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GOM (Good Old Mods)
A great idea but let be honest that GOG doesn't handle social stuff too well (look at its forum to see an example) and that thing will demand a lot of skills and more staff that GOG doesn't have nor seems to want to deal with.
yes please :)
this has already started with fallout: london, and it'd probs be good to have some more competition for nexus
This, this so much. GoG really needs a repository of mods. Especially since for many people easy access to mods is a setting point in favour of steam.
But even a repository of mods to replace the Nexus would be welcome.
Oblivion and Morrowind have bug fix mods. Oblivion has script extenders, engine bug fixes, graphical upgrades. Morrowind has OpenMW, an independent game engine. "Just Cause 2" has lots of mods and modding tools. Oblivion mods together to make for a very complex install process. These games can fixed by modding to fix the gameplay problems they all have.
An excellent idea. The first mod they should add is GMDX. They have added a mod or two in the past to GoG, like Deus Ex Revision, but not nearly to the extent of something like (Good Old Mods) would do. I still can't believe they put Revision over GMDX...
This would be fantastic. Nexus is a dumpster fire run by control freaks, and seemingly the only other place to get mods on the web.
I second this. We need a Workshop-like feature that integrates well with GOG games that support modding. This is the reason why I got Stellaris elsewhere and not here!
inb4 fck Nexus! GOG we waiting for this! <3
nexus sucks u have to pay just to access the mod site, its what i came acccross when looking for fallout 3 mods there
Some people in the comments are talking about how they worry gog will have to work with the mods, (What?) I just want gog to make gom and provide/list/store the same way nexus or moddb does (but manually only since I don't like mod manager or galaxy and can't use it anyway)
Kaens, Please no. I don't like nexus mod manager. I like manually installed and applied mods. It's just easier for me and the other way sometimes just doesn't work. I hop Gog does make GOM and lets us download manually the mods just like the offline game backup files which is the only thing I ever use since I never use galaxy anyway. I love the idea of gogmods!
How do i find the mods?
I think just a separate 'Mods' or 'Workshop' or some such category on GOG.com would suffice, rather than making a whole new site (which, even with The Witcher games being HUGE sellers, ESPECIALLY here (this IS CD Projekt Red's site, after all), CD Projekt Red probably can't afford to keep up another site).
Make them download Nexus Mod Manager!
I'd like this implemented into GOG Galaxy like how Steam handles Workshops.
As someone who played Midtown Madness 2 and Monster Truck Madness 1 and 2, I disagree with the example of the Steam Workshop. MM2 runs the mods by dumping the zip folder itself onto the root of the game and it becomes a pain when you have to look for a file to configure or delete a conflicting mod. MTM1 and MTM2 on the other hand have the case of you being able to download but it won't run right out of the bat. You gotta operate a program called PODINI to activate the POD files, and even then the game breaks if you go above a certain number of files.
There are many good reasons for gog to provide mod downloads in some form. Modding is a big part of PC gaming and particularly crucial when playing old games. Having some available in gog should help with older mods that might stop being available somewhere else.
That said, personally, I mostly want steamworks to stop being an excuse for developers to release only through steam.
If there's a mod place inside the good old games spot, it'd work. but fuck the idea of making it a separate service.
I'd more likely want something as the current 'Steam workshop', so modders or supporters are able to present mods. Any GOM system will require authority to decide which mod to preserve...
I think this is best "managed" by the community and at most facilitated by GOG. For example, perhaps each game's discussion forum should have a stickied thread that is solely for the discussion/organization/preservation of mods for that game, but that's about it. Taking on the liability/responsibility related to ensuring mods don't break games or contain malware alone makes this an impossibility for GOG to do internally.
I definitely want downloadable mod support, but with changes. I think that when you download a mod to a game, it should tell you where it installed to and then you can edit it yourself, so mods can still work without being connected to GOG, this is non DRM after all...
GOM should be integrated into GOG, and you should be able to download mod manager things kinda like Nexus.
It's a bad idea. Mostly due to mess with IP rights. And no - it wouldn't be the same thing as Steam Workshop - in Workshop it's the authors that upload their own mods currently in development. What OP proposes is "**community** that would help preserve some of the better mods". It's an awful idea that never should be implemented.
I don't believe this is a smart idea. I'd rather have some way for users to link mods to the games.
I'm still reeling from the Steam Workshop paid mods debacle. I certainly don't want to see a repeat of that on GOG. Leave our mods alone!
Whilst I do appreciate mods, this doesn't make sense. Mods are created by individuals, or sometimes groups. Generally not professionally. So your saying that GOG should put time and effort into getting these, maintaining them and supporting them, all for zero money?
If you want mods, then use moddb, nexus plus the host of other repositories. GOG is far better to use limited resources to bring in more games.
This makes me think of a "mod spotlight" type feature. If executed correctly this will have a lot of potential.
Also having widescreen and compatibility patches/fixes/mods somewhere where those are easily found would be great.
Steam already has workshop, but this could be way better.
Would be awesome, although it's probably too much work.
Hmm...
Your request really has me appreciating the possibilities!
I am not sure of the employee workload but if the beginning of this project could fit into the existing workloads for archiving older and existing games on GOG that have popular mods then I encourage GOG to give it a go!
If it grows and increases revenues or simply is popular with the staff and employees then continue to explore it as a goal to increase market niche and membership base.
I am convinced that future gaming success will come from mods and fan based gamers rather than the large corporate producers.
Then my imagination kicks in and my vision explores old games getting a full facelift and new stories with new music, voice acting, and graphics and my excitement expands as I see myself playing old lost favorites competing with the latest games from bad corp. giants such as EA and SONY.
Shucks, even a group of game-modders could pitch their mods and us the profits to fund their game startup or even breath new life into the aging mmo servers...
Sounds too far fetched?
Who knows what small company will become the next mega-success franchise by doing the unusual and connecting with the innovative and entrepreneurial fans?
Isn't that the opposite of what the monopolistic DRM-Hollywood-mega banks-Wall Street drones does?
Putting an end to the DRM-copyright-intelletual property perpetual ownership of everything and zombification of fans and customers is what I see coming from groups of successful entrepreneurs that embrace FSF, GNU, P2P, and freedom.
That certainly is one of my wishes.
Agree, It could be something like "essential mods" in your game download section were all artworks, avatars and other stuff are available for us. Those mods extend games life circle, so GOG - you should support them a bit more here.
TechSmurfy: But you get to Nexusmods from the first result from Google, or is it missing files and certain mods as well? I haven't even started adding mods to Morrowind yet, so I wouldn't know. Having just modded Oblivion from Nexusmods, which seemed to work perfectly 1-2 years ago at least.
But I have a feature request which would cover this to a certain extent: user-added links on game pages, which you can vote on.
It's called "A vote for voting on user-added external links on product pages!"
I agree. Games like Morrowind come to mind. Literally thousands of mods are now impossible to find because original hosts and hubs have died (IGN, GameSpy I'm looking at you). It would be great to have a place for them. On the other hand there are sites like moddb.com and I can't see how Good Old Mods would be profitable for GOG.com, but nevertheless it's a neat idea.
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