Posted July 14, 2015
Hello there! First of all, I'm sorry for my English. It's not my native language. I’ve read a lot about Arcanum walkthroughs without killing anyone. But it was only a theory. I have not found anyone to guide a walkthrough by pacifist. And so I decided to try playing Arcanum without kills and fights. And now I wanna tell you about what I've got.
1) Creating a character.
Race. I chose gnome (+2 willpower + 10 reaction)
Background. Sheltered Childhood (+2 willpower, +2 intelligence, -6 strength)
5 start points: charm, charm beast, stun. And two points in charisma.
2) Tactics and character's development.
Use charm beast on beasts, use stun on humanoid enemies – it helps to stop battle.
Complete all possible quests in Shrouded Hills, Black Root, Dernholm, Tarant, Ashbury and Vooriden.
First level points – in charisma and persuasion (we need expert level).
After 5 level in willpower until 18. We need invisibility before we’re going in Black mountain clan.
Then max charisma and persuasion.
School Conveyance and Haggling are very useful too but not so important.
3) Сompanions
We walk alone for the most part of the game. There are only a few moments when we need companions:
Virgil – to scare assassin in Crash site
Any half-ogr – to move heavy items (if we haven’t spell strength of earth)
Arronax – to persuade Kerghan at the end
To complete ancient gods quest (to resurrect our character).
P.S. There is one trouble which screws up clean kill-list: in Void two guardians are not allowed into the Kerghan's palace. I found a decision on the terra-arcanum forum. "You have to use the Ring of Shadows (found in Strange Pond) to liquidate one of the guards (plant it on them)”
It was all I needed to end Arcanum without kills.
1) Creating a character.
Race. I chose gnome (+2 willpower + 10 reaction)
Background. Sheltered Childhood (+2 willpower, +2 intelligence, -6 strength)
5 start points: charm, charm beast, stun. And two points in charisma.
2) Tactics and character's development.
Use charm beast on beasts, use stun on humanoid enemies – it helps to stop battle.
Complete all possible quests in Shrouded Hills, Black Root, Dernholm, Tarant, Ashbury and Vooriden.
First level points – in charisma and persuasion (we need expert level).
After 5 level in willpower until 18. We need invisibility before we’re going in Black mountain clan.
Then max charisma and persuasion.
School Conveyance and Haggling are very useful too but not so important.
3) Сompanions
We walk alone for the most part of the game. There are only a few moments when we need companions:
Virgil – to scare assassin in Crash site
Any half-ogr – to move heavy items (if we haven’t spell strength of earth)
Arronax – to persuade Kerghan at the end
To complete ancient gods quest (to resurrect our character).
P.S. There is one trouble which screws up clean kill-list: in Void two guardians are not allowed into the Kerghan's palace. I found a decision on the terra-arcanum forum. "You have to use the Ring of Shadows (found in Strange Pond) to liquidate one of the guards (plant it on them)”
It was all I needed to end Arcanum without kills.