dtgreene: The whole idea behind this is that "you" are not actually a character in the game.
Hickory: That's called a movie.
Thing is, take a typical jRPG (SNES-era or later, and excluding Dragon Quest games); let's say, Final Fantasy 5 to be specific. In that game, you are controlling Bartz (Butz in the fan translation), but Bartz isn't meant to be a representation of the player. In fact, I can actually think of one particular spot in the game where he's been kidnapped and you are controlling one of the other characters to try to rescue him. (It's also interesting to note that, while he has his own story, he is probably the least important of the party members in the game; Galuf, Lenna, and Faris are far more important.) Also, the game still has plenty of gameplay; it really isn't a movie. (Some later games (FF7 I'm looking at you) do feel like movies, but the problem isn't inherent to the genre.)
Or, we could take Super Mario World. In this game, you control Mario (or, in 2-player mode, player 2 controls Luigi), and the game clearly looks nothing like a movie. (Of course, no one would reasonably classify this game as an RPG, but that's another story.)
Or we could even look at certain puzzle and action puzzle games. Tetris has no characters at all; are you saying *that* game is a movie?