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SUPERHOT: MIND CONTROL DELETE

in library

3.4/5

( 24 Reviews )

3.4

24 Reviews

English & 13 more
Offer ends on: 22/09/2025 09:59 EEST
Offer ends in: d h m s
24.999.99
Lowest price in the last 30 days before discount: 9.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
SUPERHOT: MIND CONTROL DELETE
Description
MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. No regen▒rati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON. BUT THERE IS MORE. The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL...
Genre:
Critics reviews
83 %
Recommend
TechRaptor
9/10
PC Gamer
82/100
God is a Geek
9.5/10
User reviews

3.4/5

( 24 Reviews )

3.4

24 Reviews

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Product details
2020, SUPERHOT Team, ...
System requirements
Windows 10, Intel Core i3-4130, 8 GB RAM, GeForce GTX 650 (1024 MB Ram), Requires a 64-bit processor...
Time to beat
7 hMain
12 h Main + Sides
14.5 h Completionist
11.5 h All Styles
Description
MIND CONTROL DELETE is █ first person shooter where time m░ves only w▒en you move. No regen▒rati░g he▀lth bars. No conv▒nie▄tly pla▒ed am▄o dr▄p█▒■ YOU SHOULDN’T BE HERE. YOU HAVE ALREADY WON. BUT THERE IS MORE.

The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.



You amass an arsenal of new skills and new weapons. Time moves only when you move. Enemies pour in from every direction. You are in complete control as you shoot, slice, and explode your way through dozens and dozens of increasingly challenging combat encounters. The closer you get to the core, the more powerful you become. You uncover snippets of precious knowledge - of the meaning that you crave so much.



You shoot and slice. You move forward. You repeat. You repeat. You repeat. It becomes a ritual. It starts to mean something again. You take a moment to consider. You’ve been here before. So many times. Maybe this time it will actually mean something. Everything explodes into action. You hope this time will be different.



Built on the foundations of SUPERHOT and SUPERHOT VR, MIND CONTROL DELETE continues to bring you more of SUPERHOT’s signature power fantasy.

MIND CONTROL DELETE features:

  • Much bigger than its predecessors. MCD immerses you in its world for days of increasingly explosive slow motion combat.
  • More mechanics at your disposal than ever before. Experiment with different play styles, different character builds, different ways to outsmart and dominate your enemies.
  • More power to accumulate as you progress through the game. Amass skills, hacks, special techniques to conquer waves of ever more dangerous enemies.
  • More characters for you to control and for your enemies to throw at you. Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes.
  • More polish applied over nearly four years of Early Access development. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.
  • More meaning?



Is this VR? Will this be VR?

MCD is a regular, non-VR title. It’s designed for conventional screens and longer play sessions. If you played and enjoyed SUPERHOT VR, you’ll have a blast playing the original SUPERHOT and MCD as well.

Goodies
soundtrack wallpapers
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
7 hMain
12 h Main + Sides
14.5 h Completionist
11.5 h All Styles
Game details
Genre:
Works on:
Windows (10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.15+)
Release date:
{{'2020-07-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.2 GB

Game features

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Buy series (2)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews
Overall most helpful review

Posted on: October 8, 2021

Shigure1408

Verified owner

Games: 507 Reviews: 5

Cool game, insanely bad decision

The game itself is pretty neat and expands on the original superhot - since that mostly felt like a tech demo, this was much needed attention. However, and mild spoilers for the ending ahead, after you beat the game, you need to leave it running for *several hours* in order to play again. There's a literal timer that only runs while the game opens, and the devs might have forgotten that electricity costs actual money. It's honestly such a bafflingly bad and consumer unfriendly decision that even with their justification of "it's art", it's impossible for me to understand. Someone with low technical skill will have to wait the full 8 hours it takes for the game to count down that timer. The devs response to criticism was "It used to be 24". You can apparently get by by editing the save file in your appdata, but as someone that *has* significant computer experience under their belt, I couldn't figure it out. Whatever enjoyment I had in the game is quickly countered by the fact that I just wanted to enjoy it again after a few *months*, only to be greeted by the 8 hour timer. Art is free to provoke, and provoke it did. It provoked a negative response from me, and I can only guess that is what they wanted.


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Posted on: July 31, 2020

Wrona

Verified owner

Games: 1072 Reviews: 3

Frustrating design decisions - the game

Positive things about MCD: - it's still very fun to throw knives, katanas, skulls at enemies - hacks are a new fun addition considering you have to play for a minimum of 5 levels in a row on one life to complete a "node" - still the core gameplay loop is fun until....... Cons - .......boss enemies come up, they are bascially Mr. X from Resident Evil 2 with one magical ability like dashing to your position through walls (now you can say you didn't see that death coming). They should just make them tougher versions of regular enemies. After few encounters you will get accustomed to their bulls**t factor but for me they break the flow of the game. Instead on focusing on solving the current killing puzzle you just have to run away from them basically - level randomness was at first glance fun but after 50 or so levels all of the flaws were apparent. The starting position can get you killed or force you to loose a heart. You are bascially playing the same few stages with additional hazards thrown in at later stages and couple of different enemies. The idea behind it was good but the execution is just bland and lazy - few bugs here and there - that one stage where it morphs your vision. It was physically painful to play - the story is more pretentous than in the last game. It searves a purpose of hindering your enjoyment. Story highlighst are: - taking away control from you for several minutes - forcing you to walk painfully slow through the same "corridor" for like the 10th time for the sake of the "story". Story is shallow btw - at some point the game is forcing you to choose a "mode" upgrade to play with (sucks if you wanted to play another mode) - takes away your hacks for the sake of proving a point to play an endurance round. So the game gives you fun toys to play and it takes them away.......FUN - THE ENDING - just pure [profanity filter]


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Posted on: July 25, 2020

BatuqueGS

Verified owner

Games: 341 Reviews: 8

The procedural elements killed the game

As a fan of the first Superhot, I really tried to like MCD but man... it's not great. IMO, the procedural bits (the main new thing) destroyed what made Superhot awesome. The structure of the game consists in advancing in a path (imagine something like a Mario overworld map). You play the levels in "blocks", where the scenarios/enemy spawn positions/items are randomized, resetting every time you die without beating every level of the block. There aren't a lot of scenarios and, because of the procedural nature, levels never feel planned like they felt in the original game. When you progress, the blocks increase in length and complexity and you are constantly encouraged to play safe, because of the random enemy spawns and punishment for losing. There are some cool new things: The hacks introduce cool modifiers to the gameplay and the katana recovery skill is awesome, but they aren't able to keep the game from getting repetitive and overcomplicated in the later levels. The story keeps telling you "HERE, MORE SUPERHOT!!! ISN'T THAT WHAT YOU WANT YOU PIECE OF ****?" but after 5 hours of doing basically the same thing over and over, without any of the great levels/setpieces of the first game, I've had enough.


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Posted on: July 21, 2020

ILLESTGambino

Verified owner

Games: 58 Reviews: 1

Fun if you don't think too hard

I think the devs ambitions for a bigger sequel were well-placed. More levels, more weapons, more interactable objects, more enemy types, longer game time, you get the picture. All of which are welcome and appreciated if only in a limited capacity. I say that because the level design has changed from clearing rooms of all enemies with set paths to randomly generated levels with enemies spawning from anywhere on the map. The latter are presented gauntlet style for each "node" or set of levels with 5-15 levels each. Death anywhere in the node is a restart from the beginning until you reach the end. I didn't mind this change for the majority of my time with the game. To me, it made encounters more dynamic and unpredictable. The new enemy types adds to the unpredictablity, for better or worse. It only started to wear thin towards the end with longer stretches of levels forcing restarts more often than not. The new gimmick of hacks - random upgrades given within a node - are helpful in one breath and useless in another. You'll have a large pool of abilities unlocked halfway through the game, but you may not see them utilized more than a handful of times between nodes. Some like health pickups (which you have 2-3 HP now in each node) become essential in the randomness of the levels. Others - like being able to stomp on enemies by jumping - are cool but too niche to be helpful in levels. Story is much the same thematically as the first game. I won't bother too much with analyzing its meaning or implications. Still very meta, self-referential, and not necessary to enjoy what is on offer here. If you don't mind the more mindless (no pun intended) gameplay here with increased goodies and mini-areas to play with then this can kill some time for you. I did receive this for free so that does factor into my review. Still more or less satisfied with my time.


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Posted on: July 17, 2020

Dice5

Games: 328 Reviews: 20

Superhot roguelike edition

It's Superhot roguelike edition. I guess the core gameplay is still good but the unlocks are few and far in-between. I've seen about 5 level types and 2 different enemey designs for the 5-6 hours I played. It got boring real fast.


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