Scarf is an adventure game mixing puzzles and 3D platforms, offering an allegorical journey through beautiful worlds. Explore and find the truth behind your story with the help of your partner, a dragon-shaped scarf. Unlock new abilities and discover your true destiny.
STORY What does it mean...
Scarf is an adventure game mixing puzzles and 3D platforms, offering an allegorical journey through beautiful worlds. Explore and find the truth behind your story with the help of your partner, a dragon-shaped scarf. Unlock new abilities and discover your true destiny.
STORY
What does it mean to be a hero? To fulfill your destiny? Or to rebel against it? Scarf is an exciting singleplayer puzzle adventure that blends lyricism with a 3D platform game to offer an allegorical journey through beautiful worlds. Will you discover their secrets? And at what cost?
GAMEPLAY
Immerse yourself in a metaphorical tale that reflects on what it means to be a hero. With your scarf as your only ally, your mission is to trap the rebellious souls that have created their own worlds.
Explore beautiful 3D landscapes, each with its own unique mechanics. Travel through different areas and learn new abilities that will allow you to overcome interesting challenges. Jump, glide, or swing as you discover the secrets of these new worlds.
Discover a rich mythology and reconstruct your own version of the facts by exploring the worlds created by the souls.
Enjoy an audiovisual section that will transport you to a fantasy dimension filled with light and color… but also shadows. Scarf is a slow-paced game that allows you to savor the beauty of each moment.
Explore the world and solve interesting puzzles to uncover the truth and move forward with the adventure. Gather unique collectibles to unlock an alternative ending.
Bond with your dragon-shaped scarf which, using different abilities such as the glider, the double jump, and the liana, will help you uncover the mythology behind the world.
FEATURES
A story for all audiences with multiple narrative layers
Beautiful scenarios
A stunning art style
A mysterious polymorphic scarf in the shape of a dragon
An alternative ending depending on the player’s exploration
Adaptative orchestral music
A magical world with a unique mythology
Exploration, puzzles, and platforms make for a lovely adventure
Playing Ver. 1.01
A fun and great looking game, this doesn't have any of the frustrations the other perfection platformers have. It does lock up here and there-it also suffers from controller lag. Otherwise, it's a very enjoyable game for a weekend playthrough.
It is a nice relaxing game.
You learn to do more things with your scarf as you progress.
There are collectables to find if you are one who likes to explore and try and find things.
There are some puzzles you need to solve and most of them they are easy.
Can recommend if you want something easy, relaxing game with puzzles and some exploring to do to find all the collectables.
Scarf is a puzzle platformer with no health, lives, or even enemies - it’s pure exploration, storytelling, puzzle solving, and collectibles. Most locations in Scarf would probably make good wallpapers - they’re very picturesque, and the game is visually pleasing the whole. The puzzles are your run of the mill platforming puzzles, none of which had me bashing my head against the wall - they’re all solvable. I had difficulties locating a couple of collectibles, but it’s possible to find them all without outside help. The story is not overly complex, it’s beautiful, wholesome, and smart. Narrative wise you seem to be intended to get the bad ending first, but chances are you won’t, as it requires playing the game in a specific way.
I’d love to be able to say that otherwise Scarf is an absolute masterpiece, but.. it’s bugged (as of version 1.1). Under certain conditions (like re-entering a level to search for collectibles you missed earlier or when entering level 3 without having opened the pyramid) your collectibles will be discarded, preventing you from obtaining the corresponding achievements. To keep your collectibles, you seem to need to beat the game without missing a single item (it’s the impression I got, I’m not 100% sure, I couldn’t find any information about this bug), which ruins the whole looking for collectibles experience. It’s a real bummer, but with a little tweaking and technical polish this could be a perfect puzzle platformer.
The developers of this game have ZERO respect for the time of their players, and there are a NUMBER of bugs in the game, which made going for 100% rather EXCRUCIATING.
Long story short, if you’re going for both endings, you want to do 2 run throughs of the game: A NO collectible run through, and then a 100% collectible run through.
These levels can be slogs, considering they take 1-2 hours to complete (especially when you're expected to replay them), and especially considering your character’s slow movement speed, even when running.
You get LOCKED OUT of the game’s first ending (the bad ending) if you collect more than 5 Inks, which means, you have to go back through those levels to collect stuff that you want to AVOID collecting the first time around.
A simple workaround could’ve been devised for this: Approach the gate in the hub after clearing all 3 levels for the BAD ending, or approach the Pyramid in the center of the hub (after collecting all Inks) for the GOOD ending, rather than making us replay levels to collect things we should’ve been able to collect the first time around.
Also, you may need to re-collect items you’ve already collected, upon re-entering a level, so if you don’t 100% a level the first time, there’s absolutely NO REASON to collect ANYTHING in a level if you don’t collect EVERYTHING; there’s also a glitch that may void out your collectibles upon entering the 3rd (Forest) level.
There’s also an UNAVOIDABLE location in the Forest level that you HAVE to pass through to finish the level, that glitches out more often than not, CRASHES the game, and MIGHT corrupt your save, making you replay from the beginning.
Otherwise, the platforming is pretty basic (if not braindead) for a 3D platformer, and you don’t get many abilities to play with.
If it WEREN’T for these PROBLEMS, this game would be FIVE STARS, but I’m issuing a Two Star review as a serious caveat emptor for those looking for a stress-free ride, ‘cuz this ain’t it!
Let's say I source the finest quality ingredients and bake a cake with the greatest care and skill. I make fluffy buttercream icing and decorate the cake with elaborate piping and decorations so pretty that you might feel guilty eating the cake. Then it's done and time to serve it.
First I scoop out a handful of the cake with my bare hand, then I slap it on a napkin. Then I throw that napkin at you and say "Enjoy!" When you ask for a fork, I give you a straw and tell you to make do.
Lost your appetite yet?
This is how "Scarf" is presented. Beautiful artwork and music, entertaining gameplay in the style of a meditation, the whole thing oozes charm. Then you try to play it on anything but an absolute powerhouse of a computer, and it's miserably slow. The audio crackles because the system is bogged down trying to run this rotting potato of a game.
If the textures and models were breathtakingly realistic or complex, this could be understandable. Some game scenery is especially demanding. But in the present case, it's just a game that was never optimized. The people who can do something about this game don't care enough about it. It's good enough to make some money, and that's what matters.
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