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Port Royale 2

w bibliotece

3.8/5

( 100 Recenzji )

3.8

100 Recenzji

English i 1 innych
Oferta kończy się w dniu: 25/09/2025 15:59 EEST
Oferta kończy się za: d g m s
4.990.99
Najniższa cena z ostatnich 30 dni przed zniżką: 0.99
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Port Royale 2
Opis
Port Royale 2 takes you back to the beginning of the 17th century, when the great colonial powers were competing for control of the Caribbean and when towns could rapidly expand (and collapse again) over a short period of time. Take on the role of a young adventurer and, with bravery and skill, est...
Opinie użytkowników

3.8/5

( 100 Recenzji )

3.8

100 Recenzji

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Szczegóły produktu
2004, ASCARON Entertainment, ...
Wymagania systemowe
Windows 7/8/10, 1 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9...
Czas gry
26.5 hGłówna linia fabularna
37.5 h Główna linia fabularna + dodatkowe zadania
100 h Kolekcjoner
36 h Wszystkie style
Opis
Port Royale 2 takes you back to the beginning of the 17th century, when the great colonial powers were competing for control of the Caribbean and when towns could rapidly expand (and collapse again) over a short period of time.

Take on the role of a young adventurer and, with bravery and skill, establish a large trading enterprise of great economic strength and military power. Trade goods between towns, set up production facilities, create cartels, accept all kinds of tasks and missions (merchants, diplomats and other), and set off on voyages to capture enemy ships and loot towns.

As pirates and military fleets threaten your trade convoys you may need to escort ships for your convoys, or you can turn the tides and hunt for pirates or capture the military ships, becoming more famous and expanding your own fleet as well as your stock of goods.
  • Great replayability thanks to a wide range of career options
  • Participate in epic sea battles using a broad range of ship classes
  • Beautiful and crisp 2D and 3D graphics
Dodatkowa zawartość
instrukcja (73 str.) mapa materiały graficzne ścieżka dźwiękowa gry
Wymagania systemowe
Minimalne wymagania systemowe:

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
26.5 hGłówna linia fabularna
37.5 h Główna linia fabularna + dodatkowe zadania
100 h Kolekcjoner
36 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2004-09-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
585 MB
Linki:


Języki
English
dźwięk
tekst
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Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
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Najbardziej przydatne recenzje

Posted on: December 14, 2008

good trading, but the rest lacks something

I've played through most of the scenarios now and think this game is definitely worth the $10. The place where this game truly shines is in the trading system. There are a couple types of towns in the game (colonial and governor) which are dependent on each other for goods. This gives you definite trading routes that almost always give you profit, and they aren't hard to spot. The most pleasant part of the trading though is when you don't have to do it: once your captain reaches a high enough experience level, you can send him off to do trading while you go do something else with another convoy. This is implemented really nicely too, only requiring you to tell the guy what towns to visit in his trading circle. Another nice feature is the ability to build businesses. There is nothing really novel here. If you impress the viceroys, you can even manage your own town. This is where building your own businesses really picks up. You're the only one who can build in this town, so you have a monopoly on everything. This also means you have to supply the town with all the goods they need, which can be a bother. But if you have a captain or two going around on an automatic trade route, he'll take care of it for you! You can also give convoys to different governments and pirates. This activates AI control over them, changing the political climate of the region noticeably. I think its really unique to be able to give birth to a new AI player in the game, and wish it'd get more attention. But maybe that's just me wishing to heck to have an AI ally in a few RTS games where I get stuck mopping up... Unfortunately, the ship combat could use some work in the game. It isn't too tough to convert your ships into warships by adding cannons and boarding parties. It takes too much coin for the starting player, but it can be very lucrative to capture and sell goods. The ship combat can be VERY hard if you don't have the difficulty setting turned down. You can only take one ship into battle at a time, while the computer can bring in 5. Ugh. Further, attacking a town is a pain because the harbor cannons have to be taken down. On cannon is enough to take down the best warship, and again, it's usually 5 on 1. To make this even more annoying, you CAN'T LOWER YOUR SAILS!! Your ship goes flying by the cannon, and you only get off a couple shots before you have to turn around. Meanwhile, the cannon (and his buddies) get half a dozen. So that's it. 5 stars for a trading game with swell AI features. -1 star for annoyingly hard combat.


Czy to było pomocne?

Posted on: May 24, 2014

Management Sim. Pirate Skin. Pretty.

Slow moving business/management Sim set in early 17th century Carribean with a graphical look slightly reminiscent of The Settlers series of games. Port Royale2 leans toward micromanagementand can be set so slow that it can almost be played as tho turn based (hit space bar for turbo when you finish your "turn") Which is OK. Sea combat is almost a sort of side game and is generally mediocre, but that's not what this game is about. First and foremost this is a Business/Management Sim in Pirate Clothing. That's right, just imagine your accountant or bookkeeper turning up as Capt. Jack "Argh a vast ye maties did ya get that MYOB file I sent cha?" Luckily the tutorials in the form of scenarios are top shelf - which is just as well because without them you just will not want to get into the game. The other scenarios are a bit tedious, but playable altho not finish able. Interface is a bit clunky and fiddly, but not enough to put you off playing. The sandbox mode is great for learning the ins and outs of the whole thing - including the slightly perverse little side games. Unfortunately its by then that you realize the general tediousness of it all. The general concept of the game and the aesthetically pleasing graphics etc., are saying "like me, play me" and you'll want to like it and you'll try but with the business/management sim niche and pirate theme niche markets both at saturation point eventually it will be time to save and exit this game and try elsewhere. RATING 47%


Czy to było pomocne?

Posted on: December 10, 2008

frilled

Gry: Opinie: 39

If it wasn't for the minigames ...

For fans of trading, Port Royale 2 probably has it all. Not a huge fan of the genre myself, I _did_ enjoy this quite a bit. My only grief was having to go through the - in my opinion - horrible minigames (Dancing? Aw, come on ... not that the duels were any better). If it wasn't for those, PR2 would be a good reference for the genre.


Czy to było pomocne?

Posted on: December 18, 2016

Flawed, but overall fun sequel.

I've sunk way too many hours and ships in the original Port Royale, so of course I had to check the second installment for myself once it came out on GOG. For newcomers to the series: Port Royale is a trade simulation that puts you into the shoes of a merchant in the colonial times, with your overarching goal varying based on the choice of scenario. The trading is pretty much unchanged - each town has it's own set of goods it produces and needs, allowing you to soon grasp where to buy cheap and sell with a profit. I think they pretty much nailed it in the first game, so not changing that was probably for the better. Sea fights have changed quite a bit - you now only send in your designated war ships, one at a time, against the enemy fleet. While this is not too difficult, the ridiculously tiny sea map forces you to constantly turn, often leaving you vulnerable for a few broadsides if you don't want to accidentally leave the map, which would take this ship out of the battle. Attacking targets on land is slightly different, but becomes somewhat tedious once you got the hang of it. The same can be said about the swordfighting minigame you will find yourself forced into every so often - once you figure out how to time your attacks, each fight pretty much indistinguishable from the dozens you've had already. Aside of that, you still have your ammo types, weapon types and just the right amount of complexity to make the battles still overall engaging. Once you've made a name for yourself, be it by trading or raiding ships, you may also find yourself in the service of one of the many governors, which can come with a wide array of rewards ranging from trade licenses to powerful ships to your very own city! Serving one nation may, of course, seriously annoy another as there are constantly shifting relationships between the dominant nations. Final verdict: mostly the same game as the first, still highly enjoyable. I'll give it 3/5 due to the forced minigames though.


Czy to było pomocne?

Posted on: December 14, 2008

mini review

Port Royale 2 is certainly worth looking at. For the management buffs out there, this is a very indepth game not to mention pretty challenging too, whilst the traditional RTS gamers will even have some aspects to look forward to such as the combat department, although it is certainly not the game's strongest point. but it is a very solid and enjoyable strategy/simulation with loads and loads of gameplay presuming you have the patience and passion to keep playing it. It isn't really the question of whether or not Port Royale 2 is worthy, because it is, it is more the question of whether or not you can enjoy this type of gaming, and I truly feel sorry for the people who can't, because they're missing out.


Czy to było pomocne?

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