Posted on: June 20, 2015

Redfern
Games: 451 Reviews: 34
Stunning , but unexpectedly hard
Ok, i got this game at pretty early stage of developement and seen most of its progress. From that early time its already was damn impressive and its became even more stunning on release. So, that you get in it? You get very memorable and fresh visual style, beutifully designed levels, no, not just GOOD, but piece of art. You get nice ambient music, you get interesting (more or less) plot and ofc, gameplay. Gameplay itself is "platforming puzzler". Yes, sounds plain, but its not. Main features in this game is TRI - ability to "draw" triangles almost everywhere and use them as platforms, later in game you will be even able to use them to walk on walls, ceiling and so on. These TRIs allows user to reach virtually any place in game. Well, if you manage to use them right, since They still limited by several rules, so game-play is not that easy. Use of TRIs is also limited only by players style. For example if you have hole in ceiling you need to enter you can use TRIs to build staircase...or just build path on wall. Its up to you. Levels itself gradually becomes harder until middle of game, when they quickly becomes pretty hard and require not just "reach that Fox statue" but many walks back and forward to bring more cubes and stuff. Many puzzles allows different (in details, not in general, i guess) approaches to solve them, but in same time, many declines "direct" one and need to use of dirty hacks. Each lever require to get 3 Fox statues to complete them, hidden in difficult locations. Putting that fox statues aside, there is also idols to search, but on latest levels they usually hidden in that unexpected places, so its hardly possible to collect them.
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