Terra Nil: Heatwave
Heatwave brings a blistering new challenge of the arid climate to Terra Nil, introducing a whole new region to restore. Featuring three unique maps, 13 new animals, 10 new buildings, and five new biomes to transform the desolate into the flourishing. An improved animal system...
Heatwave brings a blistering new challenge of the arid climate to Terra Nil, introducing a whole new region to restore. Featuring three unique maps, 13 new animals, 10 new buildings, and five new biomes to transform the desolate into the flourishing. An improved animal system and a new photography mode give you more ways to interact with and appreciate the ecosystems you create.
The new arid maps offer striking environments and creative restoration puzzles, from vast grassland savannahs, to sublime deserts, and verdant acacia forests. Coax greenery from salt pans and riverbeds choked with alien vegetation on the edge of the Parched Dunes. Bridge a vast canyon, douse oil fires, and restore a cactus-filled desert using the remote-controlled ERW1N recycling bot on the Canyon Peaks. Clean up a former oil field, creating muddy watering holes for all manner of fauna, and bring diversity back to theFracked Floodplain.
To complement these dramatic landscapes, the wildlife system is more approachable and rewarding, with 13 new animals, including elephants, lions, crocodiles, and giraffes, that appear more naturally and stay longer. The new photography system lets you capture your favorite moments, earning stars for creative snapshots of happy animals and lush habitats, which you can keep in your trusty handbook
Deepen the sense of wonder and accomplishment at the heart of Terra Nil, as you bring life back to even the harshest places in Heatwave, the most significant and hottest content update to date.
Terra Nil: Vita Nova
Vita Nova expands on Terra Nil’s deeply satisfying nature restoration with new missions, buildings, an updated wildlife system, and a brand new world map—which is now fully 3D and can be freely rotated—giving you a more accurate and personalized overview of your efforts to bring life back to this dead world.
New levels include Polluted Bay, a barren landscape carved in half by a badly polluted river, and Scorched Caldera, a vast volcanic crater that you must transform into a life-filled freshwater lake. These, and all the new maps in the Vita Nova update, will put your reclamation skills to the test in interesting and unusual ways.
A completely overhauled wildlife system makes Terra Nil’s transformed landscapes more alive than ever. Animals emerge more naturally and have a deeper set of needs you need to fulfill if you want to keep them happy and abundant. This adds a new dimension of strategy to the game and gives you more animals to admire—including a brand new species, the jaguar—as nature is steadily restored.
Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, vibrant ecosystem. Turn dead soil into fertile grassland, clean polluted oceans, plant sprawling forests, and create the ideal habitat for animals to call home. Then recycle your buildings and leave no trace that you were there. Reclaim the wasteland.
A reverse city builder
Use advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more—then efficiently recycle everything you've built, leaving the environment pristine for its new animal inhabitants.
Different maps every time
Procedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.
A natural ebb and flow
Each region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. Levels are not about infinite growth, but rather balancing and nurturing the environment before leaving it in peace.
Experience tranquility
Lush hand-painted environments, relaxing music, and an atmospheric ambient soundscape make Terra Nil a peaceful, meditative experience. When you're done, use Appreciate mode to bask in the natural beauty of the ecosystem you have restored.
Copyright 2021 Free Lives. All Rights Reserved.
Goodies
Contents
Standard Edition
Deluxe Edition
Art Book
Soundtrack (MP3)
Soundtrack (WAV)
System requirements
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The game is good, exactly what is promised on the box. Sadly I've played through the whole content in under 5 hours.
I had seen all mechanics after two hours. I was a bit irritated but noticed there where a few extra levels after the credits. Then I tried multiple dificulties. Finally after the mentioned 5 hours, I looked at 100% completion. I do not know if the next few hours will be as entertaining, because the Puzzle, that is this games core mechanic is not that complicated.
To be perfectly clear: I enjoyed those 5 hours, and in a few days, maybe I will give it another try. But Anybody who is thinking about buying this should know: This is a very short game with not that much replayability.
It is a good game,but like someone else also said,it is too short and too little content to justify this price.
Get this on sale,you can't go wrong then.
A relaxing puzzle game which does not enrage me.
Terraforming done right.
Simple yet vibriant visuals make the game so easy on the eyes.
You have main 3 difficulty settings (a 4th called Zen) which I imagine removes all obsticles.
I went with easiest.
You start with a wasteland area, and when you leave it's Yellow Stone National Park (with no trace of humanity to be seen).
When you unlock something it gives you a great sound/visual.
Game WANTS you to win, game is something you should try.
Kind regards to all who share my world views,
Disclaimer: My copy of the game was provided by Free Lives as thanks for helping during a closed beta test. I own the game on Steam.
I love Terra Nil. I love Terra Nil so much. I spent many hours replaying the demo and I'm going to spend so many more hours playing the full version. I can understand the feeling that there isn't enough content for the $25 price point. That being said, the charm in this game's animations, the message it sends, the unique strategy gameplay elements, the fact that I can sit back after completing the map and just watch nature continue on... this is probably the most relaxing strategy game I've ever played, and those aren't words that are supposed to go together.
I loved Terra Nil ever since I played the demo. The challenge that's definitely there, on the Gardener level even, seldom intrudes into the calm and meditative atmosphere. You make a plan and you slowly work towards it, building by building.
There's actually a whole lot of content in Terra Nil, four different terrain types each with different terraforming challenges, and I'm fairly certain they could easily have dragged out the experience to a 25 hour campaign without stretch marks. They didn't. You get two challenges per terrain type, each will take one to two hours to complete, sometimes less. But that doesn't mean that the game couldn't fill your evenings for a long time, depending on what challenges you set for yourself. You can enjoy the game's mechanics even if you've played that exact level a dozen times before (yes, I know, the individual landscapes are "procedurally generated", but I assure you, that doesn't mean that much). I played that demo two dozen times at least, so there's definitely something magical to those mechanics.
Maybe the developers could add more challenges with a patch later on. I really hope their innovation is rewarded and we'll see more games from the studio on GOG.
My only real point of criticism is that Unity doesn't agree with my computer(s). Never has, never will. Despite the game's not exactly demanding 2D landscapes, my PC's fans immediately start wailing a bit when I run Terra Nil. I can stomach it, so I wouldn't withdraw any stars here, but particularly when a game is all about relaxation, an always audible fan doesn't help. I blame Unity, not the developers.
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