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mad_crease: I have still refused to add this to my list of games. I have watched videos, read every post here about the game and am completely unimpressed and really, hugely disappointed.

Why is it games moving in real time, in a 3D space with collisions, targeting, location damage with incredible graphics work on GPU/CPU combos of a less beafy nature? This game, though not based on my own game play, seems like one they were trying to learn how to program on. We as consumers and gamers continue to support shoddy, 2nd rate developers. We feel we have no option. In fact, We do. We just need to NOT purchase from these same developers - regardless of what company they call them self tomorrow - until they start giving us completed and playable games. I love the mechwarrior/Battletech universe, I also work hard for the money i spend on my entertainment. If i produced this outcome at my job, i would be terminated. Go buy a cell phone that only works 35% of the time. Go to a movie where it stops playing every 20 minutes for 5 minutes. You would not settle for it. They made a lot of money on everyone who purchased an unfinished and unpolished product. Its the wave of almost all games because we not only allow them to do it, we pay them to do it.

These games where we back a pipe dream based on our hopes and hyped up by their bogus claims needs to stop. You want quality games? Stop giving them money until they produce something worth the money you intend on spending.
@mad_crease I am not sure what you mean by unplayable, stops every 20 minutes, or only works 35% of the time. I played the entire campaign with one hang up and I think it was heat on my end. I had the game running for 30 hours straight on my machine (no not playing it but it was running). The game is exactly what they claimed it would be and it works (for me at least) exactly as described. I have played every battletech game made and while nothing will ever match Cresent Hawk inception (becasuse it was the first and new and different). This game delivers on Table top like mechanics. Do I have hopes and dreams that it will evolve into something way better than it currently is, yes of course. I hope for another campaign, actually multiple campaigns that you can run concurrently with the same crew. also an even larger expanded universe where we could travel further more options for the argo more interaction with the crew ect. but its a good fun starting point. if they can make money on this hopefully they will continue to develop it into more...only time will tell. best regards
Post edited May 03, 2018 by cvancalligan
I refer to long delays in cut scenes, the cut scenes them self and the text dialog. I have read complaints about controls and the action not working as expected.

As for not reaching the expectation of Crescent hawk!! Are you serious? a decade and a half of OTHER games that can be robbed of their genius code as well as about 4 generations in technology advancements. You expect me to believe this is all they could come up with at a PRIME cost of $40? They even had an overly abundant of funding well beyond what they required for the kickstart. They knew the quality of the game. they knew the pitfalls. They knew very well the game controls, waits, and game flow. The story line is even quite ridiculous, at least as i understand it.

There is over 3 decades of background material for this game. The one portrayed is what middle school kids would devise as a background. It has no depth, substance or connectivity.

If you have more information, point me in the direction to read or see it. As of now, this is my assessment based on what i have gleaned, read, watched or listened to.
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mad_crease: I have still refused to add this to my list of games. I have watched videos, read every post here about the game and am completely unimpressed and really, hugely disappointed.

Why is it games moving in real time, in a 3D space with collisions, targeting, location damage with incredible graphics work on GPU/CPU combos of a less beafy nature? This game, though not based on my own game play, seems like one they were trying to learn how to program on. We as consumers and gamers continue to support shoddy, 2nd rate developers. We feel we have no option. In fact, We do. We just need to NOT purchase from these same developers - regardless of what company they call them self tomorrow - until they start giving us completed and playable games. I love the mechwarrior/Battletech universe, I also work hard for the money i spend on my entertainment. If i produced this outcome at my job, i would be terminated. Go buy a cell phone that only works 35% of the time. Go to a movie where it stops playing every 20 minutes for 5 minutes. You would not settle for it. They made a lot of money on everyone who purchased an unfinished and unpolished product. Its the wave of almost all games because we not only allow them to do it, we pay them to do it.

These games where we back a pipe dream based on our hopes and hyped up by their bogus claims needs to stop. You want quality games? Stop giving them money until they produce something worth the money you intend on spending.
Well good thing they released a completed and playable game.

Also your examples are ridiculous. You are comparing hardware to software. It is improbable for any developer/publisher to make a game that will work on 100% of the PCs with zero problems. You are talking about an infinite amount of different configurations of hardware and software. Hardware can work at near 100% certainty because they make all the same model the same way, using the same parts, using the same OS version on it.

This is a quality game and I am glad I gave them my money for it.
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mad_crease: I refer to long delays in cut scenes, the cut scenes them self and the text dialog. I have read complaints about controls and the action not working as expected.

As for not reaching the expectation of Crescent hawk!! Are you serious? a decade and a half of OTHER games that can be robbed of their genius code as well as about 4 generations in technology advancements. You expect me to believe this is all they could come up with at a PRIME cost of $40? They even had an overly abundant of funding well beyond what they required for the kickstart. They knew the quality of the game. they knew the pitfalls. They knew very well the game controls, waits, and game flow. The story line is even quite ridiculous, at least as i understand it.

There is over 3 decades of background material for this game. The one portrayed is what middle school kids would devise as a background. It has no depth, substance or connectivity.

If you have more information, point me in the direction to read or see it. As of now, this is my assessment based on what i have gleaned, read, watched or listened to.
Never seen any delays in cutscenes nor text dialog, so have no idea what you are talking about there. What complaints about the controls/Actions? The controls is using the Mouse and WASD, and they all work perfectly and the actions work as they should.

You have not played the game, and the fact is the game has massive depth to it, far more than I have ever seen of any Battle tech universe game. Strong tactics, challenging maps, lots of depth to running a mercenary company, heavy consequences for failure.

Honestly, you sound like someone who concentrated on the negative reviews only, which is never a good thing to do.
Post edited May 04, 2018 by eisberg77
high rated
I'm actually really disappointed to see so much negativity around this game.

The reviews especially. Most of them are so one-sided it's hard to tell what the underlying issue is.
Is there some kind of prejudice in between the lines? There must be.

When you look at this game it's not nearly what complainers would have you believe it is.

There are some things about it that I notice as well: for example, not being able to adjust the camera during an enemy attack start up. You're locked out until the attack is in progress and sometimes the camera snaps onto the wrong place. Game breaking? Hardly.

The GPU cooking issue. Most people just complain instead of making a LITTLE effort into having a play around with the settings. Turned off "High Quality UI", problem fixed. Locked to 60fps, thanks game.

Do I still get sudden FPS drops between turns. Sure. Is it a huge deal? No. Can it be fixed, probably and hopefully, as long as it's not too closely tied to a fault of the game engine (Unity).

What about the voice acting? It's fine. It has more character and energy than many others. If it's better than an anime dub in English, then it's good in my book. It's not a $600million budget hollywood POS anyway. What are people expecting?

A few games get celebrity voices and suddenly it's the norm? I think the only words suitable are "grow up". It wasn't long ago we had NO voice acting. Some of the most famous video game voices are from 'nobodies'.

Which leads to the other thing I've been reading about "walls of text". I'm glad it's there. No one's forcing you to read it. I enjoy taking a few minutes to read the details before proceeding because for ME it gives flavour and purpose to each mission, if only to satisfy my own immersion. I'm not interested in completely random faction reputation changes. I like to read that the local government is having an issue with a Concordant research base on its planet and is about to pay me 980000 units + salkvage to destroy it.

It's not reasonable nor expected for all of that to be voice acted.
Is some of it a bit 'samey', sure. Won't argue there. Is it reasonable to expect unlimited variety? No. I'd like to think I'm a logical and reasonable adult and at some point I'm going to do a "random mission" that's exactly the same one I did before.

Graphics from mid 2000? Well that's unfair and also in poor taste. Graphics can't have a time-line excepting technical evolution. Which is not a real issue in Battletech.

If someone takes half a second to actually LOOK at the mechs and terrain all the detail and high res is there. So what's the issue? Well unfortunately the game doesn't do itself justice because of its own scaling. The Mechs are HUUUUUGE. So you put it next to a tall pine that it's twice the height of... how much detail are you expecting? Per leaf shadows? I mean really.

COULD THE ASSETS BE IMPROVED. Some of them, absolutely! I'm not saying they can't be better, but they're hardly worth scoffing at. Going too detailed can also make the game a visual circus. As it stands, identifying mechs, objectives, etc is clear and easy. Sure the water doesn't look like I can reach out into my screen and drink it.... but it's not supposed to. From that altitude it arguably looks 'realistic'.

The only real argument here CAN be that we are not provided an opportunity to zoom close enough to admire a potentially beautiful environment.

Is it necessary to upgrade the assets? *shrugs*. Maybe.

######
TLDR

All in all, the complaints are pretty childish and short-sighted. It's a fine game, and not unlike others can definitely benefit from improvement over time.

But to me the most important thing about this iteration is that a step has been taken with the franchise in !!2018!! to develop a tactical turn based game in the battletech universe (yeah yeah, Mechcommander 20 years ago, blah blah blah). There aren't too many of these and it combines a few of my loves.

While I look forward to a new Mechwarrior game I also see this iteration as a step to a sequel, with a larger budget, more goodies and finer polish.

Does it make this game a steaming pile of apples? No it doesn't. It's very enjoyable. Perhaps some expectations are just too high. There is no patience and no wisdom in most of your complaints- it's unfortunate and sad really.

Don't drive the promise this game brings into the ground for petty, childish nonsense.
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eisberg77: Never seen any delays in cutscenes nor text dialog, so have no idea what you are talking about there. What complaints about the controls/Actions? The controls is using the Mouse and WASD, and they all work perfectly and the actions work as they should.
unskippable cutscenes (like for example the dropship undocking from ship after jump, or the ship spooling up for jump) are complete waste of time when you see them for the umpteenth time. And when it is something that you can't avoid seeing literally hundred times during campaign then that is incredibly stupid game design and there is no excuse for it.

And actions like buying stuff from store are really sluggish. Not only do you have to buy one by one if you need multiple items, the game also for some reason chokes for a second every time you buy one. It isn't that bad if you just buy one thing, but repeated actions show how sluggish the whole interface is. Try to buy 10 heatsinks in a row and you'll see what I mean.

Similar thing with dialogues ... it isn't that visible when you read through the dialogue, but if you for example start new campaign and you are trying to click through the tutorial and the first few dialogues (like the one after the Three Years Later mission) as fast as possible then you'll see how insanely slow and poorly optimized the whole system is.
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eisberg77: Never seen any delays in cutscenes nor text dialog, so have no idea what you are talking about there. What complaints about the controls/Actions? The controls is using the Mouse and WASD, and they all work perfectly and the actions work as they should.
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gozer: unskippable cutscenes (like for example the dropship undocking from ship after jump, or the ship spooling up for jump) are complete waste of time when you see them for the umpteenth time. And when it is something that you can't avoid seeing literally hundred times during campaign then that is incredibly stupid game design and there is no excuse for it.
I actually didn't know these were unskippable, because I never tried to skip them. Guess I like the cinematics and feel it's part of the game. I agree they should be skippable though, as not everyone is like me. More importantly, having these not be skippable would have made this game a nightmare for any people testing it, and testing would have taken much longer - which explains a lot actually.

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gozer: And actions like buying stuff from store are really sluggish. Not only do you have to buy one by one if you need multiple items, the game also for some reason chokes for a second every time you buy one. It isn't that bad if you just buy one thing, but repeated actions show how sluggish the whole interface is. Try to buy 10 heatsinks in a row and you'll see what I mean.

Similar thing with dialogues ... it isn't that visible when you read through the dialogue, but if you for example start new campaign and you are trying to click through the tutorial and the first few dialogues (like the one after the Three Years Later mission) as fast as possible then you'll see how insanely slow and poorly optimized the whole system is.
The whole interface feels like it's been coded by someone who isn't a professional developer, but perhaps just had a go at Unity and thinks they're a developer now. Or perhaps a writer who thinks they can code. It can't just be Unity since other Unity games manage to make their UIs perform much less sluggishly.

On top of that, the UI design is odd in many places. When equipping a mech, the list doesn't display weight or size - you have to hover over something to see that, which wastes time. Clicking and dragging would be fine if it would be properly responsive, but all too often the item I'm dragging disappears because although my cursor is clearly over a specific body part, it thinks it isn't and it just disappears back to the pile. Why they didn't just allow two clicks (one to select the part, one to select the body part to install it on) is baffling, and slows things down.

Mech loadout screen also has two buttons which do exactly the same thing in slightly different parts of the screen - the one(s) to show the default mech loadout and description. What's up with that?

Also, the UI displays data inconsistently. One thing that bugs me is that you can't see what the exact loadout of a mech will be if it's in the queue. If it's ready, you can see what it has (though you have to go to the equip screen first if you're in the mech bay - strangely enough you can see an at-a-glance loadout from the pre-mission mech selection screen though); if you change its loadout, and then want to remind yourself of what it is while it's being worked on, all you can do is find out what is being changed (by selecting it in the queue) - you can't find out what the actual loadout is until it's finished. So there were times when I just cancelled a job and re-configured the mech, just because I couldn't remember whether I had made the right changes or not already (this also wastes 10% of the money allocated, but that's less of an issue than the time wasting).
I dislike that when you have to refit because a section is destroyed, the display prevents you from seeing what gear was installed it.
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eisberg77: Never seen any delays in cutscenes nor text dialog, so have no idea what you are talking about there. What complaints about the controls/Actions? The controls is using the Mouse and WASD, and they all work perfectly and the actions work as they should.
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gozer: unskippable cutscenes (like for example the dropship undocking from ship after jump, or the ship spooling up for jump) are complete waste of time when you see them for the umpteenth time. And when it is something that you can't avoid seeing literally hundred times during campaign then that is incredibly stupid game design and there is no excuse for it.

And actions like buying stuff from store are really sluggish. Not only do you have to buy one by one if you need multiple items, the game also for some reason chokes for a second every time you buy one. It isn't that bad if you just buy one thing, but repeated actions show how sluggish the whole interface is. Try to buy 10 heatsinks in a row and you'll see what I mean.

Similar thing with dialogues ... it isn't that visible when you read through the dialogue, but if you for example start new campaign and you are trying to click through the tutorial and the first few dialogues (like the one after the Three Years Later mission) as fast as possible then you'll see how insanely slow and poorly optimized the whole system is.
Apparently the cut scene for the Jumpship stuff is a hidden load screen, which is why you can't skip it.

There is nothing I can say about the other stuff you mentioned since I haven't seen it happen on my side yet.
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alcaray: I dislike that when you have to refit because a section is destroyed, the display prevents you from seeing what gear was installed it.
You can see what gear you once had before on it because it shows up in the red box on the bottom left corner of the section with the Mech on it. Everything you lost during the mission shows up on that list in red.
Post edited May 05, 2018 by eisberg77
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eisberg77: You can see what gear you once had before on it because it shows up in the red box on the bottom left corner of the section with the Mech on it. Everything you lost during the mission shows up on that list in red.
Yes. Also, if you have a stock mech you can go look up the normal loadout by clicking the "I". Still I don't like the way they obliterate the display of what should be on the destroyed section.
eisberg77 must be on the payroll

Has an answer for everything, seems to have taken on the authority roll and slams anyone with any sort of view that differs from the agenda view.
Post edited May 05, 2018 by mad_crease
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eisberg77: You can see what gear you once had before on it because it shows up in the red box on the bottom left corner of the section with the Mech on it. Everything you lost during the mission shows up on that list in red.
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alcaray: Yes. Also, if you have a stock mech you can go look up the normal loadout by clicking the "I". Still I don't like the way they obliterate the display of what should be on the destroyed section.
Yeah, I did forget to mention the info you can see for a stock mech, I am glad you knew about it and mentioned it here.
It would be nice if they would just keep your gear in its place but in red so you can simply drag a new piece over it. But for now I just use the information they do give, which makes it so I don't have to go completely by memory.
did they just nuke all the bad reviews off the page?
what the heck is up with that? picture attached as jpg.
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mad_crease: I am glad DOSbox still plays MechCommander. There's even mods out for it.
Have you tried mechcommander omnitech?
http://www.moddb.com/mods/mechcommander-omnitech
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Post edited May 08, 2018 by bobtheundeadfish
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bobtheundeadfish: did they just nuke all the bad reviews off the page?
Nuked ALL reviews and most votes -- but this may simply be a temporary side effect of changing the store page's URL.

Original: http://archive.is/d9C4H

Note that the archived URL simply reads "battletech", not "battletech_game" as it currently does.

I hope this wasn't a deliberate move to cleanse the vote tally and the reviews.
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mad_crease: They take a 17 year old game (MechCommander) do some pretty amazing things to it, then break it. Why on earth does it take so much hardware to play this? This seems to be the formula for games. Do a fabulous job making it look good but destroy all hopes with shoddy mechanics programming. I am so glad i didn't get this. I feel sorry for those duped into thinking it was going to be the wonderful game it was played out to be.

I am glad DOSbox still plays MechCommander. There's even mods out for it.
I feel duped by more than just the bad programming. I have a very high end system with an nvme ssd card (these are fast), and yet the game takes ages to load. I have games with much more to them load up way faster than BattleTech does.

Maybe if they spent more time coding it so it works smoothly instead of shoving sjw pronoun rubbish in this would not have been a problem.
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mad_crease: I am glad DOSbox still plays MechCommander. There's even mods out for it.
There's a guy working on it to make it playable on modern hardware
http://www.nogutsnogalaxy.net/forum/index.php?topic=4427.0

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bobtheundeadfish: did they just nuke all the bad reviews off the page?
what the heck is up with that? picture attached as jpg.
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mad_crease: I am glad DOSbox still plays MechCommander. There's even mods out for it.
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bobtheundeadfish: Have you tried mechcommander omnitech?
http://www.moddb.com/mods/mechcommander-omnitech
Omnitech is for Mechcommander 2, just a heads up for anyone looking.
Post edited May 23, 2018 by alexanderros