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Runaway: A Road Adventure

in library

3.8/5

( 87 Reviews )

3.8

87 Reviews

English & 1 more
Offer ends on: 23/09/2025 09:59 EEST
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Runaway: A Road Adventure
Description
Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters. During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters. But which ones are trying to help him and whic...
User reviews

3.8/5

( 87 Reviews )

3.8

87 Reviews

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Product details
2003, Pendulo Studios, ...
System requirements
Windows 7, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with DirectX 9...
Time to beat
8 hMain
9.5 h Main + Sides
12 h Completionist
8.5 h All Styles
Description
Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters.

During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters. But which ones are trying to help him and which ones are planning to blow his head off?

You will have to be very ingenious to figure it out, without forgetting that nobody is who they seem in this explosive mixture of murder, money, ambition, santería rituals and deception... a whole lot of deception.
  • Beautiful cel-shaded 3D graphics combined with fantastic hand-drawn scenery
  • An involving plot featuring interesting and well-designed characters
  • Tricky, but logical puzzles
Goodies
manual (17 pages) avatars HD wallpaper
System requirements
Minimum system requirements:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.

The game is 32-bit only and will not work on macOS 10.15 and up.

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.

The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
8 hMain
9.5 h Main + Sides
12 h Completionist
8.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2003-08-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.5 GB

Game features

Languages
English
audio
text
français
audio
text
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews
Overall most helpful review

Posted on: February 18, 2009

chad

Verified owner

Games: 284 Reviews: 4

Solid adventure, not without flaws

This is a solid point-and-click adventure game, through and through, but it will not appeal to everyone. It seems the developers knew this -- there is a "disclaimer" in the manual that not only acknowledges this, but also invites gamers with a passion for these archaically-styled games to simply enjoy. I felt this was remarkably humble, and it makes the inherent flaws of the genre seem a little less glaring when you factor in the earnest dedication this small group of people have for the adventure genre. Nevertheless, it not only delivers classic adventure gameplay the developers promised, but also brings with it some problems. The graphics and character designs are remarkable. The style of 2D backgrounds with fully-rendered 3D characters looks beautiful. The colors really pop out, give plenty of contrast, and are duly cinematic. The stylized character designs are really inspired; the drag queens are the most memorable characters here, but the main protagonist is a bit plain. The animation is mostly smooth, but the dialogue scenes have incredibly jerky mouth animation, and it is quite distracting. However, all this wouldn't matter much if it wasn't fun to play. The interface is clean, simple, and elegant. You can do everything with two buttons -- it's the ideal input affordance for this genre. The puzzles are mostly inventory-based, and the character can carry an unlimited number of items. There is one major flaw that bothered me with 'Runaway,' and it is the writing. The puzzles mostly work, but some solutions require utterly nonsensical solutions that the sub-par translation did not quite fix. For instance, the writing comes across as if it is telling you straight fact rather than hinting. Then, when you get the solution, the player character says exactly what you just figured out in your head, and it adds nothing to the mystery. You feel the main character is always one step behind, instead of the other way around. It's too obvious when it doesn't need to be, and too plain when it needs to be guiding. The puzzles mostly work, but the strict in-game logic sometimes hampers the game flow. For instance, you cannot pick up any item you see if you want it. You have to activate the item either by looking at it, or by talking to someone about that item. Example: you cannot pry open a barrel with a crowbar unless you first look at the barrel to see if one can be opened, then you must establish motivation for opening the barrel in the first place. It's frustrating at times, but it does make sense logically. Would you pick up every item in a grocery store if you were only wanting to make a club sandwich? No - only the required ingredients will do. Most other adventure games let you pick stuff up whether you need it yet or not, however, and 'Runaway' needs a lot of clearance before the user can progress. Even though 'Runaway' has some commonplace genre flaws, the game remains a very solid adventure that does everything it's supposed to: give interesting characters, locales, and some clever puzzles that require a few less-than-ordinary solutions. It may be a bit short, but few games in this genre aren't. Adventure gamers do deserve to try it out, and most will end up liking it, if only for the stylish updating of a classic game style. Casual fans should start elsewhere. Don't forget about 'Runaway.' It's part of a dying breed, for better or worse, and it does the job.


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Posted on: February 19, 2009

CTLance

Verified owner

Games: 804 Reviews: 2

Flawed, but intriguing.

Let me preface my impressions with the following: This game suffers from a very noticeable unevenness in quality and production values. This is a very real flaw that might be offputting to some. Depending on your ability to stomach this issue this game is either a yummy snack or a rusty can of dogfood. This is nothing that can be described by a score or review, this is really something that depends on your gaming personality. At times the voice actors and 2D/3D graphics are doing their jobs admirably, everything meshes together really nicely. It's impressive how this game can look at times. At other times you'll stumble over obvious errors in the spoken dialogue/subtitles, shoddy voiceacting and cringeworthy character art, mixed with very unnatural animation. Maybe the devs run out of money? I don't know. One thing's for sure though: one gets the feeling that this was localized from a foreign language on a shoestring budget, leading to some lost depth and introducing some flaws in the process. If you can see past that issue you'll be treated to a charming game that point & click adventure fans will undoubtedly enjoy. It's probably more to the beginner side of things, since there are only two possible actions besides movement, namely looking at and manipulating things. Plus, your inventory always stays manageable and gets cleared out from time to time. You can probably play through this in one sitting on a weekend if you're a battlehardened pro, but IMHO that doesn't detract from its value. Any longer and the story would have started to fall apart. The way it is, it's a nice. bite-sized adventure, perfectly fine for a relaxing bout of point&click goodness. After all is said and done I'm pretty happy with both presentatioon and gameplay though. The puzzles are sufficiently obscure, yet somewhat logical, the story is pretty involving, the graphics are OK at worst, and the length of the whole game is just right. It sets out to tell a little roadmovie-like story, and it succeeds well at that. Don't expect anything overly fancy, this is not a genre-redefining blockbuster with a huge budget. This is a slightly flawed, rather simplicistic game with a certain charm that'll keep you coming back if you accept it for what it is. Again, I certainly don't regret spending my money on this, but YMMV - be aware that this game is far from perfect. This really needs to be stressed. This game is rock stable and gameplay-wise quite competent (if simplicistic in comparison to the heavy hitters), but it suffers from an uneven presentation more than anything else. It's slightly above average due to that inconsistent gameplay experience IMHO.


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Posted on: May 19, 2009

antihippie

Verified owner

Games: 194 Reviews: 52

A Poor Title

Runaway suffers from numerous flaws that don't make it worth your time. First and foremost the puzzles are intensely frustrating. Often it comes down to clicking on a single pixel or two within an area to find what you're looking for. For instance, differentiating a gray piece of paper on an equally gray file cabinet. Runaway can't be blamed for this entirely, as it is a common trope in a lot of adventure games. It cannot escape however, that often you'll know exactly what to do with the items you have, but are unable to, unless you go through the contrivances of a specific conversation or do so in a specific place, in a order of clicking. This often means retracing your steps across levels again and again. In one situation for instance (spoiler ahead) you have to fill up a train's boiler with an oil can, a task that requires you to walk across town five times, repeating the same actions. That's lazy game design. Another problem is that you often have to go back and repeatedly click certain things that earlier were useless to you. There is never any indication given as to when or how to do this, so you're left with exhaustively trying every item in every area hoping that finally, the game has given you permission to proceed. So while the puzzles are often logical, they're bound up in so many contrivances that you'll find yourself straying from the right path due to the incompetence of their presentation. The visuals range from striking to exceeding clunky. For instance, the backgrounds and scenes are fantastic, with brilliant art design, and a very unique look. This is helped along by a nice ambient music score. The characters themselves are also well designed until you see them up close that is. It is especially noticeable when characters speak, they're robotic mouth movements, low polygon faces, and stiff movements are laughable. That's not a sign of the game's age either, as there are numerous excellent titles previous to Runaway that surpass it in looks. The plot has some promise to it, but it isn't helped by the fact that the main characters are both intensely unlikeable. The protagonist you play, Brian Basco, is a whiny twerp with no emotional value at all, who is joined by a vapid sidekick that likewise is unable to express anything close to human feeling. The game was translated from Spanish, but that's no excuse for not putting in some good voice acting or scripting work. This is made extra aggravating by the fact that so much of the game is taken up by long, sometimes ten or twenty minute cut-scenes. So much so that I start to wonder if the game designers wanted to simply make a digital cartoon, and were slightly peeved that they had to go the game route. Maybe the puzzles were just their way of inflicting their frustration on the gamer. In any case, avoid Runaway, there are far better adventure titles out there.


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Posted on: February 26, 2009

Itlodeo

Games: 1020 Reviews: 11

Adventure in classic style

Runaway is a point and click adventure with a classic mood. So there are few surprises: the control system is the classic well known one, very simple to use, that has made the fortune of this genre of game. The player has to collect objects and use them to solve some puzzles. In this way our hero will reach the end of the story. The classic mood is also present in the plot of the game. As the Broken Sword series, two are the protagonist of the game a young man and a young woman that will be involved in a long adventure (but not too long) made of intrigues and surprises. Nothing is as it seem and the player will be involved in an adventure “on the road” in many American settlements. Plot is built also above the contrast between the timid young and (cultured) man, a graduated, and the unscrupulous and mysterious young woman, from this point of view the plot is different from the one of Broken Sword series. From a technical point of view graphic is excellent. Programmers decided to give more challenge with puzzles. The same objects will be useful to solve a puzzle in a scenario in which in a precedent situation it seemed useless. So my advice is to try every solution in order to solve a puzzle, anyhow puzzles are not too difficult and with good reasoning every hard passage can be solved. In my opinion a solid game with a solid plot, not a masterpiece, but an adventure that will involve the player until the end.


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Posted on: February 17, 2009

malkav11

Games: 507 Reviews: 6

Far from classic

I will give the makers of Runaway a certain level of props for trying. They didn't go the clickable slideshow route of the umpteen thousand Myst-clones that pass for the majority of the modern adventure game market. (These are not universally awful, of course, but they tend to lack a certain something.) And it's certainly a good looking game, with smooth, cartoony visuals that bring back memories of the good old days...except with modern rendering power. Unfortunately, they flub the single most important aspect of the genre, to my tastes - the writing. If the writing isn't good - oneliners, plot, dialogue, whatever else - I really feel you may as well not bother. It's not that I dislike puzzles, but there are many pure puzzlers out there that tend to scratch that particular itch better than the adventure genre. It's the bundling of puzzling and engaging storytelling that make adventure games magic to me. And Runaway has incredibly terrible writing, across the board. The "humor" is forced and moronic. The plot is a mishmash of cliches and boredom. The characters are extremely grating and obnoxious. And if I recall correctly, it's translated from French and poorly. (Maybe it's better in French, but I doubt it.) So right there, Runaway drops off the "worth playing" list to my mind. It then compounds that sin by having dumb and unintuitive "puzzling" barely worthy of the name. Trust me. Go buy the Broken Sword games instead. -They- offer the sort of adventure gaming experience that made the genre great.


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