DF1871: Well..i bought it yesterday...and planned to take a quick look...after 8hours..i noticed that i played far into the night althought i where lightly annoyed buy the loot i got :) and some smaller technical issues.
8 hours...and juging from the Info the Questlog and the Map gives me...i barly half through the 1 of 5 chapters...
Hey, seeing that you've already played quite a bit of it, maybe you could answer some questions? I tried the demo and some things didn't seem to work as intended, but since this was only the demo, I'd like to know if they have been fixed in the final release version:
1. The item category pictures in the rag doll inventory didn't seem to match the items I could put there, e.g. the slot for the shoes showed a helmet picture, the slot for the armor a belt picture etc.
2. In the third battle *MILD SPOILER* when you can free the prisoners, one cell lever was highlighted as usable but it was unclickable so I couldn't let the guy out *SPOILER END*.
3. Maybe I just didn't understand how this works, but when the game asked me to cast a level 2 wall of fire, I selected a spot, the spot was highlighted in orange, but nothing else happened. I could cancel the spell and try again, but it would never actually fire. I tried with the level 1 wall and that worked perfectly fine. The mana pool of the character was also full and had more mana than the spell would require, so that couldn't have been the cause of this issue.
Apart from that, I'd like to know, is the prison break representative of the whole game or are there significant changes later on? I mean, does it always alternate between choosing locations on a map and fighting battles? Or is there also some free exploration where you can control the characters outside of the fights? Not that I mind much if there isn't, but it would be rather unusual for a RPG.