Posted on: October 24, 2017

Atermi
Games: 256 Reviews: 7
Beautiful outside; bland inside
First of all, let me state it clearly: this game looks absolutely astonishing. It indeed does look like a mix of Gieger's worlds and Dark Souls; it shares some similarities in design with its close pal Shadowgate. The genre of Tormentum is the very classic point-and-click adventure, resembling the abovesaid Shadowgate, but the closest call would be the classic Sierra pixelhunting games. It shares its logic with those games. Most of the time you will be looking for items, combine them with items and use them on items to open another passage and move further. The weakness of Tormentum lies in a bit bland approach to the point-and-click gameplay. While everything is happening with the grim, twisted mood, and riddles are often twisted and sinister (as if they are borrowing atmosphere from the Saw movies), but overall this game is struck with a common curse for a beautiful game. It is more "art" and less "game". While it has a full value point-and-click gameplay, it is the least heavy gameplay possible for a "game", you are solving these riddles just because you have something to do. If it had a less stellar environments and less sinister mood, you would be very soon finding yourself bored with the bland, same-ish, easy puzzles and bland, boring backtracking aimed at making this short game at least a bit longer. I can recommend this game for those who want to enjoy beautiful pictures, but don't expect a real classical PIC gameplay. TL;DR once you get used to the astonishing backgrounds, characters and music, you'll find yourself bored with a light, slow, very casual gameplay. It's no Mist, no Phantasmagory and no Monkey Island. This beautiful picture has puzzles for sake of having at least some puzzles. Thanks for reading!
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