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The Swords of Ditto: Mormo’s Curse

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3.1/5

( 27 Reviews )

3.1

27 Reviews

中文(简体), English & 4 更多
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The Swords of Ditto: Mormo’s Curse
介绍
迪托之剑是一款动作RPG游戏,每位新的传奇英雄都会与邪恶的墨魔作斗争,而世代轮回的故事又各具特色、不尽相同。游戏背景轻松愉快但不乏危机:玩家需要探索杀机四伏的地牢,在祥和的小镇升级各项能力,最终扫清整座大陆上的魑魅魍魉。你还可以邀请伙伴开启合作模式,共同释放迪托之剑的力量,操纵萌萌的角色,扫荡丰厚的战利品,完成史诗般的对决,让每次冒险经历永生难忘! 内容迥异的冒险,环环相扣:每一代历险都带有丰富的传奇色彩,既与前代传奇截然不同,又与它们共同构成一整部壮丽的史诗。每位英雄的所作所为、生死成败都将影响后世英雄——以及搜寻武器的能力,或是回收死亡英雄物品的能力。 单人或多人模式,相得益彰:你可以...
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3.1/5

( 27 Reviews )

3.1

27 Reviews

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产品详细信息
2018, onebitbeyond, ...
系统要求
Windows 7 / 8 / 10, Intel Core i5-3210M (2 * 2500) or equivalent, 4 GB RAM, Intel HD 4000, 1 GB avai...
DLC
The Soundtrack of Ditto
Time to beat
5.5 hMain
-- Main + Sides
26 h Completionist
7 h All Styles
介绍
迪托之剑是一款动作RPG游戏,每位新的传奇英雄都会与邪恶的墨魔作斗争,而世代轮回的故事又各具特色、不尽相同。游戏背景轻松愉快但不乏危机:玩家需要探索杀机四伏的地牢,在祥和的小镇升级各项能力,最终扫清整座大陆上的魑魅魍魉。你还可以邀请伙伴开启合作模式,共同释放迪托之剑的力量,操纵萌萌的角色,扫荡丰厚的战利品,完成史诗般的对决,让每次冒险经历永生难忘!

内容迥异的冒险,环环相扣:每一代历险都带有丰富的传奇色彩,既与前代传奇截然不同,又与它们共同构成一整部壮丽的史诗。每位英雄的所作所为、生死成败都将影响后世英雄——以及搜寻武器的能力,或是回收死亡英雄物品的能力。

单人或多人模式,相得益彰:你可以与墨魔和她邪恶的爪牙单打独斗,也可以召唤英勇的伙伴与你进行本地合作游玩。不要害怕,即便再初出茅庐的菜鸟也能通过同伴质朴的拥抱获得重生的魔力!

武器、道具和贴纸,如虎添翼:手上的武器既有传统的利剑弓箭组合,也有不那么常规的黑胶唱片飞盘、魔法高尔夫球棍和来自天国的大脚丫。挥舞它们,将墨魔大军击溃吧!收集并装备贴纸可提升角色能力,为装备附魔,让你在面对那邪恶巫婆时底气十足。

主线支线剧情,层出不穷:用你独有的方式书写传奇!你可以按任意顺序击破各个地牢,在深穴暗井中完成各项支线任务,你甚至可以直接挑战终极难度——一上手就与墨魔正面交锋!

Copyright 2017 onebitbeyond. All Rights Reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5.5 hMain
-- Main + Sides
26 h Completionist
7 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2018-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
760 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
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русский
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最有用的评论

Posted on: May 11, 2019

BlazerFM

游戏: 110 评论: 2

Significantly better now

I don't know what this game was like before Mormo's Curse, but from what I've been reading, it was slow, tedious, and very annoying with several Rogue-Like mechanics that just didn't gel well with the Legend of Zelda adventure style they were trying to go for. Throw all that out the window, because Mormo's Curse tosses all of that out the window with lots of variety in what you can do, plenty of places to explore, combat is balanced and well paced, and Permadeath only applies in certain contexts, along with the time limit. That is just implemented as either a curse from Mormo herself(You get a new curse every run, which encourages you to approach each run in a unique way, which breaks up monotony), And you can always extend the time limit with a VERY generous currency system. Nothing feels too random. Everything is designed like it has a place, like any good Zelda-like should feel like. Every item is useful, and the toys (the main weapons you'll use the most of) all have unique mechanics to them that allow you to approach combat from a number of different ways, and they can be upgraded and modified to change how you utilize them! For example, you could use the golf club as a means of stunning enemies by hitting them into walls at first, but if you upgrade it, and give it Ether properties, now you'll be wacking enemies and turning them into crystal to be used as means to damage OTHER enemies as well! To anyone who bought this game, and found it to be boring and frustrating, I urge you to try it again, and to anyone who is on the fence about it, and you're reading the reviews, if it was made before May 2019, they are outdated, and all of their criticisms have been addressed in the Mormo's Curse Update. This is the best time to get into this game, and I highly recommend it!


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Posted on: April 25, 2018

Repetitive, repetitive and repetitive.

The game may not advertise itself as a rogue-like, but this is exactly what you're getting here. When you die, that's it. You lose all progress. The island & dungeons are reset and you gotta do it all again until eventually, you make it to the final boss. It's a rogue-like, don't kid yourself. Not helped by the fact thta there is a time limit ticking in the background. You have a limited amount of days tog et everything done, then you're forced to engage the final dungeon. Whether you are prepared or not. Harsh, even Darkest Dungeon let you take as long as you needed.... So what you DO keep when you inevitably die is money and levels. Leveling is entirely meaningless since enemies scale with you. That is something I never understood, the entire reason you would let someone accumulate levels in a game is to get an advantage over your foes. If your foes are constantly on the same level as you are, what in the actual fudge is the point of levels to begin with? So what exactly do you DO in Ditto? Well, you walk from screen to screen and battle enemies in a Zelda-like fashion. You have a sword, a dodge roll and a multitude of items ranging from bows to bombs. Combat is functional but extremely rudimentary. Don't expect the fluidity of a Dead Cells. Then there's dungeons in which you solve basic flip switching puzzle. There's an element of randomness to each challenge (again, it's a rogue-like) but not nearly enough to keep you engaged for long periods of time. This crap was stale after 2 hours. The most aggravating thing is the manual pick-up of loot and coins. Tedious does not begin to describe having to chase after each coin individually. There may be a magnet or something later in the game, I did not play long enough to find out. Bottom Line: Swords of Ditto is dull. It looks neat, it plays passably but there is nothing here to keep you entertained for more than a few hours. It might be a bit more fun in co-op mode, but single-player is not worth your time.


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Posted on: May 12, 2018

bazuden

验证所有者

游戏: 53 评论: 2

A Poorly Understood Roguelite Game

Looking at a lot of reviews across the web, it seems the main gripes with this game are: a) You 'lose all progress' when you die, and B) you don't have enough time 'to get everything'. The point of this game is that you're not meant to get everything before you face the main boss. You're supposed to manage your time and make the best use of exploring the current map, to find items, and also find out more about the back story. Also, after a couple of Swords, YOU CAN EXTEND YOUR TIME. Yes, you lose almost everything every time a new Sword awakens, however there are so many toys and items, and other goodies in the game. The aim of each Sword isn't to amass ALL items, toys, etc before facing Mormo. It's impossible to possess every item in this game at the same time, and it would also make fighting Mormo just too easy. The aim is to see what you can find with each Sword, and make do with it. Every time a Sword has awoken I have found new weapons, new enemies, new NPCs. There is a lot to find on the island, and it will take many Swords to find it all. This game plays like Link to the Past stuck in an infinite loop. If you like the idea of never ending LttP you will probably enjoy this game. In some ways the gameplay seems more refined, in other ways it's less. At first I found the hit detection seemed inaccurate at times (but not all the time). Since not long before writing this, I've found the detection to be much better. I'm not sure if it's due to the recent patch, or if I've just become more accustomed to the game's mechanics. Also I found that if I quit in the middle of a dungeon, some moving platforms would stop moving when a fired the game up again, making it impossible to complete the dungeon. However I was still able to exit those dungeons and carry on. If you are addicted to closure, or you don't like repetition, this game is not for you. This is a Zelda-like roguelite that is designed to be replayed many, many times.


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Posted on: April 27, 2018

Boloniesa

验证所有者

游戏: 276 评论: 8

Tedious incoherent mechanics

Not a fun combination of rogue-like + time limit + time extensions (based on farming) + more farming + adventure / map exploration + permadeaths / loss of progression. This game could have been a good Zelda wannabe focused on exploration (especially considering the art style which invites you to "stop and smell the roses"), or a classic Dungeon crawler with rogue-like elements, or something faster and more "arcade-ish" like Half Minute Hero. But not all of those together, which is plain frustrating, repetitive and tedious.


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Posted on: April 26, 2018

Sindarin8

验证所有者

游戏: 79 评论: 1

Utterly repetitive, no real progress

The style is fun, very Zelda-like, which I love. But that's it.. Mechanics are sloppy: -Controls are *atrocious*; can't remap controller buttons (use JoyToKey, instead) -Lots of skipping, though I imagine they'll fix that -You have to wait for the dropped objects to "spawn", I guess, so you often run off without collecting them. OBJECT MAGNETS! STOP MAKING US *TOUCH* EVERYTHING TO COLLECT! Items fade pretty quick while a swarm of creatures attack you, wasting effort -You can't effectively attack creatures above you because of the angle and short swing range -Creatures level with you, so keeping your level from past incarnations is rendered useless althogh you can wear more "stickers" which are very small power ups -You lose *everything* upon death so you're fighting evolved creatures with no gear -Everything is super expensive but you mostly find coins valued at 1-2 gold with occasional 5, 10, 20 values - Since you lose *everything* when you die it's useless to grind out gear. You even lose "legendary toys" found in dungeons. They let you "buy" *some* of your current gear for your next life, but legendary toys are not allowed and even those costs are prohibitive -You can power up your gear - but the power ups are lost when you die - which will happen because they force you into the final dungeon via a very short timer. You can buy more time for 100 special currency - again, finding 1 at a time, mostly - so, again, super grindy. Oh, and you only buy *one* day/100 shards -To collect shards, you fight the current zone's "champion" creature - a randomly selected creature within the zone. Every hit on this creature yields drops, making them the only creature you want to kill because of the super low drop rates. Upon the champion's death, another creature is randomly selected within the zone .. the *whole* zone so you're constantly chasing the champ all over the zone .. wasting precious time while the clock counts down to the forced boss battle - and likely death Not fun


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