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I have a GIANT spider about 20 feet away, and I have a 20% chance to hit it?! Meanwhile, the spider must have an 80% to hit my party, as it ALWAYS does!

Another example, is an enemy archer that can fire FOUR arrows. Am I EVER going to get that power? % minutes from the end of the game, maybe?

So, I am not sure, therefore, if I can play this game to the end, as I feel the game cheats so badly!

(And yes, always have a second go on "easy", same result. So easy isn't easier at all, compared with "normal"!!)
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UK_John: I have a GIANT spider about 20 feet away, and I have a 20% chance to hit it?! Meanwhile, the spider must have an 80% to hit my party, as it ALWAYS does!
...
Think outside the box... or the barrel :)

I guess you're talking about the big blue spider.
Did you befriend the 3 Trolls ?
If yes, they'd give you an item to call them if needed... And Trolls are known to be very strong, even with that big spider.

Another way to cheese this miniboss is to bring with you some barrels of powder/oil/alcool :
Drop those barrels near the spider and throw a fire arrow to explose them...
Spider = kapout :)
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UK_John: I have a GIANT spider about 20 feet away, and I have a 20% chance to hit it?! Meanwhile, the spider must have an 80% to hit my party, as it ALWAYS does!
...
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kamouflage: Think outside the box... or the barrel :)

I guess you're talking about the big blue spider.
Did you befriend the 3 Trolls ?
If yes, they'd give you an item to call them if needed... And Trolls are known to be very strong, even with that big spider.

Another way to cheese this miniboss is to bring with you some barrels of powder/oil/alcool :
Drop those barrels near the spider and throw a fire arrow to explose them...
Spider = kapout :)
You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
It's basically a boss encounter for a reason. You should try and take advantage of anything that will give you an edge. It's not a straightforward action game. It's an rpg add it's a tactical one.

The enemies will try to kill you asap and their methods are dirty. They will not hold back, so you shouldn't either.
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UK_John: I have a GIANT spider about 20 feet away, and I have a 20% chance to hit it?! Meanwhile, the spider must have an 80% to hit my party, as it ALWAYS does!

Another example, is an enemy archer that can fire FOUR arrows. Am I EVER going to get that power? % minutes from the end of the game, maybe?

So, I am not sure, therefore, if I can play this game to the end, as I feel the game cheats so badly!

(And yes, always have a second go on "easy", same result. So easy isn't easier at all, compared with "normal"!!)
i mean that seems fine for me it will be boring if the enemies will fail every attack or have worse chance than me and of the other power im at the end of act 1 and 2 of my characters have the abilitie to some times give 3 attacks with 1 action so mabe you will get it at some point

You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
Wow, what? That was never a thing. I can't tell you how many times I got instagibbed by ogres on the road from Candlekeep to Baldur's Gate. Check your nostalgia.

You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
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arcanum0: Wow, what? That was never a thing. I can't tell you how many times I got instagibbed by ogres on the road from Candlekeep to Baldur's Gate. Check your nostalgia.
Yes, but I am still talking about that game having a curve. You seem to say I am saying it was easy! I have seen famous YouTubers have a wipe out just outside the tutorial, and trust me, they went after the game (even though in one it was sponsored by Larian!)
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UK_John: You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
In BG3, you don't have to fight every enemy as soon as you encounter them. I haven't tackled this spider because I already had difficulty with the smaller ones. When I saw the huge one, I went 'nup, come back later'. A BG3 region is like a small open world. You're free to explore pretty much anywhere but enemies are at a fixed level and so you're pretty much guaranteed to encounter enemies before you're ready for them. This can sometimes be slightly beyond your control, even, such as not having the perfect set of spells, items or party composition for the encounter on hand.

Also, you can inspect enemies from afar and find out their level. If they're higher than you, it will be harder than normal. Albeit, with the right strategies in BG3, I've found I can defeat higher leveled enemies, which I found much, much harder, if not impossible, in DOS1 and 2.
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UK_John: I have a GIANT spider about 20 feet away, and I have a 20% chance to hit it?! Meanwhile, the spider must have an 80% to hit my party, as it ALWAYS does!

Another example, is an enemy archer that can fire FOUR arrows. Am I EVER going to get that power? % minutes from the end of the game, maybe?

So, I am not sure, therefore, if I can play this game to the end, as I feel the game cheats so badly!

(And yes, always have a second go on "easy", same result. So easy isn't easier at all, compared with "normal"!!)
Dungeons and Dragons is about thinking outside the box and being creative. Not every answer is simply hack and slash brainlessly at every foe you come across because not every one is going to be as terrible at adventuring as you are: think of this- you've only been an adventurer for a few days, while that spider has been a spider its whole life. the game isn't cheating: you are so used to playing a demigodlike chosen hero that can't possibly fail in every other game for the last 30-something years, you have no idea what it's like to be a *common adventurer* who got thrown into a bad situation.

...but you have opposable thumbs, the perception of cause and effect, and the ability to make the most out of the situation.

the spider will be less effective if you have good allies to help, tools to help destroy it, or if you stealthily take away any advantages it might have over you by picking them off one by one.

if the only tool you have is a hammer, then every problem looks like a nail to be driven into the board. but what happens if you turn the hammer around? you can use the claw to pry the nail from the board, or pry the board from the wall and leave the nail behind. what if you hand the hammer to a carpenter instead of trying to do the job yourself?

You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
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arcanum0: Wow, what? That was never a thing. I can't tell you how many times I got instagibbed by ogres on the road from Candlekeep to Baldur's Gate. Check your nostalgia.
Absolutely this. those ogres sucked. and the place where jaheira and minsc are found ain't no cakewalk either.
Post edited August 12, 2023 by o0megan0o
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o0megan0o: Dungeons and Dragons is about thinking outside the box and being creative. Not every answer is simply hack and slash brainlessly at every foe you come across because not every one is going to be as terrible at adventuring as you are
I used to think that only a human DM could accomplish a game like this, but holy smoke! Larian has done an awesome job putting more options in every encounter than I can think of.

You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
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arcanum0: Wow, what? That was never a thing. I can't tell you how many times I got instagibbed by ogres on the road from Candlekeep to Baldur's Gate. Check your nostalgia.
There are no ogres between Candlekeep and Baldur's Gate. The Hobgoblins on that route miss you at least half the time in BG1, so maybe it's your nostalgia that should be checked.
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o0megan0o: Dungeons and Dragons is about thinking outside the box and being creative. Not every answer is simply hack and slash brainlessly at every foe you come across because not every one is going to be as terrible at adventuring as you are
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alcaray: I used to think that only a human DM could accomplish a game like this, but holy smoke! Larian has done an awesome job putting more options in every encounter than I can think of.
Agreed. There are so many options it feels like an immersive sim to me. Almost like there needs to be a new genre. Immersive RPG or something, to distinguish it from the other RPGs :)
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LadbrushThreepwood: There are no ogres between Candlekeep and Baldur's Gate. The Hobgoblins on that route miss you at least half the time in BG1, so maybe it's your nostalgia that should be checked.
There is at least one Ogre, the one that spawns with the Girdle of Opposite Sex. I believe it's location is always fixed though. There are Half-Ogres that can spawn randomly in random encounters, however.

And those Hobgoblins can still be lethal to a bunch of low-level adventurers. XD All it takes is for one or two of them to get lucky rolls (or Tymora forbid, a critical) and you're likely to be 1 or 2 party members down. (The random encounter that mostly did me in when I was still level 1 was running into those awful 8 Bandits with bows that ambush you in a circle and all fire immediately.)

There are no ogres between Candlekeep and Baldur's Gate. The Hobgoblins on that route miss you at least half the time in BG1, so maybe it's your nostalgia that should be checked.
I'm not sure what to tell you other than that I've definitely been instagibbed by a large creature in BG1 and I've never actually made it to the city of Baldur's Gate in that game, so ogres or not, this is absolutely a thing.

The wiki seems to agree with me in that ogres are on the random encounter tables for the region in question.

Even if it were not the case, the issue would hardly be one of nostalgia.
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UK_John: You're talking strategies, I am talking about realistic coding of the enemies, so you have a straight forward curve from easy to hard as you level... You know, like BG1 and BG2 did...!
Never let it be said I don't give folks the benefit of the doubt.

Booted up BG:EE to see if I was just being precious. Everything went well until Chapter 3. No ogres.

Party is 1st-2nd level, with some multiclassing.

Moving through the Larswood killing bandits; they aren't giving me much trouble.

Find the named bandit and his entourage mid-zone; outnumbered 2:1; Sleep the encounter; trivial. (Wiki says to volunteer to join him instead, or the whole bandit camp is hostile later. Whoops. Well, whatever happens I'm sure it will be on a straight forward curve from easy to hard.)

Continue traveling NE toward the Bandit Camp world map marker, encounter an NPC cleric alone at a partial stone circle.

Conversation goes badly (wiki confirms it always culminates in combat);
Cleric summons in two cave bears and a dire wolf in less time than it takes me to cast one Bless spell.
He casts Hold Person, catches my cleric/ranger and the fighter/druid, but the fighter saves.

Thief and enchanter are holding their own against the cave bear that got around my front line; I figure I still have a shot. Pop a few healing potions, swap the enchanter to the thief's wand of magic missiles.

Cleric casts Hold Person a second time, catches the fighter, fighter dies almost immediately. (Cave bear, I think; why does this game not support stabilizing downed PCs? The SSI Gold Box games did ten years earlier.)

To be clear, this encounter is not a storyline encounter, but the story goes right through this dude's front lawn. You have no way to know this in game, but thanks to the wiki: the cleric is 7th level,, he has a natural AC better than chain mail despite only wearing nonmagical leather and having a Dex of 13, and the encounter clearly does not obey whatever passes for initiative in this jank RTWP POS.

I am done hearing about how unbalanced and cheaty BG3 is. That's been a feature of this series since day one. Your 'straight forward curve' is a load of horsehockey.