Posted on: March 3, 2015

Warmadillo_Inc.
Games: 197 Reviews: 10
Art vs. Gameplay
What we have in The Last Tinker is a bit of mixed bag. It would appear that after creating such magnificent environments, colorful (forgive the pun) characters, and enjoyable music the developers went back to their checklist before release and realized that they forgot to put any gameplay mechanics into their title. The end result is a beautifully realized world in the artistic sense combined with painful stealth sections, bare-bones combat, and basic platforming that occasionally demonstrates a flair of interesting level design only to be quickly brushed off-stage. The inspiration from PS2 era platformers is undeniably present as you have rail-grinding reminiscent of Ratchet & Clank and avoid the flashlight guards from Sly Cooper but this inspiration isn't applied in any meaningful way. The end result is a being in a cage, a gilded one that is pretty to look at, but a cage nonetheless without very much to do other than go from one end to the other. A 6-8 hour adventure that may be worth your time on sale. P.S. There's also a turret section, because it just wouldn't be a video game without a turret section.
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