Ah so the spellcasters all migrated to the deep from the 4-square towns? That's funny. Maybe close by towers attract the AI scripts?
Yes the AIs are quite funny. Thereunto to complete your story, I don't think it was arbittrary. After going through my tower, I captured the dwarven town in the deep level but then left it unguarded, which set off the dwarven un-mounted hero with wall crushing to run towards it, carrying his team with him. I guess you were trying the teleporter right on that turn, or perhaps every turn. I then went back to the town and the hero decided to freeze there. Or maybe it's because of the script change to fortify.
For the others: now I recruited the azrac that was in his team, Dwarf of the Dwarves recruited the dwarves, and Glomm is left all alone fortified in front of the city... Until, I guess, I leave the city then he'd capture it? We have to test this. For science!
If we are the same players, should we just drop the unbalanced game start with the new map? (I am not advocating this, just checking what the others think)
Bookwyrm627: The mental image this invokes, especially when Southern is staring at what just happened, is incredibly funny to me.
southern: One of the nearby eight city guards, a warlord, didn't do what his pals were doing - staying in the town. Instead he ran off through the teleporter, in the process crossing through the hex of the hero set to ''Refuge''. By doing so he converted him to his ai script because the game doesn't have the capacity for more than one ai script to be assigned to a given stack of units. Then they both absconded through the teleporter and sat in a tower at the other end, furiously defending the gateway. It's possible I could still recruit them, but because it's through a teleporter whose other end I lack vision of, the dialogue option can't be initated?
It took me a week to realise that must be what'd happened.
Iincidentally those 8-man tier 3 garrisons - in the surface capitals - were supposed to stay in 4 groups, such that the player would likely have to buy some and fight the remainder. It didn't turn out that way, and I never remembered to do the same for the underground capitals. So the map was very unbalanced, which is why i made a huge editing pass of it this week. Swirlmount PBEM 2 thread is created and the heavengames download entry is updated too.
Bookwyrm how did you know??