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Release v1.2.10

### Added
- Support for external textures (bmp, png).
- Configuration for external textures (`vid_external_textures`).
- OpenAL 3D audio driver.
- Configuration for OpenAL driver (`snd_driver`, `snd_oal_library`, `snd_oal_device_name`).

### Fixed
- Search path with provided `data_dir`.
- Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
- Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
- Next map number for level transition.
- Support for lowercase resource file names.
- [CMake] Always enabled precompiled headers.

Use option "GAME OPTIONS - VIDEO - TEXTURING - EXTERNAL TEXTURES" to toggle external textures.
Use option "GAME OPTIONS - SOUND - DRIVER" to select audio driver.
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bibendovsky: Release v1.2.10

### Added
- Support for external textures (bmp, png).
- Configuration for external textures (`vid_external_textures`).
- OpenAL 3D audio driver.
- Configuration for OpenAL driver (`snd_driver`, `snd_oal_library`, `snd_oal_device_name`).

### Fixed
- Search path with provided `data_dir`.
- Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
- Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
- Next map number for level transition.
- Support for lowercase resource file names.
- [CMake] Always enabled precompiled headers.

Use option "GAME OPTIONS - VIDEO - TEXTURING - EXTERNAL TEXTURES" to toggle external textures.
Use option "GAME OPTIONS - SOUND - DRIVER" to select audio driver.
Out of curiosity, does this bug occur in your sourceport?

https://www.gog.com/forum/blake_stone_series/blake_stone_planet_strike_area_8_no_detonator_workaround
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bibendovsky: Release v1.2.10

### Added
- Support for external textures (bmp, png).
- Configuration for external textures (`vid_external_textures`).
- OpenAL 3D audio driver.
- Configuration for OpenAL driver (`snd_driver`, `snd_oal_library`, `snd_oal_device_name`).

### Fixed
- Search path with provided `data_dir`.
- Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
- Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
- Next map number for level transition.
- Support for lowercase resource file names.
- [CMake] Always enabled precompiled headers.

Use option "GAME OPTIONS - VIDEO - TEXTURING - EXTERNAL TEXTURES" to toggle external textures.
Use option "GAME OPTIONS - SOUND - DRIVER" to select audio driver.
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TheBigCore: Out of curiosity, does this bug occur in your sourceport?

https://www.gog.com/forum/blake_stone_series/blake_stone_planet_strike_area_8_no_detonator_workaround
Seldom, but yes, it could happen.
The issue is already open.
Release v1.2.11

### Added
- [CMake] Root CMakeLists.txt.
- [CMake] Add option `BSTONE_MORE_COMPILER_WARNINGS` for more compiler warnings.
- Bindings to take screenshots (default <kbd>F5</kbd>).
- Option to control weapon bobbing (actual for Planet Strike only).
- PC Speaker SFX.
- Option `snd_sfx_type` to switch between AdLib and PC Speaker audio.
- Option `snd_is_sfx_digitized` to toggle SFX digitization.
- Extracting unprocessed audio (*.data).
- Extracting PC Speaker audio.

### Changed
- [CMake] Minimum supported version is 3.4.0.
- Audio low-pass filtering is disabled by default.

### Fixed
- Compiling under non-MSYS MinGW.
- Content search.
- Show dropped important items (keys, etc.) on auto-map.
- Don't draw the scene for "show full map" cheat.
- Reduce compiling warnings.
- Make the application DPI aware.
- [OAL] Discard sounds with lower priority on same actor's channel.
- [OAL] Fix hangs on changing audio settings when any world's sound playing.
- [HWR] Mismatched texture for door track.
- [HWR] Flooring / Ceiling texture direction.
- Non-readable log file while application is running.
- Item flags for message box.

Use option "GAME OPTIONS - CONTROLS - CUSTOMIZE CONTROLS" to edit bindings for taking screenshot.
Use option "GAME OPTIONS - SOUND - SFX TYPE" to select SFX type (AdLib / PC Speaker).
Use option "GAME OPTIONS - SOUND - DIGITIZED SFX" to toggle SFX digitization.
FYI : The 32-bit builds are virused. Do not use!

According to VirusTotal, they set the following registry keys :
\\Registry\Machine\Software\Microsoft\Windows NT\CurrentVersion\Time Zones\Middle East Standard Time\TZI
\\Registry\Machine\Software\Microsoft\Windows NT\CurrentVersion\Time Zones\Greenland Standard Time\TZI
\\Registry\Machine\Software\Microsoft\Windows NT\CurrentVersion\Time Zones\Iran Standard Time\TZI
\\Registry\Machine\Software\Microsoft\Windows NT\CurrentVersion\Time Zones\Paraguay Standard Time\TZI
HKLM\SYSTEM\ControlSet001\Control\TimeZoneInformation\ActiveTimeBias
HKLM\Software\Microsoft\WBEM\CIMOM\ConfigValueEssNeedsLoading
HKLM\Software\Microsoft\WBEM\CIMOM\List of event-active namespaces

Which, basically is Gen:Trojan.Heur.Hype.hx0@aC0Le3fi Trojan according to 13+ virus scanners. If you think it's a false-positive, ask yourself : Are you willing to risk it?
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ColJohnMatrix: FYI : The 32-bit builds are virused. Do not use!

Which, basically is Gen:Trojan.Heur.Hype.hx0@aC0Le3fi Trojan according to 13+ virus scanners.
Out of these 13 scanners I only know BitDefender and GData. I've never heard of ALYac, Cybereason, FireEye, SecureAge APEX or Sangfor Engine Zero before nor do I know a single person who ever used one of these so I don't know how trustworthy they actually are.

All the more known virus scanners like ESET, Kaspersky, Malwarebytes or Windows say there is nothing wrong with the 32-bit exe of this source port. In my opinion this looks a lot like a false positive. I'm sure bibendovsky will be able to tell us more about this later.
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Berzerk2k2: Out of these 13 scanners I only know BitDefender and GData. I've never heard of ALYac, Cybereason, FireEye, SecureAge APEX or Sangfor Engine Zero before nor do I know a single person who ever used one of these so I don't know how trustworthy they actually are.

All the more known virus scanners like ESET, Kaspersky, Malwarebytes or Windows say there is nothing wrong with the 32-bit exe of this source port. In my opinion this looks a lot like a false positive. I'm sure bibendovsky will be able to tell us more about this later.
Good to be skeptical, but that skepticism can equally be applied to thinking you know better than the scanner.

As you said, two of them you do respect do flag it. Now, if no scanners flagged it or even just one or two outliers, then I'd say it's probably conclusive. But, right now, put simply, it's not. Hence, proceed with caution unless you consider your computer expendable.

It seems his 32-bit build environment might not be as clean as he'd like to think it is and probably should recreate it making sure to use legitimate (read as non-warez) tools to ensure cleanliness for the end-users.
Is it just the 32-Bit builds or are the others effected as well?
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SpellSword: Is it just the 32-Bit builds or are the others effected as well?
Seems to be 32-Bit only. I still believe it's just another false positive.
I have the files from the source port. Where do I put them: what directory within the blake stone aliens of gold GOG directory? What process to run the bstone source port exe file? I also want to use the powerball command line parameter to activate cheats. How can I do these simultaneously? In order to use the HD upgrade from the source port I have to execute the bstone.exe file from the source port. But this bypasses the command line parameter I have in the config file and will not allow me to get the ching sound to activate cheats. The original non HD resolution is unbearable.
Post edited December 07, 2021 by ernieco
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ernieco: I have the files from the source port. Where do I put them: what directory within the blake stone aliens of gold GOG directory? What process to run the bstone source port exe file? I also want to use the powerball command line parameter to activate cheats. How can I do these simultaneously? In order to use the HD upgrade from the source port I have to execute the bstone.exe file from the source port. But this bypasses the command line parameter I have in the config file and will not allow me to get the ching sound to activate cheats. The original non HD resolution is unbearable.
Put them in the same directory as your Blake Stone files and run the source port exe.
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bibendovsky: - Option to control weapon bobbing (actual for Planet Strike only).
Bless you for this! Now I can play without a creeping headache!
Release v1.2.12

Added
- Support Nuked OPL3 emulator.
- Option to control OPL3 emulator type (`snd_opl3_type`).
- [README] "Known issues" section.

Fixed
- Cancel strafe movement if both keys are pressed.
- Clear damage effects after loading the game, etc.
- Fix GOG / Steam content detection.
- Fix checking if the level is official.
- Fix crash after changing audio driver via the menu.
- Match audio attenuation to vanilla as close as possible.
- Option `vid_renderer` now works in command-line.
- Render 3D scene behind "You are jamming" cheat message box.
- Use SDL 2.0.5+ functions only if available.
- [AOG] Conditions to complete the episode.
- [AOG] Fix "N/A" font size and color in the floor input panel.
- [AOG] Interact with elevator controls on east-west side only.
- [AOG] Match transporting behavior between floors to original.
- [AOG] Render `ouch` frame only on damage for Plasma Sphere.
- [AOG] Reverse textures for charge packs.
- [HWR] Render enter-only door size without lock as unlocked.
- [OAL] List only available extensions.
- [OAL] Load AL symbols within context.
- [SDL] Error "Renderer already associated with window".
- [SDL] Reduce CPU usage for digitized low-pass filtering.

Changed
- Limit stream I/O to 32 bit.
- [OAL] List devices with `ALC_ENUMERATE_ALL_EXT` if available.
- [VIDEO] Rename `vid_windowed_height` to `vid_height`.
- [VIDEO] Rename `vid_windowed_width` to `vid_width`.
- [VIDEO] Rename `vid_windowed_x` to `vid_x`.
- [VIDEO] Rename `vid_windowed_y` to `vid_y`.

Removed
- Exclusive fullscreen mode.
- Option `vid_is_windowed`.
- Resampling low-pass filter and it's options (`snd_resampling_interpolation`, `snd_resampling_lpf`).
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bibendovsky: Release v1.2.12
Awesome that you still keep updating this.

I have one question though. Why exactly did you remove "Exclusive fullscreen mode"? Was there a problem using it?
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bibendovsky: Release v1.2.12
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Berzerk2k2: Awesome that you still keep updating this.

I have one question though. Why exactly did you remove "Exclusive fullscreen mode"? Was there a problem using it?
- To simplify user experience.
- To make a switching to the desktop less painful, especially when full screen mode resolution smaller then the desktop's one.