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Hearts of Iron III

w bibliotece

3.9/5

( 39 Recenzji )

3.9

39 Recenzji

English
9.999.99
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Hearts of Iron III
Opis
Hearts of Iron 3 lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in the most detailed World War 2 ga...
Opinie użytkowników

3.9/5

( 39 Recenzji )

3.9

39 Recenzji

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Szczegóły produktu
2009, Paradox Development Studio, ...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, Intel Pentium IV 2.4 GHz or AMD 3500+, 2 GB RAM, NVIDIA GeForce 880...
Opcjonalna zawartość do kupienia
Hearts of Iron III: DLC Collection
Czas gry
13.5 hGłówna linia fabularna
69.5 h Główna linia fabularna + dodatkowe zadania
245.5 h Kolekcjoner
49 h Wszystkie style
Opis
Hearts of Iron 3 lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in the most detailed World War 2 game ever made.
  • Play as any nation from 1936 to 1948, more than 150 countries to choose from.
  • Control the oceans with aircraft carriers, submarines and battleships and use your air force to defend your skies, support your naval and ground forces, and to bomb your enemies
  • Thousands of historically accurate real-world military commanders and politicians.
  • Realistic military command AI with unprecedented levels of interaction
  • In-depth diplomatic and political system.
  • Historical accuracy combined with an unparalleled level of freedom of choice
  • More than 10,000 land provinces makes the game five times more detailed than HoI2 and the most detailed depiction of World War 2 ever made.
  • Customize your divisions in detail with more than 20 types of brigades
  • New economic system makes it possible to buy weapons from abroad.
  • Mobilization and reserves gives the option of surprise attacks, Blitzkrieg made real.
  • Government-in-exile makes it possible to continue to struggle from abroad with underground movements and uprisings against the oppressing power.
  • Strategic warfare system makes it more important to defend the skies and oceans against foreign attacks; leaving cities open to enemy bombing will now be devastating.
  • A completely new intelligence system, with several types of intelligence sources, makes it possible to get information about enemy reserves and troop movements.
  • Assign troops to “theatres” on the map to fight two-front wars more successfully.
  • The new AI system and more detailed map will allow for more strategic decisions.
  • Flexible technology system with hundreds of categories, where major powers get their own unique attributes.
Dodatkowa zawartość
instrukcja plakat quickstart guide strategy guide behind the scenes video video presentation
Wymagania systemowe
Minimalne wymagania systemowe:

By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.

Paradox User Agreement:
https://legal.paradoxplaza.com/eula?locale=en

Paradox Privacy Policy:
https://legal.paradoxplaza.com/privacy?locale=en

In order to create a Paradox Account and gain full access to Paradox Forums please use your unique cd-key that can be found under My Account.

By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.

Paradox User Agreement:
https://legal.paradoxplaza.com/eula?locale=en

Paradox Privacy Policy:
https://legal.paradoxplaza.com/privacy?locale=en

In order to create a Paradox Account and gain full access to Paradox Forums please use your unique cd-key that can be found under My Account.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
13.5 hGłówna linia fabularna
69.5 h Główna linia fabularna + dodatkowe zadania
245.5 h Kolekcjoner
49 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2009-08-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
922 MB
Linki:


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Najbardziej przydatne recenzje

Posted on: July 30, 2015

Change WWII history, your way

HOI is probably recognised as the hardest game series of the grand strategy games from Paradox. To add to that HOI3 is the biggest and deepest entry into the series. Having at least 3 times more provinces than HOI2 and other significant gameplay additions like supply. To learn how to play HOI is very much worth it however, pretty much the same as the other Paradox grand strategy games especially if you're a WWII nut. You'll manage a nation starting in 1936 right up to 1948 which is the end date that the game calculates your achievements, you can simply play past that date. You get to choose any country, major power or minor and play as them. From there, you manage your nation, build up factories and infrastructure, research technologies, align to whichever faction that you want (Allies, Axis or Comintern), play through historical events that happened in WWII like the Spanish Revolution and Pearl Harbour and make decisions along the way. Build up your armed forces and fight it out with your allies against your enemies, on land, air and sea. You are free to do whatever you want and change WWII outcomes as you see fit. The USA joining the Communists? Italy joining Allies? Sure. In my many games, I had one where Brazil invaded Nazi Germany, China defeating the Japs in China, Germany subduing the Soviet Union etc. AI is pretty capable of influencing nations it wants and attacking, defending as it sees fit. Armies are built and designed into divisions. You can mix and match different units into a single division which gives different stats and bonuses like combining tanks and infantry giving you a combined arms bonus. You do the same for navy and airforce. Deploy your forces into an OOB consisting of brigades all the way to overall high command HQs. Either micromanage your forces or let the AI handle the units. Every unit stat is taken into consideration like speed and attack strength. Research will unlock new army units or boost existing units or technologies.


Czy to było pomocne?

Posted on: November 13, 2015

Way too much micro-managing.

I really want to like this game. I`m a fan of WW2 and I like strategy games. I bought this when it first came out and tried to play it. The problem is this game expects you to manage stuff to an unrealistically complicated level. Yes, unrealistic, because if you were a leader of a country in real life, say Churchill, Roosevelt, Stalin or even Hitler, there is no way you could manage this level of complexity on your own without becoming insane! Ok, maybe I exaggerate a bit, but seriously, you are expected to do complex diplomacy (which I like), then complicated war manouevering of your troops to the nth degree while also inventing your tanks or vehicles to a ridiculous level of customisation. It sounds great on paper, but nothing is presented in a graphical 3D way so you can really get infused in it for all your hard efforts- It`s a huge spreadsheet of maths, and I`m crap at maths. It`s too much! Most of this would be delegated while you got on with the most important decisions like where to put your money, whom to agree diplomacy with and where you want your troops to go. Now I`ve played the Total War games from the 1st Shogun to Atilla, the Galactic Civ strategy games from 2-3, Civilization from 1 through to 5, etc, but Hearts of Iron III is just too much! I bought it anyway off GOG again, because I still want to try this game and at this price it`s a bargain, but I have a bad feeling it will just sit on the shelf and I will every now and then just wistfully think about playing it before doing something else instead.


Czy to było pomocne?

Posted on: July 31, 2015

Arsenki

Gry: 376 Opinie: 15

Gratuitous Complexity

The game use the 4X approach for WW2. That is there are various screens for technology, production, diplomacy, politics, plus the main map where the main actions take place. HoI 2 was already a complex, but HoI 3 increase in granularity. Each subsystem is more detailed and more complex. Unfortunately this doesn' t lead to a better simulation and the AI as trouble handling all this complexity. Although full of details and WW2 chrome, in action ,the game quickly dive in fantasy land. The game is so poor at recreating the historical course of event, it doesn"t make alternate paths believable at all. Un-modded the game is disappointing historically, mods improve a lot here, unfortunately I had many crashes with mods, and had to reverted to official expansions. As a result the increase in details and complexity feel completely gratuitous. I had the feeling that the devs took each subsystem separately and tried to increase the level of details without thinking at the whole game experience. For example, tanks techs are now broken down into armor, gun, engine, and reliability, but you have to research this four techs, for each type of tanks, light, medium or heavy. This make no sense to have to research armor separately for each type of tanks. Combat is very off-hand, and make large scale military operation a boring exercise in micromanagement. For example playing Germany, the invasion of Poland is ok, invasion of France is plodding, and invading the USSR is a real pain. The game use a detailed chain of command with HQs of various levels, rebinding your complete chains of command for a major operation can take 1-2 hours. The game is playable if you choose a remote country, but playing a major nation is a real pain. Which is a terrible. The UI is not good. You have the option to automate a number of subsystem. But the AI does a poor job, moreover it follows its own "ideas". Overall it was a very disappointing experience, I rather play HoI 2, despite its older UI


Czy to było pomocne?

Posted on: July 31, 2015

Liked Hearts of Iron II ? Wanna buy?

... well, you might end up disappointed. As with the Europa Universalis series, in its third imstallment Paradox took a step away from historical authenticity towards randomness. There are considerable less events than in EU 2 and the overall game feels much more like Risk-on-steroids. I remember buying the game when it came fresh out and uninstalling it after two days of unsuccessful flirting. I was disappointed. Lots of things have happened since then - the extra downloadable contents (DLC) added lots of the long awaited features and lots of bugs have been fixed. I don't recommend this game in its "vanilla" state, unless you love the Risk-like gameplay. For some historical flavour (or flavour at all!) get the DLC and try out some of the awesome mods available. (just to give you an idea - there is a really good World War 1 scenario out there ... along many others). These mods are what makes Hearts of Iron III really shine and entertain you for month to come!


Czy to było pomocne?

Posted on: August 14, 2017

Can't play w/out buyin extras

Once you purchase the DLC you can play the functional version. Example: Can't combine ships (No sea invasions) Can't adjust Theatres (or make new ones) Can't build certain units that you research Can't adjust your trade The real price is this plus DLC Complete Crap!!


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