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Xenonauts 2
Description
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Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with elimina...
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.
To access experimental builds, kindly switch to Experimental branch.
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.
It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.
Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.
The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.
Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duals here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Copyright Goldhawk Interactive 2018
Popular achievements
First Of Many
Lose a soldier in a tactical combat mission.
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If you've played the original Xenonauts you've already played this game. This "sequel" is more like a re-imagining with many quality of life and graphical improvements, however, they're more small differences rather than chunky. Sure, you can rotate the camera now, but so what? Some missions have an extra objective, sometimes reinforcements appears and there's a new human faction to deal with, but so what? The core gameplay, mechanics, presentation, atmosphere, rules and enemies are almost entirely the same.
It also doesn't help this game has been in development since 2015, 8 years now, with lots of retractions from player feedback. Originally, bases were more akin to XCOM 2's style but this was later reverted to how it is in the original.
So what I'm saying is this is a so-so "sequel", 8 years of development for marginal upgrades. Not worth the full price if you're an owner of the original.
Gameplay is almost identical to the first Xenonauts, which is a plus. Multiple QOL improvements to the UI and functionality are nice (rotating camera is a great plus, as are prompts to direct your attention to situations throughout the game). Yet, some old issues remain, such as enemies easily shooting through walls / cover without having to destroy said cover first, and line of sight / fog of war being inconsistent.
The biggest issue is that this game, in stark contrast to the first title, is a resource hog that cooks the CPU. This needs to be fixed and no doubt will be as development is ongoing.
Still the same game but with more depth, more variety and more difficult. No need to reinvent the wheel if it works, just only make it better and this is what X2 is.
Minuses
- Worst letdown: Timed missions (Sole reason I never replayed Firaxis X-coms after finishing them).
- Retarded helper blocking doors.
- Pathfinding going trough fire when there was path for same cost around it.
- Enemy reinforcements come from all sides at once so you're artificially put in crossfire.
- I feel they've chosen wrong ways to increase the difficulty or immersion or what the heck they wanted to do. I am not immersed, or thrilled, just annoyed.
- Why no zoom in?
- I am backer, I regret backing this game up.
- Probably not going to play this anymore.
- I really don't like the artsyle.
Pluses
- It feels better than Xenonauts 1
Overall
If you like timed missions and don't mind unpolished games, add one star. Maybe two, if you are a nut into xcom games. I think there may be decent mechanics behind it.
So I'll start off by saying I really hated the first Xenonauts. But it wasn't the game play that threw me off it was the art style, I felt disconnected from the game while playing it because of it.
I'm loving the art style in Xenonauts 2, it's got a retro charm but I can handle looking at my soldiers which is what I couldn't stand about the first game.
If you like games like Xcom UFO defense then you might want to think about picking this one up, it's in early access, the roadmap is shown within the game and it's honestly been a long time since I've enjoyed an Xcom style game.
When going into it expect a game more like Microprose Xcom, because it's nothing like Firaxis version of Xcom which I got bored of really quick.
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