hummer010: Cloakwood is my least favorite part of BG. Everything about the game, both before Cloakwood and after, feels so open. Cloakwood feels very linear for several maps.
I reroll characters a lot, and there are basically two spots that I quit. The first is Cloakwood because of the linearity of it.
Cloakwood is no more linear than any other part of the map. Going from FAI to the Cloakwood mines is no different than going from, say, Nashkel to the Gnoll Stronghold. You cannot visit any particular area before it has been 'discovered'. It's an illusion. You get used to moving across the map, and then the story gets to a point that takes you into what is essentially a U shaped dead end. But it's not linear, because you do not have to proceed if you do not want to. You can explore all of Cloakwood, just like any other part of the map, coming and going as you please. It's just a part of the plot that takes you to one specific goal, in this narrow corridor.