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The Swindle

in library

3.2/5

( 19 Reviews )

3.2

19 Reviews

English
14.9914.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
The Swindle
Description
// THE_SWINDLE.GetTransmission() ------------------------------------------------- > London, 1849_ > In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology, > codenamed "The Devil's Basilisk"_ > Its surveillance capabilities will be total. If the project is c...
Critics reviews
33 %
Recommend
Eurogamer
Recommended
PC Gamer
80/100
Metro GameCentral
7/10
User reviews

3.2/5

( 19 Reviews )

3.2

19 Reviews

{{ review.content.title }}
Product details
2015, Size Five Games, ...
System requirements
Windows OS: 7 /8/10, 2.4Ghz, 4 GB RAM, GeForce 8800 equivalent or higher, Version 9.0c, 1 GB availa...
Time to beat
10 hMain
22.5 h Main + Sides
51.5 h Completionist
15.5 h All Styles
Description
// THE_SWINDLE.GetTransmission()
-------------------------------------------------
> London, 1849_
> In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology,
> codenamed "The Devil's Basilisk"_
> Its surveillance capabilities will be total. If the project is completed,
> your career as a master burglar will be untenable_


> Steal it, before that can happen_
-------------------------------------------------


The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.

All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice.

Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards! Have you got what it takes to pull off The Swindle?
  • Procedurally generated burglary simulator! No two maps are the same!
  • Play it your way: specialise in hacking or bombs, both are equally-valid ways through a locked door!
  • Unique time-limited roguelike/ RPG gameplay.
Goodies
wallpapers
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
10 hMain
22.5 h Main + Sides
51.5 h Completionist
15.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2015-07-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
505 MB

Game features

Languages
English
audio
text
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User reviews
Overall most helpful review

Posted on: July 28, 2015

ateichelman

Verified owner

Games: 243 Reviews: 3

Barely Playable Exercise in Frustration

Lots of good ideas, fun concepts, completely ruined by shoddy execution. The game features wall-jumping that only works sometimes. Sometimes you jump up and start sliding on a wall, other times you'll jump up and fall right back down as though the wall wasn't there. This is a very intense sort of game where platforming perfection is needed to elude enemies and stay out of their line of sight, so it's extremely frustrating when you try to bounce up a wall and out of sight only to instead land right back where you were and alert the enemies. More on jumping, it feels like the game was built with double-jumping in mind, but you don't actually start with double-jump unlocked. Early game, it is entirely possible to find yourself in a part of the level that you cannot get out of because you don't have double jump. You also don't start with Hacking unlocked, either. At the start of the game you need to make 100 monies in order to unlock hacking, which in turn lets you hack computers to make even more money. In fact, hacking computers IS the way you make money! So how do you make money before you can make money? In addition to computers, each level has about 8-32 pound just laying around which you can pick up. This is the only way to make money initially, and you can expect to replay that first level, A LOT, just to grab a miserable 16-24 bucks. You can potentially make around 50 pounds if you get really, really lucky and the game spawns the cash in rooms you can reach without having to use explosives, another vital item that you have to pay to unlock. Most of that would be forgivable if the stealth aspect wasn't garbage. The second you enter the enemies line of sight, the alarms go off. Most, if not all, stealth games give you a detection meter of sorts, because designers realize how frustrating it would be if players had all of their efforts undone because a pixel of their character was spotted by an enemy for a split second. Skip it until the devs fix it.


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Posted on: July 29, 2015

fraien08

Verified owner

Games: 292 Reviews: 1

Buggy and Grindy Disappointment

The good: -Interesting steampunk setting. -Fun looking toys to play with. -Stealth games are my thing, so yeah. -Being detected creates a fun new mood. The bad: -Start out with none of the fun toys, game completion impossible with the basic abilities. -Much grind gated content. -Nonsensical progression for hacking. -Some upgrades are boring stat pushers. -Level generation buggy; dead ends in unintuitive areas, inaccessible areas. -Unforgiving detection and combat, no room for error. -Twitchy, hard to control platforming that feels like it belongs in a different genre. -No mouse control in the menu, and inconsistent menu controls. -The flying police attack car that homes in on your location.


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Posted on: April 11, 2016

ashjxx

Games: 109 Reviews: 3

You're gonna need some patience

It's been a year since I've played this game. Even still, my very clear memory is that this is a very frustrating game for several hours. The platforming is awful at first. The enemies are very obtuse at first. But! If you put in the time and patience and effort, I think you will, like me, get to a game that is really really incredible. This is one of those games where I'm glad I got the first playthrough done with, because my upcoming playthrough is going to be very enjoyable, now that I know how the enemies work, how the systems work, how the platforming works. It's...frustrating reading the negative reviews of this game. It's frustrating because their irritation and frustration is very understandable. I strongly believe, though, that if you give it some time, and if you compromise with it, agree to meet it halfway, you'll find a very great, clever, and super enjoyable game. Be patient and you may, like me, find one of your very favorite games of all time.


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Posted on: September 8, 2015

TheMagicLemur

Games: 166 Reviews: 9

Swing and a Miss

(Disclaimer: Picked this up on PS4, but it seems my complaints are pretty universal) This is an interesting roguelike stealth game with a neat countdown mechanic to keep the pressure on. It's just a shame the game fumbles so hard. Here's a rundown: 1: the controls suck. This isn't particularly helped by the fact that you move with about the same speed and dexterity as James Caan's character at the end of Misery. Wall jumping feels weird and inconsistent; sometimes you'll get a nice high jump off a wall, and sometimes you'll barely push off. VERY often, you'll fall into a spike pit because you were a pixel too far over the ledge before trying to jump. Which ties into my next point. 2: The game is WAY too visually busy. Don't get me wrong, it's a neat aesthetic (I don't even particularly care for steam-punk, but I like it just fine), but as with MANY hand-drawn platformers, characters are sort of cluttered masses of lines and color when you aren't right up close. This also creates a serious problem with level design, because it's easy not to notice something like a land mine when your eyes are darting around looking at the hundred other yellowish line-y objects in the immediate vicinity. The aforementioned ledge deaths are related to this as well; often the ledge's tile will extend just slightly past the actual collision point, leading to a lot of failed jumps. 3: You'd best be prepared to grind and grind HARD, because it takes a LOT of money to get to the point where you don't move like a tranquilized bear. Even the most basic of skill upgrades routinely cost 5 figures or more, and you'll be pulling in maybe a grand per heist early on, if you're lucky. It adds both an extra layer of tedium and, thanks to the 100 day (100 missions) time limit, an unnecessary layer of pressure on the player that isn't fun so much as grating. I say if it goes on sale for $4.99 or so, give it a shot. As it is, don't waste your cash.


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Posted on: April 30, 2018

Major minor flaws, but mostly misunderstood.

This game suffers from an uneven start and controls which feel unresponsive, but those're really all of its major flaws. Unless you luck out, you'll have to play the first area twice before you have money to buy... anything. This ends up feeling that you're wasting some time until the game actually begins. You might as well restart if the RNG wasn't on your side at first (allowing you to buy hacking after your first heist). The game might as well be 99 days, since you get no interesting decisions until after the (lucky) first heist. I mean, sure, you could fail the first level, but at that point you'll probably restart the game unless you're doing a challenge or something. The game would probably have been better if it had the option to start with some money or abilities. All those complaints about things not working never happened to me without it knowingly being my fault. I'd say that this game's biggest problem is that it requires patience - something people nowadays sorely lack (I don't really exclude myself here... the game felt awful at first). You must plan your approach, wait for cycles, decide what abilities are critical to you and spend what little money you have on them. About the controls... I am pretty sure that's a design choice meant to disempower you and make you play more strategically and carefully. And let me tell you, once you get familiar with your limits, you'll find that the sluggish feeling mostly stems from the animation. You are Robo-Rambo. Really (albeit without the guns). You can skip the safe landing ability if you're good enough with the steampack. You can jump enemies just within range for your club to work, jump out, then return to hit others. Buying abilities might feel like a gamble, since heists are randomized, but all you need to do is buy the things that cover your weak points. Having problems with bots? Make note of when you usually fail and buy the upgrade that will fix that point or you.


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