Posted September 13, 2017
Gurlok: Exactly my thought!
...Unfortunately, it seems that people like to bash this thought (you can see on the steam forums how people defend the game saying that you shouldn't expect stuff like this, since it's a PVP/VS game).
Still, I hope for something like this to happen, THEN I'll be more than glad to go back and play this game.
Fortuk: It's an odd way for them to look at it, as good PVE is what draws people in and good PVP is what keeps them around. Keeping people from fighting the harder bosses off-line is counter-intuitive as fighting people would be the next step for them, once they've exhausted all the content and feel confident in their skills, when they might not have done so otherwise due to not feeling good enough yet to fight people. That's how it is in games with both good singleplayer and multiplayer. You lose nothing by letting people do this and lifting the restriction takes no special effort, while of the people drawn in by the PVE a portion will make the jump to PVP. Everybody wins. ...Unfortunately, it seems that people like to bash this thought (you can see on the steam forums how people defend the game saying that you shouldn't expect stuff like this, since it's a PVP/VS game).
Still, I hope for something like this to happen, THEN I'll be more than glad to go back and play this game.
Yet people want to classify Absolver like a Tekken/KoF and the likes game, despite having PVE.
The real issue though is how the devs have designed the game toward an endless PVP grind system. The good looking loot and most of the stuff is granted through PVP fights, EXPECT that the loot is ALWAYS random, so you are forced to fight people endlessly and hope for collecting the damn piece of equipment you were looking for; that's not funny at all.