UK_John: You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
Never let it be said I don't give folks the benefit of the doubt.
Booted up BG:EE to see if I was just being precious. Everything went well until Chapter 3. No ogres.
Party is 1st-2nd level, with some multiclassing.
Moving through the Larswood killing bandits; they aren't giving me much trouble.
Find the named bandit and his entourage mid-zone; outnumbered 2:1; Sleep the encounter; trivial. (Wiki says to volunteer to join him instead, or the whole bandit camp is hostile later. Whoops. Well, whatever happens I'm sure it will be on a straight forward curve from easy to hard.)
Continue traveling NE toward the Bandit Camp world map marker, encounter an NPC cleric alone at a partial stone circle.
Conversation goes badly (wiki confirms it always culminates in combat);
Cleric summons in two cave bears and a dire wolf in less time than it takes me to cast one Bless spell.
He casts Hold Person, catches my cleric/ranger and the fighter/druid, but the fighter saves.
Thief and enchanter are holding their own against the cave bear that got around my front line; I figure I still have a shot. Pop a few healing potions, swap the enchanter to the thief's wand of magic missiles.
Cleric casts Hold Person
a second time, catches the fighter, fighter dies almost immediately. (Cave bear, I think; why does this game not support stabilizing downed PCs? The SSI Gold Box games did ten years earlier.)
To be clear, this encounter is not a storyline encounter, but the story goes right through this dude's front lawn. You have no way to know this in game, but thanks to the wiki: the cleric is
7th level,, he has a natural AC better than chain mail despite only wearing nonmagical leather and having a Dex of 13, and the encounter clearly does not obey whatever passes for initiative in this jank RTWP POS.
I am done hearing about how unbalanced and cheaty BG3 is. That's been a feature of this series since day one. Your 'straight forward curve' is a load of horsehockey.