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I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
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advancedhero: I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
I certainly remember that feeling. Enjoy the obsession!
Me too! I just started it for the third time again, after losing my save game the first two times playing. this time i have no excuse.
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advancedhero: I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
:-D
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advancedhero: I can't think of anything else. Numbers and dice are all I see when I close my eyes...
It's amazing.
I love BG.
Don't forget to gather your party before resting. :D
Also, make sure you've memorized the abjuration spell "Protection from addictive games" before resting. It also doesn't hurt to restock your real life quick slots filled with beer and food (in that order) when it's time to click on your bed to rest ;)
I was thinking the exact thing last night. I'm going through another playthrough ("through is used loosely -- I've never gotten past chapter 3 of BG2 (I've beaten BG1), but have played it for a very long time).

This time, I'm playing as a bard. My BG1 character that finally beat it was a wizard, I think. But I loved the bard character. His ability to steal with great success made my BG1 party nearly unstoppable. So in BG2, I rolled up a Jester and he's robbing the populace blind. I had no idea how much easier a bit of pickpocketing makes the game until I tried it. Ring of Regen and substantially awesome armor right from the get-go.

I'm a bad player, though. I quicksave and then reload until I get a good pick-pocket or store robbery. I sort of wish things just weren't stealable without a certain score. When the populace hates you, it sort of breaks the game. And seriously. Some lonely old lady isn't going to fight 6 well-armed thugs that just busted through her door for her 1 gold that I failed to nab. You know?

So, anyway, last night I was trying to think of the best people to rob to make some very serious loot. Sweet dreams! :)
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Hickory: Don't forget to gather your party before resting. :D
Preferably after you get the party to an inn, but before you do that, you must gather your party before venturing forth.
Oh yes, good old times! :)

I guess I also have to start with Baldur's Gate again...
It's hard enough getting through my backlog of games that I haven't played when I can't stop playing a game I've been playing for ~15 years.
Oooh, I'm in Chapter 4 now! Off to Cloakwood! :D
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advancedhero: Oooh, I'm in Chapter 4 now! Off to Cloakwood! :D
"We're off to see the Wyvern, the wonderful Wyvern of ..."

... sorry, I'll... just... go now.
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advancedhero: Oooh, I'm in Chapter 4 now! Off to Cloakwood! :D
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Hickory: "We're off to see the Wyvern, the wonderful Wyvern of ..."

... sorry, I'll... just... go now.
Haha, yep, got waylaid by Wyverns, and was dead in about 10 seconds. I love it! :D
Cloakwood is my least favorite part of BG. Everything about the game, both before Cloakwood and after, feels so open. Cloakwood feels very linear for several maps.

I reroll characters a lot, and there are basically two spots that I quit. The first is Cloakwood because of the linearity of it.

Ironically, the second spot is when I first hit Baldur's Gate, and it's for exactly the opposite reason. The city is so wide open, that I often have a hard time keeping track of what I've done and what I haven't done and I roll a new character.
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hummer010: Cloakwood is my least favorite part of BG. Everything about the game, both before Cloakwood and after, feels so open. Cloakwood feels very linear for several maps.

I reroll characters a lot, and there are basically two spots that I quit. The first is Cloakwood because of the linearity of it.
Cloakwood is no more linear than any other part of the map. Going from FAI to the Cloakwood mines is no different than going from, say, Nashkel to the Gnoll Stronghold. You cannot visit any particular area before it has been 'discovered'. It's an illusion. You get used to moving across the map, and then the story gets to a point that takes you into what is essentially a U shaped dead end. But it's not linear, because you do not have to proceed if you do not want to. You can explore all of Cloakwood, just like any other part of the map, coming and going as you please. It's just a part of the plot that takes you to one specific goal, in this narrow corridor.