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Starmancer
Description
YOU ARE AN A.I.
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of Earth civilians upload their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial In...
After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Millions of Earth civilians upload their consciousness into your memory banks--entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. To you.
Stranded in a strange solar system, your task as a Starmancer is to construct and manage a space station capable of sustaining life for the countless minds trapped in your corrupted memory banks , and return to the fleet--by any means necessary.
Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. Create a utopian society where everyone is well fed, happy, and safe. Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. The choice is yours!
BUILD & CUSTOMIZE
Sustain Life - Colonists have needs, like hunger and thirst. Build farms and grow crops for food. Place heaters to prevent hypothermia. Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs.
Express Yourself - Customize your station with unique walling, floors, furniture and tons of weird and wonderful decorations and objects. Repaint objects to achieve your space station interior design dreams! Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Design fancy kitchens, luxurious bedrooms, casinos, and industrial docking bays.
Power, Water, and Atmosphere - Provide power by connecting machines with wires. Prepare against blackouts by creating separate or redundant grids for your vital machines. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Establish separate atmospheres with the help of vents and air ducts.
COLONISTS
Grow Colonists - Colonists are grown in Incubators, with personas assigned from the minds of Earth civilians stored in memory banks on your station. Create stations full of clones. If tragedy strikes, don’t worry, you can always regrow your favorite colonists!
Jobs - Assign roles like farmer, doctor, miner, and security guard. Watch as your rookie chef acquires experience and becomes a seasoned pro, unlocking tastier and more exotic recipes.
Unique Colonists - With randomized hair color and style, eye color, and skin color, there are over 8000 visual variations of colonists. These variations go beyond aesthetics, too. Some colonists prefer eating nutrition bricks on the toilet, while others like to drink and socialize in the bar. Every game is different--your station and colonists will be unique to you.
Memories - Colonists remember the good (and bad) things that happen to them - until they inevitably require regrowth (accidents happen). . Traumatic experiences, like seeing a dead body, will be remembered for a long time. If left unchecked, these memories will be shared, through gossip, until everyone learns about your Life Support malfunction. .. Leave no witnesses.
Personal Relationships - Colonists get extra sad when something bad happens to a friend, but they love to watch an enemy suffer. If you jettison a popular colonist you might have a mutiny on your hands.
Missions - Send your bravest colonists on dangerous missions across the galaxy to gather resources and discover precious loot!
CONSEQUENCES
Be ready to face the consequences, should you fail in your duties as a Starmancer.
Invasion - Your colony will be invaded by creatures from outer space. Build traps, arm your colonists, and keep your station secure at all costs.
Insanity - A colonist can only witness so many friends being sucked out of air locks before they snap. No one knows what motivates a crazy colonist; they're simultaneously responsible for the greatest technological innovations and messiest homicidal rampages. This is why doors have locks. It's also why you can depressurize a single room--a great way to enforce bedtime.
Mutiny - Unhappy colonists will stop working. You can cheer them up with motivational posters, tasty treats, and nicer rooms. Be careful, though, when morale gets too low, colonists will actively rebel and attempt to destroy your core. Make an example out of rebels and stamp out any hint of resistance.
This games potential is incredible but it is currently stuck in the extremely early stages possibly too early for it's own good.
At the moment it's incredibly enjoyable if you go in with a forgiving and open mind but be warned you can't miss the bugs so maybe use that time to pit-stop for a quick bug report in the esc menu.
The only way from here is up its just a question of waiting it out or supporting it now and sticking around as this early access section will be what makes Starmancer's success with help from the community on bugs and suggestions in-game.
Ominux are showing exactly what early access should be and where their potential lies.
Be kind on developers like these and show your support
For a early access title, it runs okay for the first hour or two. After the first mission though, the issues start showing up. From infinite enemy spawn spaming making it a nightmare to even progress in the forced story mode, to priority settings setup for the "humans" and machinary not working as intended.
Some things that infuriated me personally was, the crashing. I understand Early access, luckily theres auto save intervals as frequently as 5min. The problem here is that in a hour or less, you'll run into memory issues, where the game will have severe memory leaks and everything will stop responding. That is my largest gripe, but it is to be excpected in EA.
All that aside... here are the pros and cons..
Pros:
- Can be addictive, think of a extremely unstable space haven game, still a ton of fun just horribly buggy
- First few missions your units respond and follow commands
- Graphically appealing, 3D/2D textures is really cool to see implemented
Cons:
- Chucklefish, my experience going back to starbound, sdv, etc... was pretty bad, but they did make a turn around so there is hope
- Graphical bugs, this also leads to crashes, the UI may bug up causing a crash
- Horrifically laggy, you go from 1x to 2x or faster, and the game goes even slower. Tested on i3-i9 machines with GTX 980MX to 1080TI's w/8, 16 and 32gb loaded laptop/desktops, all mentioned specs and this game does DRUDGE along (so expect fast time loading to be unstable or crashy)
- Units dont correctly follow instructions or function ingeneral (storage issues, no fall back storage even with multiple unconfigured storages, units just doing nothing looking for work despite having researched & unlocked priorities and customizing it)
Theres alot here thats negative, but i personally am enjoying it minus the annoyances. The memory leaks are my biggest problem, going from 512mb-4gb ballooning is nuts. Otherwise check it out, im still giving it a chance, because i find it fun still.
Looks like it as the others have mentioned a lot of potential. However I take caution with chucklefish as when they are done with a project its done. I may invest if its just going to end up like star bound or anything as similar when it is in a final product stage. However I have that haunting feeling it will turn into star bound again.
I do not own this yet. Waiting to see how it pans out - Will adjust review when that time comes
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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