 2011
From Germany
Posted September 08, 2015

Btw.: Hi Boris.
