Posted June 26, 2015
ossirot
360kb
ossirot Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Sweden
thedkm
New User
thedkm Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2012
From France
Posted July 03, 2015
Hi,
Good work for created a Source port,but I have a problem.
how am I supposed to launch it on Windows ? (I am under Windows Seven,64 bits) because I don't find any executable/exe".
I have visited your home page,and it's says under the 'Profile" topic that the port use Windows,so I am assuming it is compatible with Windows.
Note anyway: I have tried a Google search and read the "readme" but I have not found the answer to my question.
Thanks you in advance.
Good work for created a Source port,but I have a problem.
how am I supposed to launch it on Windows ? (I am under Windows Seven,64 bits) because I don't find any executable/exe".
I have visited your home page,and it's says under the 'Profile" topic that the port use Windows,so I am assuming it is compatible with Windows.
Note anyway: I have tried a Google search and read the "readme" but I have not found the answer to my question.
Thanks you in advance.
dick1982
-120 Club. ♥XX
dick1982 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom
Posted July 04, 2015
yeah... not retrying it. if it still ONLY supports OpenGL, it would still work horribly on my toaster.
no point using a source port that works worse than DOSBox, which in theory oughta use more resources than any sourceport of a DOS game.
no point using a source port that works worse than DOSBox, which in theory oughta use more resources than any sourceport of a DOS game.
bibendovsky
New User
bibendovsky Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Ukraine
Posted August 22, 2015
thedkm: Hi,
Good work for created a Source port,but I have a problem.
how am I supposed to launch it on Windows ? (I am under Windows Seven,64 bits) because I don't find any executable/exe".
I have visited your home page,and it's says under the 'Profile" topic that the port use Windows,so I am assuming it is compatible with Windows.
Note anyway: I have tried a Google search and read the "readme" but I have not found the answer to my question.
Thanks you in advance.
Hi, Good work for created a Source port,but I have a problem.
how am I supposed to launch it on Windows ? (I am under Windows Seven,64 bits) because I don't find any executable/exe".
I have visited your home page,and it's says under the 'Profile" topic that the port use Windows,so I am assuming it is compatible with Windows.
Note anyway: I have tried a Google search and read the "readme" but I have not found the answer to my question.
Thanks you in advance.
1) On home page click "Download latest release (Windows)" then select appropriate archive for your system.
bstone-bin-win32-x.y.z.zip - runs on 32 bit or 64 bit Windows.
bstone-bin-win64-x.y.z.zip - runs only on 64 bit Windows.
Where x.y.z is port's version.
2) Extract archive's content into a directory with a game.
3) Run bstone.exe.
P.S. Sorry for late reply.
Post edited August 22, 2015 by bibendovsky
MadOverlord.755
Eldritch Horror
MadOverlord.755 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Aug 2009
From United States
Posted August 29, 2015
You're my hero! I'm loving this! Going back to play now.
thedkm
New User
thedkm Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2012
From France
Posted September 02, 2015
Thank you very much Bibendovsky. :)
Neurus_Ex
New User
Neurus_Ex Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From Spain
bibendovsky
New User
bibendovsky Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Ukraine
Posted September 04, 2015
Neurus_Ex: * Which is the minimum list of files needed for the game to work? I've got both games, so I was thinking on creating "custom installations" for both Blake Stone and Planet Strike, but I guess that most of the files in the original gog/galaxy installation aren't needed.
* Can we change the folder in which the application stores the configuration? (Maybe a cfg file pointing towards the folder?). This is more for personal preference, as I hate applications leaving stuff behind on AppData/Roaming.
1) Here is list of essential files for each game * Can we change the folder in which the application stores the configuration? (Maybe a cfg file pointing towards the folder?). This is more for personal preference, as I hate applications leaving stuff behind on AppData/Roaming.
Aliens Of Gold (shareware):
AUDIOHED.BS1
AUDIOT.BS1
IANIM.BS1
MAPHEAD.BS1
MAPTEMP.BS1
SANIM.BS1
VGADICT.BS1
VGAGRAPH.BS1
VGAHEAD.BS1
VSWAP.BS1
Aliens Of Gold (full):
AUDIOHED.BS6
AUDIOT.BS6
EANIM.BS6
GANIM.BS6
IANIM.BS6
MAPHEAD.BS6
MAPTEMP.BS6
SANIM.BS6
VGADICT.BS6
VGAGRAPH.BS6
VGAHEAD.BS6
VSWAP.BS6
Planet Strike
AUDIOHED.VSI
AUDIOT.VSI
EANIM.VSI
IANIM.VSI
MAPHEAD.VSI
MAPTEMP.VSI
VGADICT.VSI
VGAGRAPH.VSI
VGAHEAD.VSI
VSWAP.VSI
2) IMHO User's profile is best place to store data (always available and writable).
Exact location pattern in profile (...\AppData\Company\AppName) choosen by SDL developers.
Not comprehensive list of solutions:
a) Command-line option to specify such folder.
b) Command-line option to use executable's folder as profile folder.
c) Special file (for example, bstone_profile.txt) alongside with executable which points to profile folder (as you proposed).
d) All above solutions together.
e) ???
Neurus_Ex
New User
Neurus_Ex Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From Spain
Posted September 06, 2015
Think that if you put all the stuff in the same folder, you get a portable installation without many problems. Also, I hate that standard xD, my experience is that no one cleans up after the application is uninstalled and the folder end up cluttered with saves, config files and extra shit.
I would vote for b or c. Could be added a switch in the option menu (Together with the other switches) to select either the /Appdata/ folder or the application root folder?
Aaand thanks for the info on the folders!
I would vote for b or c. Could be added a switch in the option menu (Together with the other switches) to select either the /Appdata/ folder or the application root folder?
Aaand thanks for the info on the folders!
Post edited September 06, 2015 by Neurus_Ex
bibendovsky
New User
bibendovsky Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Ukraine
Posted September 07, 2015
In case of switch in menu where we should store it's value? Solution with special file in game's folder can do the trick. In my opinion presence of special file in game's folder looks more preferable.
Neurus_Ex
New User
Neurus_Ex Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From Spain
Posted September 07, 2015
Uhm, I came from a Java development background... can't you ask in c++ the "home" folder for the application, so you don't need to store the value anywhere?
bibendovsky
New User
bibendovsky Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Ukraine
Posted September 08, 2015
Neurus_Ex: Uhm, I came from a Java development background... can't you ask in c++ the "home" folder for the application, so you don't need to store the value anywhere?
It's possible of course. So, by default game will use application's dir (where executable resides, not working one), and if command-line option not override it. What about this variant?
P.S. I do not want to add menu option because (in my opinion) profile dir should be resolved at startup.
mk47at
There's only one Phil Taylor…
mk47at Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From Germany
Posted September 08, 2015
Neurus_Ex: Uhm, I came from a Java development background... can't you ask in c++ the "home" folder for the application, so you don't need to store the value anywhere?
bibendovsky: It's possible of course. So, by default game will use application's dir (where executable resides, not working one), and if command-line option not override it. What about this variant?
P.S. I do not want to add menu option because (in my opinion) profile dir should be resolved at startup.
Btw.: Hi Boris.
bibendovsky
New User
bibendovsky Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2011
From Ukraine
Posted September 08, 2015
bibendovsky: It's possible of course.
So, by default game will use application's dir (where executable resides, not working one), and if command-line option not override it. What about this variant?
P.S. I do not want to add menu option because (in my opinion) profile dir should be resolved at startup.
mk47at: I agree that the profile dir should be resolved with a commandline switch, but I think it's a bad idea to store the profile in the same directory as the executable, because that directory should be read-only on any modern operation system. So, by default game will use application's dir (where executable resides, not working one), and if command-line option not override it. What about this variant?
P.S. I do not want to add menu option because (in my opinion) profile dir should be resolved at startup.
Btw.: Hi Boris.
mk47at
There's only one Phil Taylor…
mk47at Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From Germany
Posted September 08, 2015
mk47at: I agree that the profile dir should be resolved with a commandline switch, but I think it's a bad idea to store the profile in the same directory as the executable, because that directory should be read-only on any modern operation system.
Btw.: Hi Boris.
bibendovsky: Before v1.0.0 profile was in working dir. Also I wrote above my opinion about current location of profile. Btw.: Hi Boris.