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My main char was a cavalier.. now a fallen cavalier.
Noticed that it coincided with rep decrease
raised through donations.. randomly tried few numbers .. seems like 600 gp results in rep increase .gotten it back to 12 now..
but still the status has not been cured...
did some google search.. does not seem like a well documented topic.. someone suggested completing stronghold quests..but i am currently playing bgee.. is there some way to rid myself of this status in bgee?

thanks.
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7PCGamer: My main char was a cavalier.. now a fallen cavalier.
Noticed that it coincided with rep decrease
raised through donations.. randomly tried few numbers .. seems like 600 gp results in rep increase .gotten it back to 12 now..
but still the status has not been cured...
did some google search.. does not seem like a well documented topic.. someone suggested completing stronghold quests..but i am currently playing bgee.. is there some way to rid myself of this status in bgee?

thanks.
nope
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7PCGamer: My main char was a cavalier.. now a fallen cavalier.
Noticed that it coincided with rep decrease
raised through donations.. randomly tried few numbers .. seems like 600 gp results in rep increase .gotten it back to 12 now..
but still the status has not been cured...
did some google search.. does not seem like a well documented topic.. someone suggested completing stronghold quests..but i am currently playing bgee.. is there some way to rid myself of this status in bgee?

thanks.
Did some google searching, and it looks like BG1/EE does not provide a way for a paladin to be restored after falling.

Successfully completing the stronghold quests in BG2 will restore your paladin abilities. Otherwise, you're out of luck.
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Bookwyrm627: Did some google searching, and it looks like BG1/EE does not provide a way for a paladin to be restored after falling.

Successfully completing the stronghold quests in BG2 will restore your paladin abilities. Otherwise, you're out of luck.
great...adds some role playing flavor :/
some technicalities... lets say i level up in between will i lose some perks that are exclusively available to paladins..effectively crippling the potential of the build?.. i will try to rush through the main quests if thats the case.
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7PCGamer: great...adds some role playing flavor :/
some technicalities... lets say i level up in between will i lose some perks that are exclusively available to paladins..effectively crippling the potential of the build?.. i will try to rush through the main quests if thats the case.
As I understand it, you'll basically function as a slow leveling Fighter without a Fighter's weapon proficiency perks unless/until you regain your paladin powers. After you regain your powers, you'll be a full paladin again, with every perk due you for whatever level you've reached by that point.

In other words, no. You don't miss out on any level based paladin perks that you should have earned if you hadn't fallen. Go ahead and level up; once restored, you'll have all the powers of a paladin of your level that you would have had if you hadn't fallen in the first place.

Just make sure to keep your reputation high, ideally 20, or close to it. Donate at a church to get your rep up, and then keep it up.
This was done to reflect the pencil-and-paper paladin class in AD&D - if a paladin ever knowingly and willingly commits an evil act they irrevocably lose their paladin status. Baldur's Gate implements that by deciding that if your reputation gets low enough you must have knowingly and willingly commited an evil act (in fact arguably the game would reflect the AD&D rules better if it were even harsher and had a paladin fall after incurring any loss of reputation even once).
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ydobemos: This was done to reflect the pencil-and-paper paladin class in AD&D - if a paladin ever knowingly and willingly commits an evil act they irrevocably lose their paladin status. Baldur's Gate implements that by deciding that if your reputation gets low enough you must have knowingly and willingly commited an evil act (in fact arguably the game would reflect the AD&D rules better if it were even harsher and had a paladin fall after incurring any loss of reputation even once).
Fun fact: From what I have read, at the end of BG2: Shadows of Amn:
* There is an event that can change your alignment to Neutral Evil.
* Doing so does *not* make you lose your paladin status.
* As a Neutral Evil paladin, you can now control undead instead of turning them (like an evil cleric).

This is actually implemented as a magical effect rather than a change to the character's base alignment, and therefore will appear as an effect in a save editor (and can be removed to restore your character's original alignment).

(I don't know if the EE changed this behavior.)
Being able to redeem yourself is something they should have put in the game. It's possible in P&P, but not in the Infinity Engine games.
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ydobemos: This was done to reflect the pencil-and-paper paladin class in AD&D - if a paladin ever knowingly and willingly commits an evil act they irrevocably lose their paladin status. Baldur's Gate implements that by deciding that if your reputation gets low enough you must have knowingly and willingly commited an evil act (in fact arguably the game would reflect the AD&D rules better if it were even harsher and had a paladin fall after incurring any loss of reputation even once).
if thats the case its not properly implemented.. i have always role played like a paladin refusing to steal, rob, kill in cold blood.. i also saved other NPCs and completed quests whose rewards were not apparent at the start.. chose dialog options that would fit the description of a paladin... i think i had reached a very high rep score during ch 3..

my only mistake breaking into silvershield's estate expecting quests.. but the lady turns hostile (despite a CHA of 19)..and had to kill those guards in self defense..
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Bookwyrm627: As I understand it, you'll basically function as a slow leveling Fighter without a Fighter's weapon proficiency perks unless/until you regain your paladin powers. After you regain your powers, you'll be a full paladin again, with every perk due you for whatever level you've reached by that point.

In other words, no. You don't miss out on any level based paladin perks that you should have earned if you hadn't fallen. Go ahead and level up; once restored, you'll have all the powers of a paladin of your level that you would have had if you hadn't fallen in the first place.

Just make sure to keep your reputation high, ideally 20, or close to it. Donate at a church to get your rep up, and then keep it up.
good news that.. have invested like 50+ hours :)
i have also improvised a bit ... replaced ajantis with dorn 2-khan and neera was booted for baeloth,.. must say baeloth was definitely a good discovery.
thanks.
Post edited June 22, 2018 by 7PCGamer
yes i have redeemed myself through the selfless act of saving a damsel in distress.. :)
the ability to cast cleric spells was a nice surprise..
not much difference in gameplay beyond the fact that now i have a fear immune caster who can dispel fear... and some small bonuses through spells like armor..
this game is all abt equipment... wouldnt have rolled a paladin if i had known abt the immunity items beforehand...
Did you expect the game to inform you of all the magic items in the game beforehand?
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7PCGamer: this game is all abt equipment... wouldnt have rolled a paladin if i had known abt the immunity items beforehand...
On the bright side, that's equipment slots on your paladin that can go to other things, also leaving more immunity equipment for the other members of your party.

And congrats on being restored! Don't go murdering any more guards, even in self-defense. ;)