Posted February 14, 2021
Release v1.2.10
### Added
- Support for external textures (bmp, png).
- Configuration for external textures (`vid_external_textures`).
- OpenAL 3D audio driver.
- Configuration for OpenAL driver (`snd_driver`, `snd_oal_library`, `snd_oal_device_name`).
### Fixed
- Search path with provided `data_dir`.
- Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
- Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
- Next map number for level transition.
- Support for lowercase resource file names.
- [CMake] Always enabled precompiled headers.
Use option "GAME OPTIONS - VIDEO - TEXTURING - EXTERNAL TEXTURES" to toggle external textures.
Use option "GAME OPTIONS - SOUND - DRIVER" to select audio driver.
### Added
- Support for external textures (bmp, png).
- Configuration for external textures (`vid_external_textures`).
- OpenAL 3D audio driver.
- Configuration for OpenAL driver (`snd_driver`, `snd_oal_library`, `snd_oal_device_name`).
### Fixed
- Search path with provided `data_dir`.
- Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
- Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
- Next map number for level transition.
- Support for lowercase resource file names.
- [CMake] Always enabled precompiled headers.
Use option "GAME OPTIONS - VIDEO - TEXTURING - EXTERNAL TEXTURES" to toggle external textures.
Use option "GAME OPTIONS - SOUND - DRIVER" to select audio driver.