Posted June 10, 2015
UniversalWolf: Just for the sake of correctness, the guy with the Hand Cannon is a halfling, not a gnome. I had to mention that because that particular hafling would react with hostility to being called a gnome. :)
Anyway, I hope the new gun helps make things less frustrating. Really it just puts an early-game gunfighter about on par with a good melee fighter of the same level.
I got to the mines and... Jesus fishbiscuits. Everything was fine and dandy until that level 20-something Rock Sprite popped out of the ground and proceeded to wreck everyone's shit. The melee fighters had their weapons take damage with each hit they landed on it, the Sprite dished out enough pain to kill in a single round when it hit, and even with a maxed out Firearms skill and the Hand Cannon, I had only slightly more than a 20% chance of hitting with a ranged attack. We finally killed it. Somehow. The next one I only killed only by making sure everyone stayed back while I lured it into the path of two sticks of dynamite I had been hauling around from the Bessie Toone Mine. I've been avoiding any others, and am now stumped trying to fight Kites that summon in a similar type of large fuck off monstrosity that, again, can kill in one or two hits and always hits at least once a round. Anyway, I hope the new gun helps make things less frustrating. Really it just puts an early-game gunfighter about on par with a good melee fighter of the same level.
I appreciate the extra firepower, but it doesn't seem to be making that much of a difference, is my point. The party is only level 12, and we are routinely expected to take on enemies that are massively over-leveled.