Posted June 30, 2015
dtgreene: The first two points apply to all Infinity Engine games except maybe Planescape: Torment.
1. When creating characters, you have to choose your character's stats. The problem is that, once you choose your stats, they are set in stone. (This is in contrast to games like Wizardry and Bard's Tale, where your stats can increase and eventually max out as you level up.) This means that, if you are unfamiliar with the game and happen to choose badly, there is no fixing without starting a new game or using a cheat program. (Original Icewind Dale is slightly better in this regard because you can at least delete the character, create a new one, and use the cheat console to give the character an appropriate amount of experience, but that still involves a cheat.)
I am pretty sure this is true for every RPG. What is the point of stats if you can change them on a whim to suit every situation? 1. When creating characters, you have to choose your character's stats. The problem is that, once you choose your stats, they are set in stone. (This is in contrast to games like Wizardry and Bard's Tale, where your stats can increase and eventually max out as you level up.) This means that, if you are unfamiliar with the game and happen to choose badly, there is no fixing without starting a new game or using a cheat program. (Original Icewind Dale is slightly better in this regard because you can at least delete the character, create a new one, and use the cheat console to give the character an appropriate amount of experience, but that still involves a cheat.)
I've never played an RPG where you can "fix" your character as if starting again from scratch. Choices and consequences are a big part of RPG. To suggest that choices not have consequences, I don't agree with that at all.
dtgreene: 2. Weapon proficiencies. Basically, at character creation, you need to choose what types of weapons your character is good with. This essentially locks your characters into a specific type of weapon, and that decision has to be made before you know what types of weapons are in the game. How do you choose between Mace and Flail when you don't know that the Flail of Ages exists? Bad proficiency selection can eventually be fixed, but it requires reaching rather high levels.
Essentially, the game requires new players to make permanent decisions uninformed. I consider that to be bad game design.
Again, choices have consequences simple as that. That is good game design. Essentially, the game requires new players to make permanent decisions uninformed. I consider that to be bad game design.
If you find a weapon you want a character to use, then you keep that in mind amd choose the proper proficiency point next time.
It's like real life: if you discover a new interest, set a new goal, and work toward it. A character finds an awesome new weapon that they want to use? They train at it, and then eventually they will be able to use that weapon effectively.
In Baldur's Gate, or any great RPG, you set goals, you make decisions, you accomplish things, you grow as person. If you don't like that, then don't play any more RPGs.
dtgreene: The third is specific to Baldur's Gate 2. (Haven't played through 1 because the game is not fun at low levels.)
3. You can only create one character (without using multiplayer, which doesn't seem to work with WINE). For the rest of your party, you are stuck with the available NPCs, and the class distribution is not balanced. Among the interesting setups that are not available in NPCs are Figther/Thieves, Thieves that can gain Thief levels, Fighter/Mages, and triple classes. Also, the only Bard isn't the most accessible and has poor singing skills, and the only Paladin doesn't get most of the Paladin abilities. Thing is, I don't want to use one of them as my main character, but still want to play with one. Even worse, Baldur's Gate 2 added three classes based on the then not yet released 3rd Edition D&D, but yet those classes are only available to the main character. Why can't I try both Monk and Sorcerer in the same playthrough?
You can create multiplayer game and make two or more characters and play by yourself.3. You can only create one character (without using multiplayer, which doesn't seem to work with WINE). For the rest of your party, you are stuck with the available NPCs, and the class distribution is not balanced. Among the interesting setups that are not available in NPCs are Figther/Thieves, Thieves that can gain Thief levels, Fighter/Mages, and triple classes. Also, the only Bard isn't the most accessible and has poor singing skills, and the only Paladin doesn't get most of the Paladin abilities. Thing is, I don't want to use one of them as my main character, but still want to play with one. Even worse, Baldur's Gate 2 added three classes based on the then not yet released 3rd Edition D&D, but yet those classes are only available to the main character. Why can't I try both Monk and Sorcerer in the same playthrough?