Posted on: May 11, 2016

BitPuffin
Games: 210 Reviews: 1
Elegant but occasionally pretentious
This game is not for everybody (which is a good thing). If you don't like puzzles, especially line puzzles, then really don't bother, unless you can get a "demo" or something. What makes this game interesting in my opinion is how in manages to communicate with you the rules of the puzzles without using a single word. You're presented with simple situations that increase the difficulty gradually and you learn by inference through trial and error what the mechanics of the puzzles are. This is really damn cool, however it still has some ways to go in this part of the game. As you progress through the game and encounter these "teaching" puzzles, it's often easy to complete them without having learned anything at all, because many of them only have a few permutations so you guess the right answer and don't learn anything. That said you _can_ figure out the rules, I did, and it's quite rewarding to do so, it feels like an achievement. If solving a puzzle is not reward enough for you, then you might not like some of the puzzles in this game, a lot of them are puzzles for puzzles sake. I played the game right up until the first ending, I got all the "lasers" and finished the "endgame" area. That specific ending was really pretentious and it made me really disappointed. A fade to black with text saying "thanks for playing" would have been nicer to be honest. However there is a lot more to the game and the island, I've seen some evidence of this from a friend who also was playing it blind, it was pretty WTF! And if I go back to the game and play enough to get there maybe the game will earn another star. But 3/5 stars is a good score for me. To illustrate this, as of this writing, my favorite book on goodreads has 4/5 stars, and nothing has 5.. I guess I use the 5ers very sparingly! PS. I'm reviewing the Humble store copy of the game, wish I would have waited for a GoG release, but it didn't seem likely to happen.
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