Posted on: March 10, 2016

Wolfox
Verified ownerGames: 769 Reviews: 5
One of the best 4X games ever made.
Sword of the Stars is one of the few space 4X games, in my opinion, that isn't eclipsed by the Master of Orion games. Here's a list of the things that made it unique on launch, most of which are still unique: - each race moves around the galaxy in a different way (different FTL drives), and therefore they tend to play pretty differently; - combat is fully tactical (and real-time), formation matters, every projectile is simulated; - tech tree is partly randomized, with lots of interesting techs; - some techs may lead to AI rebellions, or even greater menaces; - really good "random events" that make each game unique; - streamlined planet management. Of course, this is a combat-heavy 4X. There's a good amount of exploration and diplomacy, but it is at its best when you're fighting. It feels great, flows great, and IMO it still looks great. Remember some of the precious big battles against the Minbari in Babylon 5? Well, if you ever face the Morrigi in SotS, you will remember. :) The lore of the game is pretty cool as well. There are lots of things that remind me of Babylon 5, and I consider that high praise. There are loads of little things to discover in the game, and there's always a new tech or strategy to experiment with. It is one of the best space 4X games ever made and a very special one for me. If you like space 4X games, or if you are interested in game design, this game is a must-have. It sits there with Master of Orion 1 and 2 and Distant Worlds in the very short list of "best space 4X games ever made".
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