Space Grunts is a turn-based, top-down, rogue-like where all your battles and interactions are handled using your deck of cards.
Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory: weapons, shields, and dozens of other types of items. Each item in your inventory is a card in your deck.
Don't want certain cards? don't pick them up! That's how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
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