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southern: a human versus AI map would interest me if I am welcome.
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Mimo: Did you say your name was Gaalandriel or Dain Ironfoot?
Gaalandriel
Okay, so I can install all the custom content, but the custom resources doesn't say "Lord of the Rings" in the setup pull down. Hmm.

Also, I wonder if this messes stuff up for the main game? I'm sure I can look all this up over in Heaven games somewhere.

Btw, are we allowed to play the first few turns of the campaign to see what the heck we're getting into. (I'm on turn 3 of the Dwarves. Wow. This is an unusual map / set up / everything.)

Okay, the custom content means I can't load a saved game using non-custom content.

(Or that I screwed it up which is quite possible.)

Wonder if I need to uninstall a bunch of stuff now.

I definitely vote against a map that requires so much modification of the base game. I guess I could install the game a second time in different location or something though. What a pain...
Post edited November 28, 2016 by Mimo
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Mimo: Okay, so I can install all the custom content, but the custom resources doesn't say "Lord of the Rings" in the setup pull down. Hmm.

Also, I wonder if this messes stuff up for the main game? I'm sure I can look all this up over in Heaven games somewhere.

Btw, are we allowed to play the first few turns of the campaign to see what the heck we're getting into. (I'm on turn 3 of the Dwarves. Wow. This is an unusual map / set up / everything.)

Okay, the custom content means I can't load a saved game using non-custom content.

(Or that I screwed it up which is quite possible.)

Wonder if I need to uninstall a bunch of stuff now.

I definitely vote against a map that requires so much modification of the base game. I guess I could install the game a second time in different location or something though. What a pain...
You mean you can't play the regular games while playing that one?
Man, that sucks. That's sure no go in that case, IMO.
One would need to copy the game elsewhere and I am fairly sure Wrapper wouldn't even be able to handle that.
So uh, I guess I'm out for LotR.
Then there is Fight for Light which is meant to be 4v1 co-op game. We played it with mimo as the strong 1 against 3 of us and got our asses kicked decisively.
But it could be also played as Humans vs AI.

This is supposed to be 4v1AI co-op map. It's young compared to others, seems to have few issues and is siad to be quite hard, especially at the beginning so I don't know, but it doesn't look bad.

Then there is Blutmond that I thought we played but search turns up nothing. Apparently quite hard as well but designed as co-op too.

More possibly later. I don't have strength to look through them anymore right now. :-)
I've tried Blutmond as the Dwarves and did very well. Tried twice as the Humans and could never do anything useful. I'll sneak a peek at some maps this week when I should be working instead.

I'm also okay playing a less than perfect map. :)
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Vitek: This is supposed to be 4v1AI co-op map. It's young compared to others, seems to have few issues and is siad to be quite hard, especially at the beginning so I don't know, but it doesn't look bad.
This looks interesting. I have it downloaded, but don't know if we ever tried playing it. I like this quote "That said I also have to admit that despite many hours I spend trying to balance the map, it wont be equally difficult to play for all four wizards (my obersavtion was it's easiest for Ironymus, followed ba Shang Sel, Peligrond and then Virion; however players with a different playing style may disagree with that)."
Post edited November 28, 2016 by Mimo
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Mimo: This looks interesting. I have it downloaded, but don't know if we ever tried playing it. I like this quote "That said I also have to admit that despite many hours I spend trying to balance the map, it wont be equally difficult to play for all four wizards (my obersavtion was it's easiest for Ironymus, followed ba Shang Sel, Peligrond and then Virion; however players with a different playing style may disagree with that)."
It's a very good map, but the first few turns are designed for the players to defend against beserk AI stacks in tactical combat. Autoresolve combat = dead player in 5 turns. However, that could be remedied by modifying the map to give players an extra catapult and ballista at the start. I can do that easily.

Has someone suggested Athendore II yet? I think that could be a good one.
Post edited November 28, 2016 by southern
You guys seem to have a good handle on picking something. I'll lurk and say things like "yeah, that sounds good to me."
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southern: Has someone suggested Athendore II yet? I think that could be a good one.
I linked it together with the LotR map.
Later I noticed it got some worse reviews so I abcked away a bit from it.
But some people there mention that you need to work together to be able to suceed. While others say you have to be extermly patient and expert to play it. So I dunno.

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Bookwyrm627: You guys seem to have a good handle on picking something. I'll lurk and say things like "yeah, that sounds good to me."
Take a look at some of those we linked too and tell us which one sound fun and manageable to you.
I'm inclined to skip Athendore, at least right now.

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Vitek: Then there is Fight for Light which is meant to be 4v1 co-op game. We played it with mimo as the strong 1 against 3 of us and got our asses kicked decisively.
But it could be also played as Humans vs AI.
I'd be up for 4vAI on this. I'd probably be taking Halflings or Elves. This is perhaps my favorite of the ones presented here.

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Vitek: This is supposed to be 4v1AI co-op map. It's young compared to others, seems to have few issues and is siad to be quite hard, especially at the beginning so I don't know, but it doesn't look bad.
I'm up for trying this.

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Vitek: Then there is Blutmond that I thought we played but search turns up nothing. Apparently quite hard as well but designed as co-op too.
I'm up for trying this.
I vote for Closing The Rupture, modified to make the first ten turns more reasonable.
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southern: I vote for Closing The Rupture, modified to make the first ten turns more reasonable.
Make it happen! Looking forward to hordes of Archons attacking me overnight every two or three days. :)
Okay, so which do people want?

- Shadow Demon Life Wizard Virion
- Ironymous Fire-Earth Wizard, Undead but with possible Dwarven subjects
- Shang Sel, Frostling Fire Wizard
- Peligrond, Elven Death Wizard
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southern: I vote for Closing The Rupture, modified to make the first ten turns more reasonable.
You don't think we could handle it with auto-combat the way it is sugested in comments?
By rushing barracks D1 and then building units until thos attacks are repelled?
Someone even said it is doable with hero alone. I find archers on town defense quite capable even in auto-combat.
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southern: Okay, so which do people want?

- Shadow Demon Life Wizard Virion
- Ironymous Fire-Earth Wizard, Undead but with possible Dwarven subjects
- Shang Sel, Frostling Fire Wizard
- Peligrond, Elven Death Wizard
I'll take whoever.