The full version of Aground is available on GOG.com. You can purchase it here
Aground started as a free web game, but after getting excellent ratings and over 3 million plays across many portals, we decided to expand it! The web version is still available as a free demo covering the first few is...
Windows 7, 2.0 GHz, 2 GB RAM, OpenGL 2.0 with ARB or EXT Framebuffer Objects...
Opis
The full version of Aground is available on GOG.com. You can purchase it here
Aground started as a free web game, but after getting excellent ratings and over 3 million plays across many portals, we decided to expand it! The web version is still available as a free demo covering the first few islands that will give you a great sense of the game. Give it a try! Your saves will transfer seamlessly to the full version should you decide to get it!
Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them. But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough...
Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?”
What can you do in Aground?
While it starts simple, Aground slowly evolves into a much larger game with tons of features and things to do. Here is an incomplete list:
Mine Ores, Gems, and other Resources
Build Structures
Complete Quests
Fight Enemies and Bosses
Craft Tools
Farm Crops
Cook Foods
Befriend NPCs (or not)
Advance your Technology
Discover Magic
Ride Vehicles and Mounts
Travel to other Islands and Planets
Raise Dragons
Capture Enemies
Level up your Skills
Go Fishing
Explore Secrets
Who are We?
We’re Fancy Fish Games - a small indie team that has released 12 games, 5 commercially (including Aground), since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking. You can read more about us and how we bring Aground to life in our developer interviews:
David Maletz - New Ground Aaron Norell - Pixel Perfect Chase Bethea - Sound Bytes
We've been continually improving and expanding Aground while in Early Access thanks to player feedback - feel free to join us on our journey by leaving feedback and chatting in our
Discord Server!
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