Baskakov_Dima: I am not playing with you, so forgive me for posting in this thread, but I am following this game since the very beginning, and it is just so sad that spamming T1 units yields better results than Valkeries and Titans, even though you have to upgrade a city (twice!) to get one of the latter two, and then install them, and then build. If I am not mistaken in my calculations, that's 9 turns and 585 gold (for a Valkyrie) or even 605 (for a Titan). An army of 8 archers would cost 8 turns to produce in a T2+city, and just 18*8=144 gold (for the Highmen). By the time there will be an army of 16 archers, the one producing T3 units will only have 2 Titans or 2 Valkyries.
Thank you all for writing such cool turnlogs, very tempted to see how it all ends!
Archers are very overpowered, but fighting against a superpowered melee unit makes them even more useful than they usually are, due to not dying to retaliations. Bookwyrm's high-tier troops were definitely a worthy asset against my tier1 armies. And while the initial cost for upgrading cities is too high, I also spent vast amounts of money this game on per-day maintenance for my hordes; a Titan only costs twice as much as an archer in maintenance per day, and this has been a long game. Also, Jyri's Ice Drakes were fantastically painful to kill this game.
Bookwyrm's Valkyrie's would've been very useful for him to clear out my harassing Eagles if I hadn't been careless with them and got them killed anyway :p The scouting provided by one Valkyrie with its higher speed and Vision II was useful for his recent attempt to lie in wait with a force to kill me at the cave entrance. That Valkyrie also bodily blocked me from using another cave exit because I didn't want to cancel my Freeze Water spell I was preparing and thus couldn't cast other spells such as missile spells.
Titans outnumbered by Archers may indeed be peppered by arrows and slain, but Valkyries operate in the Sky, so if outnumbered they can simply run circles around the archers and arrange themselves in places where they can't be attacked (mountains, water etc), forcing the Archers to stay put in defensive garrisons while the Valkyries have impunity.
Also, I suspect Titans will use their Round Attack in auto-combat in order to not incur retailations from a dangerous enemy like my Leader, although I didn't necessarily want to tell Bookwyrm that :p
But despite these quibbles, you are totally correct that Archers are overpowered and city upgrading is too costly. In fact, the most popular mod for the game - Warlock's Ruleset - blanket nerf archers fairly heavily and makes city upgrade cost cheaper! We really ought to switch to it sometime...
https://www.youtube.com/playlist?list=PLLUHFXFqlFlj8T0phLEubSgIxnekvgZyN You might also be interested in this video series I've been making about the game since Day 19. It's patchy, and I can't update it while i'm on holiday, but it has some interesting moments. Maybe play the videos on 2x speed though.... :p
You're very welcome to play with us sometime, by the way. I'll happily talk through any issues getting the game or the PBEM Wrapper working.