Posted October 11, 2020
grassBlade: I've been replaying the first two rooms in the nautiloid for a few hours, relearning and remapping keystrokes (eg: "C" for character sheet, 'o' for overhead camera), agonizing over the lack of a manual (I'm unfamiliar with 5e rules), wondering whether Int affects skill learning, whether dual classing is allowed (and if it is, how do I up my Dex to 17 so I can switch to Rogue; you can't assign more than 16 to an attribute as a human)?
I'm not a big fan of 'designing' my character; I'd much rather simply pick a portrait and get on with the important stuff (attributes, skills, class, etc)
Yes, the graphics I've seen so far are very good, but again...they get in the way of gameplay. The characters just seem to blend in with the background/foreground. In one of my playthroughs, it took me about 5 minutes to find the intellect devourer. Using the overhead camera doesn't help much even when the characters are highlighted (ok, I'm "very" old and my eyesight is definitely on the down slope)
I can totally agree with you on the first part of your post. I tried to read the rules of 5e separetely, so I could get a better grasp of the game. Can't say it helped much. I'll have to get back to those rules and give them another read. It's not an easy game to get into. I still don't understand many things that happen. I didn't use stealth yet. I made a fighter character, so I don't have to bother myself too much with the rules and things like casting spells and stealth (though playing a spellcaster in BG2 was my favorite thing). Game is really lacking a manual. I guess we will get one when the game releases. BG2 had a manual with more than 200 pages that explained the AD&D rules used in that game. I still don't understand very well how attributes come into play when I cast spells and why almost every spell has a save tied to an attribute. I still have to wrap my head around some of the stuff too. But I'm getting there. In the beginning I couldn't even control the camera. Now it's manageable. I still didn't get used to take advantage of the verticality of the world in combat. But I started using those jumps, and it's awesome. There are many things I still need to accomodate myself with. But I think I will make it in the end and I think it's worth the effort to learn those systems. At least that's my opinion.I'm not a big fan of 'designing' my character; I'd much rather simply pick a portrait and get on with the important stuff (attributes, skills, class, etc)
Yes, the graphics I've seen so far are very good, but again...they get in the way of gameplay. The characters just seem to blend in with the background/foreground. In one of my playthroughs, it took me about 5 minutes to find the intellect devourer. Using the overhead camera doesn't help much even when the characters are highlighted (ok, I'm "very" old and my eyesight is definitely on the down slope)