Posted on: April 24, 2012

cathcart
Games: Reviews: 5
More than a puzzle game
The first thing mentioned about Spacechem is that there are innumerable ways to complete a level. And that solutions are compared according to the number of instructions used (fewer is better) and time to complete (less is better). While these considerations are going to guide your game play, what they tend to forget is the feeling of ownership that goes way beyond simple metrics. You take pride in _your_ solution because it is uniquely _yours_, because it satisfies _your_ sense of rightness and efficiency and aesthetics. This game should be measured in terms of the emotions that it engenders, from a sense of beauty to the feeling of having created something that is the way it should be. How many straight up puzzle games can make such a claim?
Is this helpful to you?