Posted November 01, 2018
Bookwyrm627: Also, the first 31 arrows missed? What about the other 40 some odd arrows that you should have had coming at your face?
southern: With 1 archer dying after each volley, it's 14, then 12, then 10, then 8, then 6, then 4, then 2 = 56 arrows, so I only had to survive another 25 after the first 31. Each arrow has a 10% (minimum) chance to hit, and because they're ''critical'' hits, then they always do 2 damage. That's 0.2 damage per arrow on average, so from 56 arrows that's 11.2 HP lost average - and I have 12 max :p
Losing only 4 HP was very lucky; I'll need all my HP if I run into a Titan or some Valkyries attack me. Or an Astra....
From a full 8 stack of archers, it's 70 arrows, I think? So 14 damage on average versus someone who kills one per turn, has 10 DEF, and no Physical Protection.
Then again, your hero could've done something, but he didn't.
As long as I have Haste and Animate City, and you don't, then the new paradigm of running around gradually razing things could eventually win for me.
I'm still in pursuit, even if it is somewhat distant. Sadly, archers seem to be a much better bet than either Titans or especially Valks. You might not one shot a Titan, but you do have good odds of killing one of them each round and they all have to suffer counter attacks while still only having a 10% chance to hit. Valks have it even worse, only getting a swing each before you'd kill them, and they have low damage. Archers can attack without suffering counter attacks, they are far more expendable, and they can be split up if needed.
In the meantime, I'm already rebuilding what you've burned, and I have the luxury of researching new spells, which I assume you can't do very quickly (if at all) because of spell maintenance and spell casting.