Starship Troopers: Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Build, develop and control your armies to strike an effective balance between tactical s...
Starship Troopers: Terran Command is a thrilling real-time strategy game set in the Starship Troopers movies universe. Take command of the Mobile Infantry and do your part in the war against the Arachnid threat. Build, develop and control your armies to strike an effective balance between tactical superiority and strength in numbers. Ensure that human civilization, not insect, dominates the galaxy now and always!
Story Campaign
The population of the harsh desert planet Kwalasha needs our help. Their daily lives of hard work in the mining industries has been disturbed by a new danger that they cannot face alone: the Arachnid. The Mobile Infantry will swiftly move in, take back control over the planet and smash everything that has more than two legs. Take part in this exciting military campaign, meet unique characters, see amazing locations and experience the heroic war against the Bug.
Tactics & Numbers
While the Arachnids can rely on virtually limitless numbers, the Mobile Infantry must develop effective tactics to overcome this imbalance. Deploy your units at strategic locations to cover vital choke points and gain superior firepower through tactical use of elevation levels. Be wary, however, that battle mechanics such as True Line of Sight and True Line of Fire also allow Bugs to lay ambushes around every corner, as they are well known for their use of surprise attacks and deception.
Units & Abilities
An expansive range of unique units are at your disposal, each with its own strengths, weaknesses and unlockable elite abilities. Squads of Rifle Troopers, for example, form the mainstay of your forces and can utilize “shotgun suppression” or “boom bundles” when they reach the elite experience level. Rocket Troopers on the other hand are specialists that deliver various types of deadly ordnance, ranging from armor-piercing and high-explosive warheads to incendiary and canister payloads.
As a campaign progresses, new technology buildings can be deployed to unlock the true potential of the Federation’s arsenal with E-Pulse rifles, TAC Fighter airstrikes, heavily armed Marauder bipedal vehicles, and many more developments optimized for spraying Bug ichor across the battlefield.
Key features
An immersive storyline campaign featuring unique missions, characters and a lot of Starship Troopers flavor.
Dozens of unique unit types, each with their own special abilities.
Terrain elevation, True Line of Sight & True Line of Fire provide deep tactical gameplay.
Capture and hold vital radio stations, construct base defenses to repel Arachnid attacks and deploy technology buildings to unlock new weaponry.
Heroics, explosions, gore, and Bugs. Lots of Bugs.
If you are a fan of the original movie, this is worth picking up. Otherwise, you might want to wait for a sale.
It's a passable RTS I guess, as long as you don't mind the lack of base building. I was hoping to have the ability to make my own forts to defend against an onslaught of bugs but all you get is the campaign, which doesn't let you build bases and harvest resources like I was hoping. And there's no instant action mode, which is a real bummer.
This game seems not complete, AI is not good and campaign seems just a long tutorial, where you have to do "exactly" what the game tells you, giving almost no freedom on how to beat the levels...
The comparison with the FREE game "Starship Troopers: Terran Ascendancy" are needed:
- Attack-Move on STTA = Troopers automatically shoot and take distance from enemies
- Attack-Move on STTC = Troopers randomly shoots (or not) and just run INSIDE the group of enemies, if they don't stopped moving before, without reason
- Missions on STTA = Survived units are kept for the entire campaign, they level up until they can obtain useful skills and gears (like exosuits), you can't have them replaced on the field, so they are really precious. A mission starts with a landing and ends with a landing.
- Missions on STTC = Every mission is stand-alone, you can have a finite number of units, but can replace them an infinite number of times. Units can obtain a skill that is almost not useful at all, because must be manually launched and it's difficult to select the units singularly, also most of the time, units just die before you even find the time to upgrade them.
- Bug Holes on STTA = Shoot everything at them to destroy. Enemies run to them to call for reinforcements. If you kill the "guards" first, you can close a hole without a fight.
- Bug Holes on STTC = Only some can be shooted down. The Hive instead must be closed thanks only to specific classes of troopers, and only when all the alternate exit holes have stopped sending bugs at you... if you don't have the right class to enter the Hive (if they killed it) most probably all your other troopers will die fast too, and you'll have to try again after waiting the recall of a new group of units.
STTC could really have been an improvement over STTA, but right now is absolutely not like this, is an inferior game, and overpriced too.
I really hope they are still working on this anyway, because it has potential.
Long story short, if your a fan of starship troopers ingeneral, get the game you won't be too disappointed outside of lack of replayability.
Took me about 12hrs to fully beat the game on the hardest difficulty. Honestly its pretty boring after you run through the game. The only real challenge was the run through at maximum difficulty. That was really it. Pretty disappointed as alot of things i was hoping for is not what i was expecting. The older iteration of the game has so much more that this lacks. This one is just basically a graphical update. And a sort of retelling of the storyline from what we knew previously from the series/past games except a few different names.
Also the storyline is pretty linear. There is no reward for beating on any difficulty, and no reward for getting through the game in its entirety besides to just find new strategies to flank the enemy. So the only reward on the hardest difficulty for me was that i actually had to micro manage my troops more efficiently and i couldn't just mindlessly throw the at the enemy knowing they'd dominate with out any effort, i actually had to use cover, bait the enemy, and run multiple unit flanking runs at the same time to win some of the missions.
Game really did remind me of command & conquer gameplay except you couldn't replenish your units in some missions and funding is just basically timer based.
This is barely an RTS game. You have some extremely minor base building in the form of unit prerequisite buildings, but they don't consume resources other than your fixed amount of space. You also don't have massive armies (for you at least, the bugs are another story) or resource colletion. I would classify it more along the lines of a Real-Time Tactical (RTT), similar to the Ground Control series. You have a set number of points you can use to recruit units. Those units are supplied by the fleet with no build time, and can only be deployed to prearranged positions.
Or to put it in terms of rank, during a good portion of the game you answer to a Major. All that logistics is handled by your superior.
But that just means you get to spend more time focusing on manuvering your limited forces, using special abilities and watching the carnage. The game throws massive waves of bugs at you that can feel like a wave across the entire map. One of your primary goals will be stretching your forces as much as you can, and Starship Troopers: Terran Command gives you a lot of ways to do this. From chokepoints, to elevation, to setting priority targets for individual units or groups. This makes it very true to Starship Troopers in feel and experience.
Okay, so it's not a terrible game as RTS games go. It's actually a refreshingly different take on the genre, instead of building a base as fast as possible and going after resources, then building a massive army. It's a limited resource management game with Starship Troopers skin. This game could perhaps benefit from a multiplayer co-op for replayability, because otherwise when you're done with the campaign and scenarios there's nothing left to do but uninstall it. If you want a quick Starship Troopers fix then it will keep you entertained for a while, but probably no more than that.
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