LadbrushThreepwood: I have been to the grove, and sold some stuff to the trader. It seems the trader leaves the grove once you complete the questline that resolves their issue, so now I am constantly becoming encumbered and having to send items back to camp. For me though, have a town/village provides a nice respite from constant dungeon crawling and fighting. I like popping into a tavern for a drink and a chat with the locals, maybe a game of dice or throwing knives, or speaking to the local priest / scholar and getting the rundown on the local rumours and lore. Perhaps getting involved in some of the intrigue in town, that sort of thing. Yet after 16 hours of grinding there is no town in sight, I've just entered the Underdark and have a long slog of more fighting ahead of me. In BG1 & BG2, IWD1 & IWD2, NWN, PoE etc etc you either start in a town or reach one within the first couple of hours.
Damn, I had no idea. Well, this is awkward. Because I feel the same way you do. In Baldur's Gate 1 there was the Friendly Arm Inn, a place where I usually go back for resting, trading, gossip and healing services. In Baldur's Gate 2 there was Copper Coronet, which had a similar purpose and you would reach it in the first few hours, just like it was the case with Friendly Arm Inn. Not only that Copper Coronet was the location where you could do all those things, but it was also the location where your companions went when you released them from your service. And both locations had a few nice quests related to them. You would get a few quests at Friendly Arm and the silver pantaloons. Copper Coronet was even more important, having the slavers quest, the quest from the sewers with Lilarcor (the talking sword) and the fighting arena. I think you could even find gloves of lockpicking upstairs, quite a nice item for your thief. A few companions could only be met in there (Korgan, Nalia, Anomen)... and some of the more important quests from Act 2 (Firkraag and Nalia's Stronghold) would start there. It was the perfect place for any adenturer. Later there was added a special vendor there with some items that were better than average but quite expensive, making the place rather popular even later in the game. It was an epic location!
I suppose in Baldur's Gate 3 similar to this is the camp. Sadly, there are not many things to do in the camp right now. Maybe I didn't advance far enough in the game, or it just doesn't change that much in Early Access. I remember Swen saying that the camp will expand and will become larger and that you will get more followers that will arrive at your camp. So far I only got the Hooded Skeleton and nothing else. Maybe I didn't get far enough in the game or maybe there was some hidden content that I didn't manage to find and skipped it, I don't know. But besides talking to those 5 NPCs when going to bed, there isn't much else to do there right now. Again, maybe there will be more stuff later in the game, but right now the camp doesn't have much appeal to me. It doesn't even have a vendor. Which is sad.
Lord_Graywolfe: I would like to have to option for us to roll the stats.
This is confirmed for the final version of the game.
Lord_Graywolfe: The party size, it should probably be 5 to give us more party options. With only 4 it makes it hard to fit in either the ranger or warlock since you would have to drop one of the main classes.
The camera is a real pain and it took me awhile to start to get use to it and only after remapping the keybinds. There really needs to be a tilt option, I also don't like how we move the character but that may just be me based on the games I have played before.
The introduction really needs more pointers about how somethings work.
Agree with you 100%.