Posted on: September 18, 2017

karf
Verified ownerGames: 212 Reviews: 9
disappointed with the Gog review culture
Well, to make it short: The so called campaign is a bunch of mapcircumstainces you need to deal with. That alone would be ok but the random map generation for these missions can screw you over (example: got three times some kind of bad mission roll which literally forced me to leave due to an allready towered start, fun fact, forth time the towers were nowhere near my starting positions and I could simply avoid them in the early game, like it is intended to be). Most reviewers praise the "chillfactor"... aehm... I used to play competitive Starcraft in the past and this is pretty much the same level of stress if not even more. Why? Well, lets take a list: - you are forced to scout asap (like in other modern fast paced rts) to learn your surroundings and your enemy units - you can only queue one pig at a time (equals worker) which forces you to use your special homecoming move as soon as this one is ready or you will suffer severe ressourcelosses which will lead to instant loss (like in other modern fast paced rts...) - ecodamage is a severe neckbreaker and most of the time it is worth to suicide enemy mills with a bunch of crapunits (like in... no even worse than other modern fast paced rts...) - aggressive play is almost the only way to play... so be hapy to use squirrels and squirrels and more squirrels with some healingbirds Don't get me wrong. The game isn't bad for what it is. It's just that the reviews + the trailers create a very different impression about what to expect. For me this is on one level with "Offworld Trading Company" in terms of how fast the gameplay actually is. This unwanted feature plus the forced hardcore aggression plus the random mapcreation for campaign maps made this purchase an unpleasent surprise for me... :(
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