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Thea: The Awakening

in library

4.3/5

( 53 Reviews )

4.3

53 Reviews

English & 5 more
Offer ends on: 25/09/2025 15:59 EEST
Offer ends in: d h m s
19.994.99
Lowest price in the last 30 days before discount: 4.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Thea: The Awakening
Description
Now includes the Free DLC, Thea: The Awakening - MultiPrayer: Afraid of the Darkness, crushed by the Giants or simply feeling lonely? Now you can survive Thea's Awakening with a friend! Key Features for Thea: The Awakening - MultiPrayer: - Co-op mode for up to two players! - Two villages under one...
Critics reviews
50 %
Recommend
RPG Fan
85%
TrueAchievements
3.5/5 stars
User reviews

4.3/5

( 53 Reviews )

4.3

53 Reviews

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Product details
2015, MuHa Games, ...
System requirements
Windows 7 / 8 / 10 (64 bit), Dual Core 2.0 GHz, 4 GB RAM, DirectX 10 class GPU with 1GB VRAM, Versio...
Time to beat
18 hMain
39.5 h Main + Sides
76 h Completionist
29 h All Styles
Description
Now includes the Free DLC, Thea: The Awakening - MultiPrayer: Afraid of the Darkness, crushed by the Giants or simply feeling lonely? Now you can survive Thea's Awakening with a friend!

Key Features for Thea: The Awakening - MultiPrayer:

- Co-op mode for up to two players!
- Two villages under one God!
- Exchange goods and even people!
- Conquer the Darkness together!

Thea: The Awakening, with Return of the Giants DLC, is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope!

The game combines turn-based strategic gameplay with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game.

The wide range of gameplay features allows you to proceed through the world of Thea the way you prefer. You can choose to stay in your village and build up defenses, or you can go out and explore the world. Conflicts can be resolved through assassination, stealth, diplomacy, hunting, and various other ways depending on the skills your people possess. Fighting is not your only solution to conflict!

Choose your game style and save your people from the Darkness!

Includes Return of the Giants DLC!

- Localization to German, French, Polish and Russian,
- 70 new events,
- Events Editor, that lets you create your own stories and share them with others,
- Full English voiceover,
- Additional buildings, items and item quality modifiers
- New music tracks and artwork,
- Countless improvements and fixes.

Awards:
- Winner of eXplorminate’s Game of the Year 2015
- 1ndie World Award for Best Game
- Finalist in the 2015 Strasbourg Indie Game Contest
  • Survival game in a dark fantasy setting with hexagonal turn-based strategic gameplay!
  • Huge procedural world to explore – each play-through is a new adventure!
  • Village management with a variety of structures to build, upgrades and technologies to discover, and items to craft!
  • Over 4400 items that you can craft in your village or gather in the game’s world!
  • Expeditions in which each member carries his or her gear and gains experience in battle, improving abilities like collecting resources, diplomacy, healing, black magic, and dozens more!
  • Over 200 non-linear story events that can grant you riches or deprive you of all your goods including life!
  • Exciting card battle game system that can be resolved by combat, diplomacy, curses, and more!
  • Over 100 types of deadly creatures, many inspired by Slavic Mythology!
  • Procedural creature instances – Each creature, even in a swarm of spiders, has its own skills and stats!
  • Day & night cycle influence gameplay – Villagers can better recognize threats from afar during the day, and creatures become more aggressive at night!
  • Multiple game endings depending on your choices with rewards and unlocks carrying over to your next play-through!

Copyright © 2015-2016 MuHa Games. All Rights Reserved.

Goodies
artworks wallpapers music tracks story bundle (additional in-game events)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
18 hMain
39.5 h Main + Sides
76 h Completionist
29 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2015-11-20T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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User reviews
Overall most helpful review

Posted on: February 2, 2016

Pyrofox

Games: 38 Reviews: 4

A hard game to define, but a good one.

Thea is a curious mix of turn-based strategy and survival with a combat system based on a card game, with a story and setting based on Slavic mythology. The premise of the game is that darkness fell over the world, the gods went afk and only now a hundred years later is light returning. Along with light, the gods return (the player character being one of them) and you take control over a single village plus a small band of survivors. Your goal is to discover what happened to the world and restore your full power as a god. In reality though, the goal is to gather enough food to survive and enough warriors to not be eaten by monsters. The gameplay looks like Civilization at first as it's turn-based and the map is a hex grid, but the comparisons soon end. You lead your band of warriors around the map, searching for resources and treasure. Along the way you encounter quests, potential allies and enemies. Success or failure then depends on a card game, with the cards either based on your skills (hunting, social, poison etc) or your warriors prowess. The card game would take a while to explain so I recommend watching some gameplay, but it's fairly intuitive. It's good fun, rewards strategy and heavily punishes mistakes. You also have a village to care of. Your villagers gather local resources, construct buildings and defend themselves from attack. Earning experience in the game grants you research points which can be used to unlock the means to construct new buildings, craft armour and weapons, as well as ever important recipes for food. You'll require your warriors to bring back the rare materials needed to craft the good stuff of course. The game is held together with a uniquely Slavic soundtrack and a choose your own adventure style story, entirely text based. Presented each game slightly differently thanks to an impressive amount of random events. I really like the game, even if part of me wishes it could evolve further towards Civilization in an expansion.


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Posted on: February 10, 2016

nanorider426

Verified owner

Games: 1214 Reviews: 2

I think I'm in love!

This game is so complex but rich in flair, story, advice and tool tips. Where to start. I haven't played the first part of the campaign through, so bear with me. (wall of text/) You are a god! Cast out from the heavens or suchlike by the Darkness (evil stuff!). Fortunately you have believers and you set about finding your way back. (grossly shortened - I really like the story) Characters: Each character (toon) can do two thing I guess: Fight and craft or gather. All toons can fight, but if it's a gathering toon he/she is strong in that respect. I started with 10 toons; 6 in a exploring party (think kinda D&D/roleplaying here) and 4 in the village - crafting and gathering. Each toon is very very different with different skills and abilities. You can merge the exploring party with the village and pick and choose which to go where. Food and wood and most critical to survive, and if your exploring party runs out of food you will starve and die. When the party is exploring you will find some areas that has a icon above it. Event time! A screen comes up with your possible choices on it. You select one > Search ruin, and sometimes the ruin is abandoned and sometimes it's not. And this is leading to... Fighting: This is where I was most sceptical because it's card driven, but I must admit I was wrong. I dislike card driven games but I really like it. Your fighters are the cards, some fight and some stay back supporting. The supporting toons use their skills to help a toon fighting. There's more to it than this. Oh, and keep some armour and weapons and the village. There's other partys running around with ill intent! Crafting: This is where the game really shines. It's so simple and yet so complex. You can use nearly everything you gather or find. To make a hammer I used a iron bar, some wood and some other stuff (I can't remember). But if I used some other material, like steel, the time it took to make would be longer but the weight and the Research (see tech) would be greater. You can cook meals, develop tools, weapons, clothes and construct buildings. And when you click on a item, for instance a weapon, you can see what it's made out of! YAY! Tech: You have a tech-tree and I noticed that when you search ruins and develop new tools you develop Research to do new things. There's Gathering, Crafting and Construction Research. I just researched and few Gathering things and when it's done I get 5 pieces at my village and a known location where I can get the stuff. Village: It's fairly like Civilization and not like Civilization. There's children that grow up and you get another toon. But here is the smart thing: You decide if you need another fighter, gatherer or crafter. Sweet! You can do so much more. But the wall of text is growing too long. (/wall of text) In short: It's something like Civ/D&D/Warlords all put together. This game is so deep! But the game not fan of playing in full-screen mode. When I play it full-screen I have difficulty clicking on the buttons. There, I've said something bad about the game at last. ;) Please look at the tutorials! You can't live without them! It's something that the devs need to fix, but I'll play it nonetheless. It's too good to pass up! ...and yes. I played the game in window form not full-screen.


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Posted on: September 25, 2017

fahbs

Games: 353 Reviews: 88

Good core idea, dragged down by awful UI

The core of Thea is like X-Com meets Age of Wonders with King of Dragon Pass style encounters thrown in. You have your base where you construct buildings, items, and research like in X-Com. You send parties out to forage and fight, like Age of Wonders. Sounds awesome! And it is!...the idea anyway I can't remember the last game that had a worse interface, inventory, and ease of understanding than Thea. So many design decisions that would seem obvious are absent. An option to equip the strongest available item in a category? Nope. The slightest hint as to what different crafting ingredients can affect? Nope. Easy to tell at a glance what a party member's stats are going to be in a challenge? Nope. Easy to understand stats? Nope. Meaningful information on how tough an encounter is going to be before you decide to commit? Nope, nope, nope. Every time you want to form a new party is a total chore. Every tedious encounter that you can beat without taking any damage can't be auto-resolved because there's always a slight chance the AI will fuck you during auto-resolve and kill your experienced party members which is an instant game over for your 12-15 hour effort (unlike X-Com, high level characters are mandatory rather than a bonus and they cannot be easily replaced with recruits). Some "combat" events you can choose to sneak or talk instead of fight, but that's risky because unlike fighting, the game will not tell you how good the party is at that challenge; there is a social challenge but no social stat. You have to make a guess based on multiple stats (speech, attractiveness,..."feint"? wtf?) that you had no idea about and the game won't let you look at before deciding to accept a challenge. The game explains nothing. The tutorials are terrible, the tooltips mostly absent, random events will pop up to totally fuck you over until you give up and start save scumming. I wanted to like this so bad but gave up after the 20th frustrating UI issue. Only buy on a big sale.


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Posted on: January 30, 2017

TheAtracor

Verified owner

Games: 140 Reviews: 4

Hidden Gem

Has a thick atmosphere with a not overused theme. Really displays well a world, which slowly recovers from the darkness. Most of the story events are even synchronised and not only text based. Because the events are randomised, it is possible that you get the same event in a row, but it happens not that often. Also gathering, ressources and crafting items is neither too easy nor too grindy. And the card game also offers enough depth to improve your skills. This is not a clone of any other game and is worth a try. There is also a very enjoyable co-op mode. Hope you guys enjoy the world of Thea as much as did


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Posted on: February 2, 2016

Lookda

Verified owner

Games: 413 Reviews: 53

Thea is out? Available on GoG!

This is both a question and a review. Question: This game was in early access on steam, and I wonder why it left early access? Let me explain. I have played an early access version in Nov 2015. At the time, the game felt still unfinished and very "Unity"-like. The devs promise (at least on steam) that they are currently working on a large free update. These things combined make me wonder if the devs 1) made tremendous progress the last two months, and 2) will they keep improving the game, or 3) are they going to sell "early access" updates as payed expansion in the near future? Review: Don't get me wrong, the game is a blast, with good game mechanics & concepts. But the game is also tedious. Also, I turned the music off after my first play through. I really like the semi-random skill progression of your people. It makes you change and focus people to specific tasks. Combined with an extensive crafting system will make some unique characters. If you get to know the skill system, you can find satisfying solutions to otherwise straightforward kill-or-be-killed encounters (in the built I played, social skills made to game too easy however, but this can be better balanced in the current version). Also, the way to progress in research depends a lot on how much you craft. So, you will be crafting (and using) low level equipment. That is actually a tip... top tip: craft whatever you can and see your research explode! The tedious part is when ravaging monster groups become strong. You can no longer send out small groups and expect them to survive. Therefore you will most likely have no more than four groups. One will stay in your village. You want two groups to gather resources outside your village area... which leaves a single party to scout, hunt new monster lairs and explore increasingly difficult events sites. At this stage, I was often bashing the "next turn button", when I suddenly realized the game ended because I met some silly win-conditions.


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