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Subject 13

in library

3/5

( 34 Reviews )

3

34 Reviews

English & 4 more
9.999.99
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Subject 13
Description
Subject 13 is the new adventure game developed by Paul Cuisset—the man behind "Flashback", "Future Wars: Adventures in Time" and "Moto Racer"—in partnership with Microïds. Play as Franklin Fargo, a quiet physics professor who has led a bitter existence ever since his fiancée died in a holdup in whi...
User reviews

3/5

( 34 Reviews )

3

34 Reviews

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Product details
2015, Paul Cuisset, Microids, ...
System requirements
Windows XP / Vista / 7 / 8 / 10, Intel dual core 2 duo 2.2 Ghz or AMD equivalent, 2 GB RAM, 3D Graph...
Time to beat
4.5 hMain
5 h Main + Sides
5.5 h Completionist
5 h All Styles
Description
Subject 13 is the new adventure game developed by Paul Cuisset—the man behind "Flashback", "Future Wars: Adventures in Time" and "Moto Racer"—in partnership with Microïds.

Play as Franklin Fargo, a quiet physics professor who has led a bitter existence ever since his fiancée died in a holdup in which he was supposed to be the victim. One morning, he wakes up in the middle of an abandoned scientific facility. His only link with the outside world is a voice that calls him "Subject 13".

Subject 13 will make you travel from a secret base that has been abandoned to a strange and mysterious island, and in other places, so you can discover the real story. You'll have to muster all your insight and intelligence for this daunting challenge.
  • Original plot
  • Stunning 3D rendering
  • Intuitive interface
  • Progressive difficulty
  • Quality dubbing

© 2015 Anuman Interactive. All rights reserved. Microids is a trademark of Anuman Interactive SA. Created and developed by Paul Cuisset.

Goodies
soundtrack sample (MP3)
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
4.5 hMain
5 h Main + Sides
5.5 h Completionist
5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Mac OS X (10.7.5+)
Release date:
{{'2015-05-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
898 MB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
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User reviews
Overall most helpful review

Posted on: May 28, 2015

Taulmarill

Verified owner

Games: 812 Reviews: 4

mediocre puzzle game

Subject 13 is a nice little game, but certainly not a very good one. After a short intro, you are thrown into the game without much knowledge of what is going on. Motivated by a mysterious voice, you start to solve the puzzles scattered around the screens to progress further. The puzzles themselves are clearly on the easy side, posing little challenge to the experienced adventure gamer. Most are logic puzzles like sliding tiles, pressing buttons in a specific order or the like. Inventory puzzles are few and there are no dialogue puzzles at all. While the presentation is quite nice, some textures could have been at a higher resolution. The way it is, some objects just clearly stand out looking a bit muddy. You control your character in a third person perspective, switching to a zoomed in first person view whenever you investigate parts of the scene or objects from the inventory. Also the controls are not very well implemented. Most the time, moving the camera feels to slow, but in some scenes it reacts twitchy. The backstory of the island you're on is told through voice recordings you find along the way. But the "science experiment gone wrong" plot is so cliché, that i could not bring myself to hunt for the few recordings i missed on the way. The voice acting itself is not bad, but not great either, and only main dialogs and voice recordings are actually audible. Many bits of inner dialog of the protagonist are presented as text only. This is also a short game. It took me just under four hours for my first play through. Even with the low price tag, i can only recommend this game to puzzle-adventure fans with nothing better to play. Sure, Subject 13 isn't really bad, but there is plenty of better titles available.


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Posted on: June 1, 2015

whatisserton

Verified owner

Games: 666 Reviews: 6

Short, Enjoyable but also frustrating

3 stars for this game. It is good in places, the story and the overall mystery was good. I enjoyed finding the recordings although the "twist in the tale" is easy to figure out. It is more than just a science experiment gone wrong as a previous reviewer suggests. However, the controls are fiddly, sometimes you select the magnifying glass or hand and you find the actual item is not selected, it feels less like the controls are designed with a mouse and more like a controller. The puzzles are often straight forward bar a couple. The final puzzle is very frustrating in the way it is set up and the objects used to reset. However the main issue I have with the game is a puzzle involving monkeys. Without giving anything away there is an issue seeing the transparent red, the graphics do not stand out and it made the puzzle so frustrating and difficult that I had to look it up! Yes it is short, I don;t feel it is too short, it is long enough that it doesn't outstay its welcome. Would an extra area to explore have made it better? Maybe.


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Posted on: June 12, 2016

ewhac

Verified owner

Games: 272 Reviews: 4

Small Puzzler Wrecked by Poor Controls

Man, this was disappointing... Looking at the screenshots and videos, one might get the idea this is a first-person puzzle/adventure game in the style of [i]Myst[/i] or [i]The Witness[/i], promising rich, lush landscapes and underground complexes to explore. But, no. This is largely a third-person point-and-click adventure game in the style of [i]Syberia[/i] -- developer Microids' other, far better puzzle/adventure. Even so, puzzle/adventures can be quite good -- even small ones like this. Unfortunately, [i]Subject 13[/i] is let down by the terrible controls. The game was clearly designed for use with a gamepad, and keyboard/mouse users (such as I) were given short shrift. Navigating through the environment is a chore. Finding areas of interest is the standard wave-the-mouse-around-until-the-pointer-changes affair -- except that sometimes a changed pointer means nothing. But it's examining areas and items of interest where the game face-plants. Entering examine mode changes you to a first-person(-ish) view, then you start waving the mouse around again. Sometimes a crucial area is out of direct view [i]and can't be brought in to view except by noticing the pointer's changed and selecting 'examine' again.[/i] I often found myself clicking the wrong button, as I couldn't tune in to which button did what and when. The puzzles themselves hardly bear mentioning, as they are either too simple, tedious (sliding block puzzles), or absurdly obtuse (finding which way is north). I can't seem to shake the notion that [i]Subject 13[/i] was an experiment -- an attempt to use a full 3D engine to create a old style point-and-click adventure. Sadly, it just does not work -- not with the current UI, at least. The gimmick of being able to pan around each scene and shift perspective slightly added very little to the experience. All in all, I regret to say this is well below the mark Microids' past work has established. Unless it's on sale, I'd say skip it.


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Posted on: December 27, 2015

zellerman

Verified owner

Games: 152 Reviews: 7

Short collection of puzzles

About 3 hours of gameplay which already includes a long and poorly visible minesweeper session. The story could have made this game great, but it's just a collection of (sometimes quite senseless) puzzles with mediocre controls. What I don't understand is why new adventure games are so short with the feeling of hasty production.


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Posted on: November 10, 2015

luke18

Verified owner

Games: 118 Reviews: 14

Could have been a masterpiece...

Don't get me wrong, it's a good game. But I believe it could be much more than simply a good game. As the game begins you wake up in a metal sphere by listening a silicon voice. The last thing you remember, you had just tried to commit suicide. Now as the protagonist you have to learn to whom this voice belongs, how you survived and why *it* rescued you. When you finally get outside the sphere, you find yourself in a scientific facility which is in turn located on a remote island. As the game goes on, an interesting (and emotional in some point) story unfolds. You learn most of the story by listening to some tapes you find on the island you're located, by the voice talking to you and by interacting with someone else. The graphics are quite nice (and playing smoothly at max settings even at my Core2Duo E6600 2.4 GHz, 3GB RAM, Nvidia 9800GT) and the soundtrack accompanying the whole game created a feeling of suspense and sadness to me. To sum up the good parts: Nice Sci-Fi and emotional story, nice graphics, good soundtrack. Then why the 4/5 stars? First of all because the game is a bit short. It took me less than 9 hours without using even a hint and more than that I was playing at late hours, tired, which means I was reacting slowly =). I'd say the difficulty level is from average to easy. Although there are more than just a couple of screens/backgrounds, the fact that you're located on an island and all the story takes place there, is a minus. I'd like some more locations. Also, since I think the game should be longer, then the story should be a bit more developed. Gameplay. It's a mix of first and third person. All these new stuff (for me at least) like moving the camera or using the mouse to turn a key are just not my style. I'd prefer a more classic gameplay. Or at least a bit better mouse sensitivity. In overall it's a quite good game for a p-n-c or Sci-Fi fan but I wouldn't call it a must-play. It's a real pity 'cause it had the potential to be a masterpiece.


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